
Parallax is a first-person puzzle game with two overlapping worlds. Weave back and forth between black and white as you try to be in the right place, in the right dimension, at the right time. Use switches, boosters and gravity to help you reach the exit. Can you conquer every mind-bending level?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Polish, Russian, Ukrainian
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Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
To my dismay and ruined expectations, the game plays nothing like Portal or Antichamber (or QUBE, or any other visually minimalist rat mazes with spatial puzzles for slightly evolved apes). It's a good looking, albeit, increasingly repetitive, puzzles-wise, 'speedrunner fodder' that immediately sends you mixed messages between the goals it sets (finish the level w/ no death + time record beating) with its calming (also uninspiringly generic) bleep-bloop ambient soundscape. If you enjoy doing the same thing over and over + shaving off milliseconds off your final score in anything outside of racing games - give this game a go. Unfortunately, I can not recommend it to anyone interested in methodical exploration of unorthodoxly spaced out worlds and, particularly, extending their "Antichamber / Portal / QUBE / Superliminal" and, to a lesser extent, "Manifold Garden" and "Catacombs of Solaris" experience (instead you can try any of the mentioned games, if you haven't yet played them)
This looks gorgeous, very much like Antichamber, but it's sadly a pale, dull comparison I hate to say it, it's very polished looking (and I didn't get very far, maybe it switches it up later on) but the gameplay thus far is extremely dull. The puzzles are uninspiring and the plodding pace you travel at makes it feel immediately like a chore to continue I love games like this, but I don't love this.
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun puzzle game where we have to figure out how to reach the current level exit by rotating platforms, portals and lasers while defying gravity and travelling back and forth between 2 opposite worlds. Pretty well done.
Отличный концепт, но максимально быстро наскучило, и захотелось забросить. В первую очередь из-за ядовитого визуального стиля.
Quoique très bien pensé, « Parallax » est un puzzle-game aride et mécanique à ne pas mettre entre toutes les mains. Réparti en une succession de tableaux - 32 au total - son core-gameplay est basé sur la manipulation indirecte de portails donnant vers une dimension alternative agencée différemment de telle sorte que la résolution des énigmes spatiales proposées de part et d'autres de ceux-ci ouvre un passage vers la sortie. Le concept est simple mais la conception assez poussée. Pas de pot pour les développeurs de ToastyGames, le résultat final ne rend pas vraiment honneur à leur ingéniosité... Faute d'à côté et d'une atmosphère suffisamment travaillée, force est de constater qu'on s'enquiquine assez vite sur « Parallax ». Ceci dit, même si le jeu de base n'est pas très difficile, le véritable challenge réside dans l'obtention des fameuses 3 étoiles pour chaque niveau. Les moins motivés se contenteront de finir le jeu rapidement et de passer à autre chose. Points positifs : - Ingénieusement designé - Bon challenge pour avoir 3 étoiles sur chaque niveau Points négatifs : - Visuellement fade - Beaucoup trop court - Rien à côté
witness할때도 안나던 멀미가..
This is one of the coolest and most unique puzzle games i've ever played. Great mechanics, great difficulty curve, pretty nice soundtrack, and a neat visual style. 5 bucks is a perfect price I think.
Quite similar to Antichamber in tone (if you know that game). Well worth it if you love puzzle games.
Good puzzle game
Nice, little puzzle game. Two worlds, black and white, that are quite different yet intrinsically connected to one another. One must travel in-between those two in order to solve the puzzles.
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