
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很好玩很喜欢,冲着国产+画风+可攻略入的,没想到游戏任务如此环环相扣,武功好多临时想换不太合适,进行到第三年好难打,差点卡关,后面可能更难。想要全人物全攻略需要很肝很肝,作为一名武林菜鸡,被迫“专一”。
我擦武侠版P5?
有種武俠版閃之軌跡的感覺 希望能在出續作
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
耐心耗尽,为什么对手不能快进,玩完手机5多分钟对手还在那边打,而且连小喽啰打我都痛,无语了人均大侠吗,好多无意义的战场,纯粹在那边耗时长,剧情也没多有意思,自由又不自由的感觉!
如果堅持要用古早的S/L解決一切 那存檔系統也做人性化一點 滾輪滾到手抽筋 (個人希望是可以直接做悔棋倒帶,戰鬥跟養成都做) 文本量這麼大的遊戲沒有log可以看回放 加速到未讀的地方也不會停 系統稀爛以外 只想再抱怨段的描寫太薄弱 真的撐不起來一條線 老玩家勉強還吃得下去才給個好評 現代玩家建議是再等等 還是想玩的話建議找圖文完美攻略照著跑
忘了给评论了,女主视角下npc对主控的称呼有好多地方都没替换,依然是对男主的称呼,很影响游戏体验,如果是冲着女主视角来的,不建议买,或至少也等官方修复了再说,不然就是花钱还买到了很烂的服务
劃了一大堆餅卻從沒有打算把它做完
少有的我愿意玩二周目的游戏,上上学,练练武,和朋友师长爱人,磕磕绊绊的走过一年又一年,最后随手拯救一下世界。真的有玩女神异闻录的感觉。拯救世界不是目的,重要的是日常怎么度过。这也是我特别喜欢女神异闻录和塞尔达的原因,打怪从来不是目的,日常的精彩才是最让人陶醉的。上学练武这个题材真不错,希望再接再励,沿用这个题材做下去。风花雪月也不错,老师带带学生,侠之道要是有第二部,就让主角成为老师吧,去带学生
作为一部武侠作品来说,剧情整体非常切题而且比较完整。重剧情的话可能体验会比较好(战斗设计方面比较……嗯……不是那么好玩()。优点是文本角色塑造很好,尤其是主角的同伴,以及到三年上之前的剧情都有比较可圈可点的地方。顺便小遗憾是同性就不能走爱情线。 剧情方面有些小缺点是三年之后感觉剧情密度变小了,而且可能是为了完结故事,第三年故事整体走得略仓促,最终boss的人设也比较无趣。 但整体的故事还是中上水平(其实要是通关能给主角冥宫衣服换装也挺好的,冥宫别的不说主角衣服和立绘挺好看(不是
确实让我玩得爽了很久,但是不推荐买 因为第一,故事虎头蛇尾,很多故事线都是好的开头,匆匆结尾,甚至有的故事直接断了 第二,人物养成单一,虽然是养成武侠游戏,但是这个游戏只看数值,几乎没有机制,什么招式伤害高,前期什么心法能回血就带什么,后期万物转天清,转逍遥 第三,不值,是真的不值,花98块,买个建模贼差,特效拉胯,连故事都讲不好的二极管游戏属实不适合 (如果是玩到第二年,可以算是个好游戏,但可惜,第三年质量及其堪忧)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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