
Fight, farm, build and work alongside mysterious creatures called "Pals" in this completely new multiplayer, open world survival and crafting game!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 489.1Kreviews | 95% | #68 | $247.2M |
| $29.99 | 58Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3688 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Better than Pokemon by long shot
Fun game Love it
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CN #31, worst DE #96 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 374.86/day in the week to Aug 26 → 398.29/day in the week after.
Of the 14 markets with a position on both sides, 6 climbed and 8 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Korean, Indonesian +5 more
| $29.99 |
| 28.9Kratings |
| 93% |
| #92 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very addictive
1.0入坑的,我是觉得在生活自动化上和参数设置细节上还是缺乏细节,例如说单独区分开玩家和非玩家帕鲁的攻防系数,每种工作的工作速率系数,其次是牧场,掉落物太多必须依赖高等级物流帕鲁才能忙过来,且影响性能,希望能收进一个特殊的储存箱里;然后是储存,我希望能够细化到归类内的某一种物品可以被/不被帕鲁存/取;最后就是对掉落物的优化,多个附近的相邻物品能否直接合并为一个以减少物理模拟量
Great
good game
great game very addicting
I have really tried to like this game, but it's mostly a mediocre mix of a survival game, a monster catcher game, and an automation game like Satisfactory. Unfortunately, it doesn't do any of those genres particularly well. Everything feels lackluster and improvised, EVEN THOUGH they have sold millions of copies and surely have the funds to do better. There is no real story, no voice acting, no AI, and no real automation. You have to micromanage everything, which turns into a painful grind from the mid-game onwards. Sadly, this feels like a poorly programmed indie game whose only appeal is that it's the "adult version" of Pokémon, which, by the way, is far from the truth.
(RU/ENG) RU Прошел игру с другом за 8-10 дней, практически безвылазно в ней сидел. Игра очень подкупает милыми существами и на удивление интересным сюжетом. Гринд в игре есть но он награждающий а не обременительный, Палов можно покормить с рук, погладить а некоторых вообще можно оседлать. Анимации качественные, картинка приятная глазу, огромное количество палов даёт разгулятся любителям делать различные билды, тонкая настройка сложности позволяет подстроить игру под себя. У каждого пала есть свои сильные и слабые стороны, можно даже людей ловить, жаль друга в пал-сферу поймать нельзя. Рейдовые боссы сделаны отлично и когда ты получаешь яйцо этого босса он не становится супер слабым, а после вылупления и набора уровня который был при сражении с ним даст прикурить любому палу на карте. Описание палов местами забавное а местами довольно жуткое, финальный босс вообще шикарен. Но есть и баги, к примеру база на воде технически это плоская поверхность и идеальное место для жизни но палы могут провалится под текстуры, помогает перепризыв через палбокс, палы иногда не могут перелезть через низкое препятствие или не спрыгивают за вами с низких уступов. В общем и целом игра мне понравилась сейчас перепрохожу её вновь но в соло, слишком уж расслабляющий геймплей. ENG I completed the game with a friend in 8-10 days, practically nonstop. The game is captivating with its cute creatures and surprisingly interesting storyline. Grinding is rewarding, not burdensome. You can hand-feed and pet the Pals, and some can even be ridden. The animations are high-quality, the visuals are pleasing to the eye, and the huge number of Pals allows for a wide variety of builds. The subtle difficulty settings allow you to tailor the game to your needs. Each Pal has its own strengths and weaknesses, and you can even catch people. It's a shame you can't catch a friend in the Pal-Sphere. The raid bosses are well-designed, and when you get the egg, the boss doesn't become super weak. After hatching and reaching the level you were at when you fought him, he'll give any Pal on the map a run for its money. The descriptions of the Pals are sometimes funny, sometimes quite creepy, and the final boss is absolutely brilliant. But there are also bugs. For example, the water base is technically flat and an ideal place to live, but pals can fall through the textures. Resummoning via palbox helps. Pals sometimes can't climb over low obstacles or don't jump down after you from low ledges. Overall, I liked the game; I'm currently replaying it again, but solo; the gameplay is too relaxing.
不満点は特になく、とても面白いです! めっちゃ時間泥棒です(笑)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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