
Fight, farm, build and work alongside mysterious creatures called "Pals" in this completely new multiplayer, open world survival and crafting game!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 488.9Kreviews | 95% | #68 | $247.2M |
| $29.99 | 58Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3648 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
addicting
谁往里边掺冰了
very addictive
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CN #31, worst DE #96 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 374.86/day in the week to Aug 26 → 398.29/day in the week after.
Of the 14 markets with a position on both sides, 6 climbed and 8 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Korean, Indonesian +5 more
| $29.99 |
| 28.9Kratings |
| 93% |
| #92 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incredible game with a lot of depth to it. The world is vast, filled and beautiful. The Pals' designs and their abilities vary greatly and open up lots of possibilies for builds. Update 1.0 made Palworld feel like a complete game. I feel the story would benefit from voice acting and some bugs and nitpicks still need to be ironed out.
It pokemon 2.0
I'm pretty disappointed that they don't allow you to capture any tower bosses after the first one despite their promise to. The game isn't actually going to feel complete until they fix this.
dont do slavery
Peak. Thats all I can say
Absolutely addicting and a blast to play
前期体验非常好,挖材料做装备做球抓新帕鲁,新帕鲁据点反哺,产资源做更好的装备,层层循环往复爬科技。到了樱岛之后节奏完全变了,资源攒半天,搓球搓半天,好不容易搓出来十几个好点的球,运气好抓三个帕鲁用完了。为什么呢?因为这个b帕鲁球等级森严,封建王朝看到了都觉得你太封建了,低级帕鲁球完全抓不了高等级帕鲁。从樱岛开始,就陷入了如下循环:我没有球抓帕鲁(当前的球等级比帕鲁等级低)→我没有作业等级高的新帕鲁→据点没办法产新材料和高级球→我没有球抓帕鲁。当然解决办法也是有的,岛上捡垃圾捡一段时间能捡到挺多高等级帕鲁球,能抓一点帕鲁了,那我都抓到帕鲁了,我还要花大量时间精力去搞基建吗?直接去下一个区域捡更好的球抓更好的帕鲁用更快地速度做更好的装备不好吗?只能说从樱岛开始游戏风格完全变了。而樱岛和之后的内容是EA后期更新的,和前面内容不是同一时期产出的,到底是什么思路才能把前后期体验搞得这么撕裂?说到体验撕裂,这个b奥沧鲸更是一坨中的一坨,原本boss战思路就是角色搞得比较硬不容易死,帕鲁轮番上阵磨比你血多十倍的boss。到了奥沧鲸这,想要磨死根本不可能,按以前的思路打,我只能说双方伤害血量差的不止一点半点。后来看朋友硬堆伤害打出硬直快速结束一阶段才好打,好好好,这么玩是吧,我TM要和帕鲁极致攻杀,打一个硬直循环,nmd在这搞怪猎速刷,我玩的tm是帕鲁不是怪猎,打完都给我气笑了。体验实在是太割裂了,我是来玩一个木板固定,生存建造爬科技种田的游戏的,不是来玩解密游戏的,不是来猜这个boss的设计思路是什么,怎么应对的,不是来猜后续科技怎么爬比较舒服的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $247M | 682.9K | 96% | $19.99 | |
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| $244.5M | 419.2K | 97% | $24.99 | |
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| $236.3M | 320.5K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $273.8M | 550.5K | 94% | $29.99 | |
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| $9.4M | 24.4K | 93% | $9.74 | |
| $530.6K | 1K | 83% | $19.99 | |
| $123.1K | 227 | 58% | $19.99 | |
| $55.9K | 170 | 74% | $14.99 |