
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1435 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1
好玩,不像其他人說的那樣,不知道為什麼要給差評,對這遊戲不公平
Fun. Lacks penguins.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
個人感受: 角色設計與畫風太棒了,很有特色!!!台詞與劇情詼諧有趣,配音也很用心!!! 已知問題: 遊戲裡角色各數值或各道具之間的聯繫關係與是否排斥說明不夠直觀明確。 目前感覺比較大的問題是,當強大裝備堆疊起來後,敵人變得不堪一擊,無法享受強大裝備帶來的樂趣就結束了,但若針對玩家限制太多(如Debuff),則會綁手綁腳,玩起來不夠痛快。 遊戲後期經常出現每過一個區域就要處理大量道具的情況,處理起來非常耗時間,但不處理又會損失資源。可以理解分解道具時需要長按的設定,避免不慎分解重要道具,但同時也讓遊玩後期處理道具的時間甚至比打關卡敵人的時間更長(多人模式裡,玩家還需互相等待對方處理或選擇道具,進一步拉長每一輪的等待時間)。 剛開始玩的摸索時期若不至少看點他人的解說教學(主要是關於角色數值關係的解說),則需反覆試錯,短期內會有些碰壁感。 多人模式相比單人模式有更多獨特的樂趣,但玩家間的互動內容目前還不算太多(商店頁面公告有提到),還能再更好。 結論: 遊戲整體不錯,絕非半成品且底子很好,希望遊戲能持續改善並新增內容,值得一玩!
존나 재미없음. 뭐 평가보니까 빌드도 많고 어쩌구 저쩌구 하는데 다깨고보니까 존나 할것도 없고 걍 이게 머야... 이런 느낌임. 사지마셈
首先 游戏内容还是非常好玩的,非常非常上头。三四天玩了40多个小时。 不过有一些问题不知道开发组是没有注意到还是不放在心上 在尽管有半数猎人是女猎人的情况下,所有NPC称呼玩家都是“猎人先生”。明明可以直接通过直接称呼“尊敬的猎人”之类的方式进行简单处理,我个人非常不理解为什么全都是先生。 同时在整个游戏流程和游玩过程中,配音和台词对于“猎人先生”几个字的使用非常刻意,有一种恨不得每句话都要带上这个称呼,并且大幅度加重读音。 这问题无论是作为同样是从业人员的我来讲,还是女玩家来讲,或者说在本身游戏不错的碎片化剧情中追寻代入感的玩家来讲都让人难受和沮丧。最起码从我自己来讲,几个可以选择的角色,不同的身份背景,不同的故事和技能天赋,应该带来的是不同的沉浸式体验,而不是无论大人小孩,龙女,占星,或是怕死的商人,充满正义感的罐头主角,或是老猎人,都被统一“先生”化。这让我和一起联机的朋友在游玩体验上甚至会开始怀疑自己是不是扶她……… 再者说来,从商业上讲,这样做会不会让这么优秀的国产游戏把一些非男性玩家拒之门外呢?起码我自己作为男性而言,如果打开一个游戏,无论我选择什么样的故事背景,什么样的角色设定。就算是大腹便便胡子拉碴的中年大叔角色,被所有NPC一句接一句的大声称呼“这位女士”的话,我肯定是完全不能接受并且马上关游戏的。 无论如何,从游戏性上,起码对于我们这些非硬核玩家来讲已经非常优秀了。希望这些小问题官方也能积极解决,好让大家一起把游戏安利给更多朋友,一起加入。
不知道爆率是不是都一样的,反正第一章就给我爆了把传说武器,爽的一批。不过闯关应该还是靠秘宝啥的堆堆血量,直接平撸了。玩过暖血,算作代餐还是合格的吧,角色设计的也漂亮。缺点就是内容还是偏少了一点,boss战精致小怪套路有点重复,场景和boss有点幻视失落城堡了,还是等个更新吧!
好玩
角色和角色之间没有任何区分度,角色没有机制,角色数值被装备数值严重稀释。后期伤害加成动辄上百倍,角色加成直接忽略不计。 甚至存在免疫伤害刷新免疫伤害的装备,一件装备直接无敌,那还玩什么呢?
好玩,就是联机体验太差了,必须得用同一个加速器加速同一个节点情况下才能看到房间,而且貌似得是4人房间,朋友才能加入进来,好在进来房间后后续的联机体验还算稳定,希望后面更新能优化一下联机体验
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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