
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
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About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1419 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
爽是真爽,武器搭配花样挺多,弹幕特效光污染,看前期过渡如何,成型后怪直接秒,不过有些流派还是高人一等的,期待后续官方推出更多关卡
推荐推荐,完全不要被前面的评测骗了,我也是通关单人血月难度了,完全没有一局游戏需要“无限刷属性” 这游戏的核心是BD构筑+割草,前两张图进行bd构筑,倒数第二张图尽量将需要的属性拉高,最后一张图纯割草。整个流程完全不需要刻意的刷属性。如果打不过了,只能说明是bd组件没有凑齐,再开一局就是了,也没必要刷属性
暖雪制作组的新作。目前通关了几把,感觉像是暖雪版的枪牢,游戏画风我很喜欢,联机也很好玩,几个队友还可以互相分道具。不过联机有点卡,希望官方可以优化下。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game. The gear you pick up feels more meaningful than in a lot of other roguelites. I really enjoyed the art style as well. All around great game being held back by 2 things: No server browser or mm for co-op And that problem is compounded by how easy the game is. I finished the game on my 3rd and 4th run inside of 5 hours. I mean I guess there is hard mode but that really doesn't scratch the itch for me. If I had a reliable way to play co-op with strangers, this wouldn't be an issue for me. But the better part of $20 for only 5 hours is not a great value in my book. Either wait for a server browser update or a sale is what I wish I had done
和暖雪有点像,个人觉得比暖雪好玩,毕竟是个新游戏,啥的都有进步。肉鸽加联机我只能说无敌了,前期爽感贼几把足,后期感觉数值有点崩了,游戏流程好像不是太长。玩的时候也没遇到啥恶性bug,挺流畅的。
爽度有余,内容尚少,好在制作组更新比较勤快,未来可期
这游戏只有两种人, 中国内地人和海外. 如果你的好友横跨亚洲不管你们的网络有多么好都不能一起玩. 另外香港和澳门都算海外
[h2]写在前面[/h2] 通过两天11 小时的高强度游玩体验,作为肉鸽小品游戏还是非常推荐上手的,甚至在广大肉鸽游戏中可能是最适合新手入门肉鸽的一款。 [h2]随便说点[/h2] 《风暴怕死队》作为一款上手就爽的目标游戏,尽管在单人中依然可以很顺利的找到适合自己玩法的构筑。游戏内武器类别虽然不多,但在秘宝和塔罗牌的加持下,可以将人物数值堆到一个很高的阶梯上。初探游戏后就会发现,他并没有在深度上进行更多的研锤,而是把更多的精力投入在了游戏的构筑和场景上面。场景美术在肉鸽横评中可以给到夯,可能作者更趋向于将肉鸽游戏作为长线体验,当玩家抽中核心塔罗牌和核心秘宝,乃怕只需要一个即可, 游戏的难度就会带来质的改变。 正所谓游戏难度越高难度越低。这句话放在这里也完全适用。在发评测前夜刚通关真实难度,真实难度下的关卡buff和debuff实际利大于弊。