
Fight, farm, build and work alongside mysterious creatures called "Pals" in this completely new multiplayer, open world survival and crafting game!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 488.4Kreviews | 95% | #76 | $246.8M |
| $29.99 | 57.9Kratings | 78% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3528 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
best game 2026, try it out, worth every penny
this game is 10x better with the nsfw mod on -10/10 game now
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CN #31, worst MX #96 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 374.86/day in the week to Aug 26 → 398.29/day in the week after.
Of the 14 markets with a position on both sides, 6 climbed and 8 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Korean, Indonesian +5 more
| $29.99 | 28.9Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I hate it! Walk speed is painfully slow, graphics are low quality and too cartoonish, there is no point to anything, just a very boring game...
EA剛出100小時, 1.0後100小時, 跟其他玩很投入的人相比算是非常少的遊玩時數了。 簡言之,好玩。 不過也只說一個覺得頗遺憾的缺點, 後期高速騎寵培育出來後, 不管開發者有沒有用心設計地圖地形, 完完全全就是一閃而過的飛行時間。 這部分也是因為個人遊玩習慣吧, 雖然步行在空島或世界樹內可能會體驗到不同樂趣, 但已經不夠有耐心了,至少他已經抓住我兩百多小時了。
一点都不肝 真的
Was mostly fun at first but the grind becomes such a nightmare by the end it was a tedious waste of my life and time. Like I understand its an open world survival crafting game but using IRL timers for real life minutes and hours in a game I PAID MONEY FOR is utter insanity.
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Well, to be perfectly honest in my humble opinion without being sentimental, of course without offending anyone who thinks differently from my point of view, but also by looking into this matter from a distinct perspective and without condemning anyone's view and by trying to make it objectified and by considering each and everyone's valid opinion I honestly believe that I vividly don't have anything to say. Thank you.
Como um grande fã de Pokémon, que jogou desde as primeiras versões até as mais recentes, os remakes, os jogos fora da franquia principal, enfim, tudo que se pode imaginar, esse jogo me capturou de uma forma que fazia tempo que eu não experienciava. A impressão que eu tenho é de que os desenvolvedores ouviram a comunidade de Pokémon e implementou todos os desejos dessa comunidade neste jogo, propiciando por exemplo, batalhas muito mais dinâmicas. Promovendo a experiência que há muito tempo eu procurava, que era a do próprio anime de Pokémon. Palworld é um jogo de captura de criaturinhas, os famosos pals, que te ajudam de diversas formas diferentes, seja coletando recursos para você, levando você pelo mapa pelo ar, mar ou terra e batalhando ao seu lado. As batalhas em tempo real que permitem interação livre são viciantes, apesar de envolver construção de base e sobrevivência, ele traz esse tempero da captura dos pals e da convivência com essas criaturinhas fofas e divertidas. Estou completamente fascinado pelo jogo, como eu mencionei, fazia muito tempo que um jogo não me capturava dessa forma, eu passo todo o meu tempo livre jogando Palworld e não estou nem perto de terminar o jogo (coisa que eu não quero fazer nunca). Espero que os desenvolvedores lancem cada vez mais updates e mantenham o jogo vivo, porque ele é muito bom. Por fim, apesar de achar que isso jamais chegará na Nintendo ou na Pokémon Company, essas empresas deveriam descer do pedestal em que estão há tantos anos e passarem a ouvir os players da franquia, porque foi literalmente o que Palworld fez, ouviu o que a comunidade sempre pediu e implementou. Recomendadíssimo!
This is what Nintendo should've done a decade ago, I'm glad this company is finding success
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