
Fight, farm, build and work alongside mysterious creatures called "Pals" in this completely new multiplayer, open world survival and crafting game!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 488.6Kreviews | 95% | #77 | $246.8M |
| $29.99 | 57.9Kratings | 78% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3568 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Adorei o jogo, estou viciada
В жизнь бы её не прошел, если бы играл в соло, 110 часов на одно прохождение вдвоём. Без гайдов в неё играть душно, с гайдами легко, контента внутри игры недостаточно чтобы занять тебя на время пока набёрается нужное количество ресурсов на новый этап, будь готов афкшить. Баланса нет, но оно и понято - с таким разнообразием атрибутов задача невыполнимая. Местами баганная, местами неоптимизированная. Игра не понимает хочет ли она быть растом или чем то, в чем есть изюминка.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CN #31, worst CA #99 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 374.86/day in the week to Aug 26 → 398.29/day in the week after.
Of the 14 markets with a position on both sides, 6 climbed and 8 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Korean, Indonesian +5 more
| $29.99 | 28.9Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Nintendo sucks
I would love to play this game again, but after a certain point, I get consistent and unerring crashes from certain islands, with no clear indication other than EXCEPTION_ACCESS_VIOLATION from the Unreal crash report. With the time I DID get to play with this game, it's an absolute blast, but ever since 1.0, I just can't play the game anymore without my game getting hardlocked to a certain point due to the consistent crashes that give no feedback as to the reason behind it, and once it happens while I'm within the island, I can't leave without crashing entirely, setting me back to square one of trying to leave, be it from Fast travelling, walking away, or emergency escape resets. I wanna love you Palworld, but you don't seem to wanna love me back.
This is what Nintendo should've done a decade ago, I'm glad this company is finding success
Como um grande fã de Pokémon, que jogou desde as primeiras versões até as mais recentes, os remakes, os jogos fora da franquia principal, enfim, tudo que se pode imaginar, esse jogo me capturou de uma forma que fazia tempo que eu não experienciava. A impressão que eu tenho é de que os desenvolvedores ouviram a comunidade de Pokémon e implementou todos os desejos dessa comunidade neste jogo, propiciando por exemplo, batalhas muito mais dinâmicas. Promovendo a experiência que há muito tempo eu procurava, que era a do próprio anime de Pokémon. Palworld é um jogo de captura de criaturinhas, os famosos pals, que te ajudam de diversas formas diferentes, seja coletando recursos para você, levando você pelo mapa pelo ar, mar ou terra e batalhando ao seu lado. As batalhas em tempo real que permitem interação livre são viciantes, apesar de envolver construção de base e sobrevivência, ele traz esse tempero da captura dos pals e da convivência com essas criaturinhas fofas e divertidas. Estou completamente fascinado pelo jogo, como eu mencionei, fazia muito tempo que um jogo não me capturava dessa forma, eu passo todo o meu tempo livre jogando Palworld e não estou nem perto de terminar o jogo (coisa que eu não quero fazer nunca). Espero que os desenvolvedores lancem cada vez mais updates e mantenham o jogo vivo, porque ele é muito bom. Por fim, apesar de achar que isso jamais chegará na Nintendo ou na Pokémon Company, essas empresas deveriam descer do pedestal em que estão há tantos anos e passarem a ouvir os players da franquia, porque foi literalmente o que Palworld fez, ouviu o que a comunidade sempre pediu e implementou. Recomendadíssimo!
ARK if it was good
Loving the 1.0. The mechanics are smooth, the combat is fun, the Pals range from being adorable to terrifying. Progression is grindy but enjoyable. Never run out things to do. Survival mechanics are important but not burdensome. I can make paragraphs of this, but simply awesome all around. Well done Pocket Peeps. Bravo!
一点都不肝 真的
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