在难度效果的加成下,开局有极大概率会获得好词条的神话武器和传说秘宝,如果发育路线没问题的情况下,可能在第二章节就已成天胡。所以相比较其他肉鸽而言,流派的筑底和塔罗牌的影响,完全可以作为新手肉鸽入门的佳作。 抛开上述内容,游戏做到了弹幕肉鸽联机的玩法,这一点太有必要了。但很遗憾的是多人模式下游戏难度变化不大, 两人和三人联机怪物血量几乎没有发生变化,在游戏难度上反而有所下降。多次测试发现游戏并没有采用p2p模式,虚拟局域网也无法使游戏联机得到明显好转。而通过加速器平均也会在120ms,这放在即时肉鸽上面来讲体验影响较大。 但不得不提秘宝背包,容量太小,首先作为肉鸽游戏秘宝空间设置的是否合理,在众多秘宝拾取之中没有更多的存放空间。有时为了合成禁锢秘宝更需要额外占用一个空间来存放,这一点是非常值得吐槽的。毕竟锻造台只有每层最后一个商店才有,游戏没有问题,而锻造台的怪则反而成为体验以来最值得抨击的缺点。 [h2]一些小问题[/h2] 1.游戏内的标定游玩时间与实际游戏时间存在很大程度差异。在没有任何暂停的情况下,结算间基本都为1小时多,而实际已经过去近2小时。 2.多人游戏UI消失,延迟尝试多种办法也依然无法降低到80ms以下。 3.当构筑成型后,队友特效即使在屏蔽情况下依然亮眼,或许后期会有改善的可能。 [h2]可以直接看的结尾[/h2] 虽然游戏不足之处存在,而作为小品级的肉鸽游戏,在不影响核心玩法体验上,放在目前是完全可以端上台面的,评测区有些差评说的太过极端。抛开小问题不说,游戏的玩法和构筑我觉得没有任何问题,核心装备覆盖到也可以很容易变成爽游,并不会像其他游戏拿不到关键道具而变成刮痧。即使获得的秘宝能力较差,在拥有核心塔罗牌后玩家强度也会有质的改变。而职业内公认占卜师强度最高也无可厚非,毕竟人物机能相比于其他职业完全独立,没有共同之处。但实际体验下来,在拥有完整构筑和核心塔罗牌后每个角色职业都比较超模,除了那该死的初代bot。游戏目前游玩体验上不会存在太大问题,只能说深度覆盖太少,期待后续可以开放更多更有趣的boss关卡和场景互动,毕竟在美术画风如此的场景中没有互动也确实奇怪。 [code]欢迎关注我们的鉴赏家【[url=https://store.steampowered.com/curator/10566883]中国玩家鉴赏组[/url]】 加入我们的小组吧【[url=https://steamcommunity.com/groups/875486]点这里[/url]】[/code]
原价不值得购买,我认为内容太少了。我打了快三十个小时,所有角色都算是体验了几遍。角色直接强度差距太大,基本就是无脑选择商人和占卜师。武器方面、各有特色,基本任何武器都能用,看个人喜好吧,但是不如暖雪的职业流派多,这一块儿跟暖雪比起来我觉得差较远,我认为还可以出近战武器,近战可以砍掉弹幕的,大多数情况下我副武器都不会使用,这时候带近战弹幕多了我会想切刀去砍掉。还可以再出一些比如法杖、投掷物如炸弹之类的武器,增加可玩度。然后说到秘宝这块,存在通解,只要拿到,就可以跟通关画等号,属性叠起来甚至走位都不需要,但是我认为装备格子有局限,只能拿10件,有点限制了,同时护盾、余烬以及生长的上限所有难度都下是999,我认为不合理,比如真实难度下上限1999,血月上限2999也行。高难度里面,神话词条我认为不好锻,纯看运气,就不能像暖雪那样给个红魂锻造吗?刷更高级的词条,同时词条可以锁定。最后,小队等级上限50级,之后就没有了,这让我觉得这个游戏并没有完成。我等级满了之后,通关你给我其他奖励也好啊,你总得给我一个通关之后可以无限积攒的道具吧,像暖雪的红魂,黄魂。不然这样每次通关之后都感觉兴致缺缺,完全不如刷图时的爽感,因为通关无意义!这也是我觉得这游戏不值这个价位的原因,我觉得内容太少了,我所有难度通关之后,剩下的就只有配朋友联机割草,甚至每局结束时的秘宝都高度一致。每一局的内容同质化严重。
胡了的话玩起来挺爽的,但是内容深度不是很多,好用的武器秘宝就那些,怪物也是反反复复那些怪,大概几十个小时就会腻了,不过他这个价格爽一下也不亏,打折推荐入
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