
How far would you go to bring someone back from the dead? Discover the depths that some will go to in this horror-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 6.1Kreviews | 95% | — | $3.3M |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 979 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
呪詛能力バトロワサスペンス。 ボリューム、空気感、ADVならではの仕掛けなどの具合がかなり絶妙で、多くの人にオススメしやすいタイプの名作です! 最序盤に1度ジャンプスケア的な要素がありますが…そこだけ!
这游戏跟司马了一样,玩到志期间春惠线的时候想回忆和她在公园和兴家彰吾的对话,然后回公园了,前面的自动存档全几把的没了,逼样又得重新玩。。。
nice
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 13.1K | 47% | $13.99 | |
| $3.3M | 9K | 93% | $14.99 | |
| $3.3M | 6.2K | 91% | $14.99 | |
| $3.3M | 6.8K | 80% | $24.99 | |
| $3.3M | 3.9K | 83% | $24.99 | |
| $3.3M | 3.8K | 33% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.7K | 95% | $17.49 | |
| $1.7M | 6.3K | 88% | $12.59 | |
| $343.1K | 1.3K | 94% | $17.99 | |
| $220.8K | 869 | 93% | $19.99 | |
| $38.1K | 82 | 87% | $39.99 | |
| $19.8K | 109 | 73% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.89/day in the week to Aug 4 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 980 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好玩,叶子是个好人
这个故事中有9个master(咒主),在灵力旺盛的夜晚各自召唤了自己的servant(咒灵),围绕万能的许愿机(死者复生),展开精彩绝伦的争斗,没错这就是[strike] 圣杯战争[/strike] 我们本所事变哒! 前期的恐怖元素是真的劝退,但玩过第一章就豁然开朗了!各种伏笔和展开都令人出乎意料,带有meta元素的推理佳作;角色也各个都可爱得不行:说相声的警探二人组,萌萌的女高中生,单边低马尾夫人和骑士,不良夫妇都好可爱,打到最后搞清楚本所事变来龙去脉,几个咒灵都眉清目秀了起来……
一开始以为是无聊的点点点视觉小说,越打越有意思,故事,设定和游戏机制都很有新意,值得一玩,最好的故事就是给读者足够线索拼凑出非常靠近的真相,不会卡关,游戏会给出足够的提示。但是有些地方需要点到很特定的位置就有点烦人, 不少地方有点像玩在找茬,故事部分地方有些老套,总是以大量的女性悲剧作为吸引眼球的转折,对这种情节感到很厌烦。总体上瑕不掩瑜,有点可惜收集物品没有增加更多的游戏体验,希望系列的作品未来会更精彩。
A stylised detective-horror story with a great setting and ambience. Some pretty neat twists and puzzles that work well once you're really invested. I loved it!
喜欢
好作品!
开头很好玩 后面一坨屎 但是两个大故事还不错。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.