
How far would you go to bring someone back from the dead? Discover the depths that some will go to in this horror-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 6.1Kreviews | 95% | — | $3.3M |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 979 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень прикольный детектив чем то походит на аниме тетрадь смерти но развязка сюжета мне не до конца понравились но механика с камерой которая двигается мне очень зашла
总体来说比较推荐喜欢沉浸体验悬疑推理作品的玩家入手。主要的可优化点在于某个人物的塑造问题和真结局,作为良好的作品而言倒是还说的过去,如果这两点处理好个人觉得能到9分作品了~
Jeu terminé en 12h a peu près, je n’ai pas poussé à obtenir tous les mocking bird. Un sympathique VN/Adventure game avec une réalisation limitée (des plans fixe, des modèles 3D en cell shading mais avec très peu d’animations..) mais charmante par son style. La musique est sobre mais aussi efficace à mettre une ambiance lugubre. Le principe des curses est sympas sur le papier mais je déplore un manque d’utilisation plus poussé du principe. Sur le plan du scénario, le jeu pose une ambiance bien angoissante de film d’horreur pendant une petite moitié du jeu qui est très réussie. Le problème vient surtout de la 2ème moitié qui fait un changement de ton que je trouve…malvenu : Passé la moitié de l’aventure, le jeu délaisse son coté oppressant pour partir sur une enquête plus classique : le coté fantastique existe toujours mais au 2ème plan. Par ailleurs, le jeu a dû mal à garder son suspense, peut être que la durée du jeu y est pour quelque chose mais dès que le joueur commence à suspecter quelque chose, le jeu a tendance à répondre à la scène suivante. Autre reproche, beaucoup d’informations sont amener au joueur sous forme de paragraphes pas forcément très engageants…C’est particulièrement frustrant dans la mesure où cela sort le joueur de l’intensité de la situation. (Franchement, les motivations du mastermind, c’était vraiment moche !) Au final, un jeu d’aventure plutôt sympa mais dont le manque de moyen se voit quelque peu passé la moitié du jeu.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 13.1K | 47% | $13.99 | |
| $3.3M | 9K | 93% | $14.99 | |
| $3.3M | 6.2K | 91% | $14.99 | |
| $3.3M | 6.8K | 80% | $24.99 | |
| $3.3M | 3.9K | 83% | $24.99 | |
| $3.3M | 3.8K | 33% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.7K | 95% | $17.49 | |
| $1.7M | 6.3K | 88% | $12.59 | |
| $343.1K | 1.3K | 94% | $17.99 | |
| $220.8K | 869 | 93% | $19.99 | |
| $38.1K | 82 | 87% | $39.99 | |
| $19.8K | 109 | 73% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.89/day in the week to Aug 4 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 980 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不错的推理视觉小说类游戏,就是到结局的时候很多内容都差不多猜到了也就没有非常震惊,不过总的来说这是一部不可多得的佳作。
还行,作为一本悬疑半推理小说看挺不错的,事件环环相扣,设定系推理关键的设定部分也很有趣。 但是结局确实草率,兴家彰吾和叶子感觉可以多扩展一下, 搞得好不容易解完迷,结果端上来个半成品一样。
买了之后光速打完 说实话这种题材真的挺对我电波 玩法也很意思很喜欢 封面的阿时起到了一个p5r封面亚森的作用 但结局有够潦草。。像没写完一样 高开低走 但这也不代表本所不是款好游戏
终于打完了好累。这个游戏真的是那种刚开始玩很新颖,很哇塞。当然了之后的操作也可圈可点,结尾还有解释,剧情也不错,总之我觉得挺好玩的!
This game puts me to sleep every time I try t o play it. Literally, it puts me in nap mode. There is just sooooooo much unnecessary talking with not much happening. Maybe it gets great at some point, but getting there is proving to be quite a challenge.
咒杀
故事不错,但是也太短了吧。本来以为这种文字冒险至少要20小时打底的,结果不到10个小时就打完了所有结局,而且有些结局明显写的很仓促啊,草草了事。 玩法除了点击探索,还给我一种圣歌德嘉的晚钟(每个人物的选择关系到故事主线发展)和死月妖花(有个神秘人物指引玩家)既视感,meta也很有感觉。有一些收集的要素,但是玩的时候太关注故事完全忘了这码事了。最后所有线索都串起来的感觉真是太棒了。 喜欢日本民俗妖怪传说,又没时间打游戏的人的史低入它准没错了。 (顺便弓冈的人机感也太可爱了吧!!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.