
How far would you go to bring someone back from the dead? Discover the depths that some will go to in this horror-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 7.3Kreviews | 95% | — | $3.3M |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 979 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
氛围和操作玩法很有亮点 剧情节奏舒服 真结局原点反转伏笔回收可惜略为仓促 灯野宝真可爱(
开头起得非常高,谁来了都是以为要打本所圣杯战争了,结果第一夜剧情过完就变成了比较常规的带推理要素的文字冒险,到结局前又有精彩的meta要素和伏笔回收;然而结局又显得有点草草收尾,甚至没给个后日谈。别的配乐基本没什么感觉,美术这块背景应该都是实地取材,人物立绘都很在线差分也很丰富比较加分[spoiler] 夫人suki [/spoiler]。总体内容还是不错的,日厂的游戏性价比都这样打折60多还行。 真要说避雷点还是前期的几个跳吓,说真的没想到在一个内容包含怪谈民俗这种优质恐怖素材的游戏里能碰上这么低级且滥用的恐怖手段,好比进入维也纳金色大厅结果听到的第一首歌是中国人能飞。
太好玩啦太新鲜啦 从没玩过这种类型的 玩完第一部过了很久都没想到写好评 在第二部刚通关的现在 准备补好评 实在是太好玩啦 原来自己喜欢这个画风这种玩法的 狠狠期待第三部的出现
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.89/day in the week to Aug 4 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 980 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+ 美术 + 音乐 + (比较简单但是易于理解的)meta要素 + 民俗文化 - 虎头蛇尾的剧情
好玩都去玩
真好玩吧
有点意思
처음에 좀 무서웠는데 나중엔 그냥 봄 특히 쾅! 쾅! 쾅! 하면서 우는 얼굴이나 죽은 얼굴 클로즈업할 때 진지한 장면인데도 뭔가 개그물 같았음 (애니메이션이나 일본 예능의 개그 연출 같은 느낌) 스토리에 몰입하기 보다는 게임적으로 즐기면서 재밌게 했습니다
おすすめ
I was ♥♥♥♥♥♥♥♥ and pissing my pants
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.2K | 95% | $17.49 | |
| $1.7M | 6.3K | 88% | $17.99 | |
| $343.1K | 1.3K | 94% | $17.99 | |
| $220.8K | 869 | 93% | $19.99 | |
| $38.1K | 82 | 87% | $39.99 | |
| $19.8K | 109 | 73% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 13.1K | 47% | $13.99 | |
| $3.3M | 9K | 93% | $14.99 | |
| $3.3M | 1.8K | 88% | $34.99 | |
| $3.3M | 6.8K | 81% | $24.99 | |
| $3.3M | 6.2K | 91% | $14.99 | |
| $3.3M | 3.9K | 83% | $24.99 |