
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2469 小時代表真心推薦
劇情殺實在是太多了,不論數質多高,打得多輕鬆,劇情該如何就如何,不論贏不贏讓你敗就敗,那我何必養成?而且我不是很喜歡編劇硬要把他的想法強加在我身上,那跟一般rpg有何不同?
不要透支那些愿意支持你的人的信任和钱包
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
几年过去了,侠之道还是没有更新,尼玛的当时还是首购买的,电子游戏都开空头支票了。凉凉是注定的,不用心做游戏,流水线做垃圾,比不上隔壁逸剑。
我觉得很好玩,不管第三年如何,都是一部很优秀的作品,要是能有后续新作就好了,一直感觉国内的武侠游戏应该和欧美国家那些游戏一样,多点开枝散叶,我们武侠题材不比他们差
河洛是不是把烂尾当作自己公司的核心竞争力来贯彻的?做什么最终都是烂尾,就这种公司还有一群结晶天天说什么最后的武侠呢,合着你们最后的武侠就是烂尾是吧,听说这个公司又开始做新游戏了,下一个烂尾的狗屎马上要端上来了咯,结晶赶快去吃。
之前说过的DLC,说了没有兑现,连致歉解释预算不足云云都没有,和侠客风云传时期更新诚意大相径庭 再加上你石司命和孟畅这两个人及对应线条还没铺开来,结局最后那个置身事外说话的“???”也暗示了故事未结束,你就打算不干了? 再退一步,文案方面,还是大量照抄了工作室以前的作品,对中国文学应用的深度,和最近另一有太监可能得《活侠传》相形见绌 总之,既然DLC没有了,反而开发了古龙卖钱,所以我不会再买这家公司的作品
하락공작실에서 만든 중국 무협판 페르소나. 기존 군협전 세계관이나 협객풍운전 세계관의 설정들을 거의 재활용하지 않고 독립된 오리지널의 세계관으로 만들어진 새로운 프랜차이즈. 캐릭터 디자이너가 바뀌었는지 훨씬 서브컬쳐 게임 느낌의 디자인으로 구성되었다. 전반적으로 게임의 비주얼과 인터페이스 측면에서는 이전 하락공작실의 게임들에 비하면 많이 캐주얼해지고, 귀엽고 아기자기해졌다. 현대 게임다워진 부분이니 환영할 부분. 다만 인게임 그래픽과 애니메이션은 여전히 실망스럽다. 협객풍운전의 육성 시스템과 페르소나의 시스템을 섞은 듯한 게임 진행은 익숙한 느낌을 준다. 허나 무협 학원물이라는 장르 자체가 세상에 거의 없다보니 게임의 위치는 독보적이다. 덕분에 얼액으로 발표되었던 초창기만 해도 중국에서의 인기도 거의 페르소나급. 허나 얼액으로 보완될 줄 알았던 하락공작실의 용두사미 기질을 이 게임 역시 피해가진 못했다. 마지막 시나리오 완결시 용두사미 스토리 진행에 이도저도 아닌 비판을 많이 받았다. 다만 외적인 기대가 너무 컸던 것 뿐이지, 멀티엔딩임을 생각하면 충분히 완성도 있는 작품이다. 한번 시작한 프랜차이즈이니 후속작까지 나와주면 좋을 것 같다. 소요객잔에서 진행한 한글화가 중단되었다가 올해 다시 AI번역으로 제공되고 있다. https://cafe.naver.com/beemu/62458
当你彻底死透了烂透了就别从坟墓里跑出来诈尸吓人了,你这种无耻卑鄙龌龊糜烂猥琐的工作室到底是处于什么目的还得发点啥彰显存在意义?
[h1]武侠版电车难题生化危机[/h1] [i]武侠世界中被玩家视作背景的弱小底层百姓,感染了尸毒便能获得强化,拥有主掌自己生存的力量,也能够保护亲人免受压迫。与此同时人性的恶也被放大,仇恨与报复接踵而至,尸人成为了新的武林势力。作为被仇视与攻击的武林正派,尤其是容纳百家的侠隐阁,对老百姓变作的尸人是赶尽杀绝或是感悟劝返产生重大分歧。杀与不杀的界限,侠客的衷心面临巨大考验。[/i] [h3]优点:[/h3] 时间管理养成+剧情+战棋的玩法令人上头,招式心法流派众多、战斗剧情多解(跑或刚)、多人物好感支线(恋爱模拟的快乐)、多结局分支线,让人有开多周目的兴趣 看主角从乡间少年入阁飞速变强,三年之内成长为独当一面的实力人物 人物塑造有血有肉、立绘好看,宫紫痕唐三长何沧英等人的死触动人心 前两年内容丰实,有趣的细节、隐藏内容多 [h3]缺点:[/h3] 第二年开始逐渐高频率的出现善或杀选项/角色台词,让玩家不断面临电车难题,点明主旨照应标题虽好,但一直老调重弹难免令人厌烦 游戏虽然一直强调侠之道,但最终自己也给不出好答案,无非是无愧本心以武任侠 建模与优化一般、存在bug最好多存档、CG画风与立绘不一样,一些人物脸画得丑。存档不灵活,有时必须得过大段战斗与剧情 第三年内容细节质量下滑,以传书任务和几场会战为主 玩到最后个人思考好坏善恶的判定标准,大抵利害关系与感情联系。非黑即白太少,江湖各人无非是以武为尊行事各随己心。与之猴群部落相比,本质实不差几。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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