
Adapt your strategy to a skill tree that changes every run, combine pieces of equipment to form powerful synergies and create a game-changing build capable of defeating the bosses that will try to stop you. In this Inventory Management Roguelike two games never feel the same!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 24 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
An unlikely group has been formed with the mission of defeating a new dark force corrupting the world. Maximilian, a beloved hero coming from a noble family, Liz, a legendary thief wanted in multiple countries and The Shadow, an enigmatic being that everyone thought was the origin of the corruption.
Looting equipment will be your main task. Each piece is part of a set and equipping enough pieces of a set will unlock unique bonuses.

You will be able to acquire special skills from a tree that changes every game. Skills can offer you general utility, an increase in power or make one specific build go beyond its limits.

At the end of each region a boss will try to stop you from completing your quest. This powerful enemies have special abilities and will test your strength, so make the right choices at every step of your journey to make sure no one will stand in your way!
Genres
Engagement
Reviews
Themes across 180 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3]Pretty neat addition to the June 2026 Humble Choice bundle.[/h3] Starts out pretty simple and straightforward for a dungeon crawler with inventory management mechanics. However, the longer you play the more you realize just how much your experience can vary from facerolling everything to getting absolutely destroyed by the first boss. At times it can be a little rough getting the set(s) going given the RNG but it can also help you learn to play different styles based on the best you can do with the sets you can actually find. While it definitely gets repetitive after a couple hours, that typically won't stop you from wanting to do "one more run" to try and create Build X that's even better than what you won with before. On the other hand, it can be a little demoralizing once you've played enough to know before you even hit the first boss that the build isn't going to make it that far into the corruption.
Soft no from me. The discovery phase of playing this game where I was unlocking new skills and equipment was quite fun, and there's a lot of combos that are satisfying to watch when you first hit them, but once everything's unlocked (~9 hour mark for me) I felt like I saw everything the game had to offer... but all the achievements weren't completed yet. Getting from that point to 100% achievements was very much a grind rather than a challenge, where the game turned into mostly an idler and all the engagement for a run was playing to the first skill selection, looking at the available skills, and resetting if they didn't match the starting items I got. I think the main feature that reduces the variance in runs, where all the characters get some innate ability to make locking in a build easier, is a double edged sword. On one hand, it made the game really easy to pick up and get into it, but on the other it cut the joy of discovery off just as quickly as it hooked me, limiting its replayability. I want to say I'd like to revisit this game if it gets more content but I don't think that'll be the case if I'll just be forcing the new items in a few resets and watching the game play itself again.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Russian, Spanish - Spain, Japanese, Korean, Portuguese - Brazil
Hours played at review time, across 180 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun little game that has some replayability and different playstyles. could have more, but for it's price it's pretty nice
Es un buen juego las primeras horas, pero mientras más juegas, se pone peor. EL agregar demasiados sets quita sinergias fáciles de conseguir para sets de niveles medios a altos. Una pena, no quería darle mala reseña.
Cooles Game
Alright loot crawler game, but not much depth. Good for 5-10 hours, most of it spent getting to the max difficulty level + all unlocks (aka the real game). Meta builds are already reasonably obvious before that. Some interesting ideas nonetheless. Worth the look on sale.
低腐化時,什麼套裝都可以玩,也比較有趣...高腐化時,由於傷害太高,沒有迴避或回血手段的套裝就很難生存...整體來說還算有趣的小品遊戲。 喜歡一點隨機性,一點思考,但又想要輕鬆的玩,這是一款不錯的選擇。
A simple, but compelling loot game. Almost every item archetype feels strong and capable, despite them sometimes being vastly different from one another. The character skills feel strong and interesting and can combine into really fun builds. The grinding achievements at the end could have been toned down, though. Asking players to beat the game with every item set available has easily doubled my playtime. Which, I suppose, made me explore and interact mechanics that I've been mostly ignoring to see what else the game has to offer. But hey, I wouldn't keep playing if I wasn't enjoying it.
Neat, but not much beyond that. ✔ simple build cration gameplay ✔ quick, doesn't waste your time ? there isn't that much content and so it gets becomes quite repetitive... but if you look at it as a snack instead of a main dish then it's just enough ✘ meta builds are pretty standard ✘ random skill you get and the single mythic relic you get (choose 3 in both cases) can be so extremely powerful that they make or break your runs depending on what you get
32/32 Achievements... do i have to say more? :D
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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