
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
木人线剧情可以。操作不简洁,读条和过场动画烦人,小问题也多。总体尚可吧。
玩了古龙不看第三季还是能给个好评,至少玩起来不憋屈
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
总体剧情还是在线的。。。但是楚天碧真的好婆妈啊。。。除恶务尽。。。我站队荆竹段师傅。。。
打完了第一年,觉得很好玩,文案也很喜欢。关于招式和四艺的解说很有古韵,而且朗朗上口,一点也不矫揉造作,让人沉浸在武侠世界的同时,读起来也很顺畅。短短几句简明扼要,又幽默风趣,着实有侠客的豪爽之感。人物个性鲜明,很容易猜到各自的态度,比较省脑子。虽然是回合制,但是节奏控制得不错,穿插着一些对话,情绪的烘托算是到位的。总之我很喜欢,剧情没有很深奥但也没有什么混乱的情节,是一个很清爽的游戏。
最后一战根本打不过,没法玩
伤仲永啊,这么好的底子。
同学推荐的游戏,平时不接触武侠,只能作为一个局外人评点。 角色的养成和成长让人开心,漂亮的立绘一定程度掩盖了建模的不足,抛开结尾很抽象的两极站队打架(前面开开心心带着的同门的兄弟姐妹,没什么转折就来打你),能结交伴侣吃桃子还是挺有意思的[strike](所以赤燕双飞结局的怎么这么少)[/strike]。
本作游戏可以视为另类的武侠,只通关一次包饺子结局主要讲的就是友情羁绊以及两种理念的包容和接受,这既不同于金庸的侠之大者为国为民,也不同于古龙的侠义江湖快意恩仇,其实我认为这是一部跑题的佳作,前期代入感不好,以及事件拖沓,在第二年才沉浸游戏,与伙伴之间的故事线像真的交了个朋友,总的来说故事是个好故事,游戏性也不错,换个壳子就好了
23年初问候一下就不更新烂尾了 今天和丑龟传捆绑 多了个赛博案底 哈 也该评一下了 第一年的剧情没什么大问题 非常老学校 第二年在二极管上初见端倪 第三年直接在拟人二极管策马奔腾 还没讲完 第三年好感那里 所有人好感角色都有惊世二极管智慧 选错对话可以一口气崩掉好感 然后直接ending过cg 主角一个伪人就这么搁石头上自我放逐 跟你大眼瞪小眼 ———————————————————————————————— 捆绑包这个 抱着个18年的群侠不放 五个包联了三个 也是知道做不出好游戏 然后侠隐被和这个审丑届绿龟届喂屎届的惊世智慧划为一桌 有一种恨自己游戏的美 侠隐IP的死也是盖棺定论了 ———————————————————————————————— 音乐不错 看在宿舍音乐上给个好评
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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