
Adapt your strategy to a skill tree that changes every run, combine pieces of equipment to form powerful synergies and create a game-changing build capable of defeating the bosses that will try to stop you. In this Inventory Management Roguelike two games never feel the same!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 24 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
An unlikely group has been formed with the mission of defeating a new dark force corrupting the world. Maximilian, a beloved hero coming from a noble family, Liz, a legendary thief wanted in multiple countries and The Shadow, an enigmatic being that everyone thought was the origin of the corruption.
Looting equipment will be your main task. Each piece is part of a set and equipping enough pieces of a set will unlock unique bonuses.

You will be able to acquire special skills from a tree that changes every game. Skills can offer you general utility, an increase in power or make one specific build go beyond its limits.

At the end of each region a boss will try to stop you from completing your quest. This powerful enemies have special abilities and will test your strength, so make the right choices at every step of your journey to make sure no one will stand in your way!
Genres
Engagement
Reviews
Themes across 178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DIdn't play the game for very long, but made it through the end several times. Based on my experience, character builds heavily rely on set items, however, as the game progress, more and more of new sets unlocked, while the number of loot opportunities remain the same, which makes it much harder to get ideal sets. I think the game should offer an option to disable those unlocked items.
I got this through HB and fired it up thinking I was gonna close it after 5 minutes as is usually the case. Turns out it was way more fun than it should've been and I ended up playing it until I finished the game. Really scratches that loot itch!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $426.8K | 1.7K | 85% | $19.99 | |
| $426.7K | 937 | 94% | $11.99 | |
| $426.7K | 1.1K | 97% | $15.99 | |
| $427K | 506 | 71% | $34.99 | |
| $426.6K | 2.2K | 74% | $9.99 | |
| $427.1K | 2.1K | 96% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 3.8K | 71% | $4.99 | |
| $474 | 4 | 75% | $4.99 | |
| $706.8K | 1.3K | 78% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.4M | 3.2K | 92% | $14.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Russian, Spanish - Spain, Japanese, Korean, Portuguese - Brazil
Hours played at review time, across 178 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un vicio. Tienes que ir matando a bichos una pelea tras otra y te tirarán armas y equipo que debes ir poniéndote, mejorándolo, etc. Es importante que combinéis piezas de "sets" o conjuntos de la misma clase para que te den bonificaciones extra (Como los sets del Diablo 2 para que se entienda) Al final hay tres personajes desbloqueables diferentes con sus propio árbol de habilidades y forma de jugar. Después de cada partida recibirán experiencia y subirán de nivel consiguiendo nuevos poderes. Sencillito y muy entretenido, perfecto para echarte partidas rápidas con la pantalla minimizada mientras haces otras cosas en el PC. Esta ha sido mi reseña y al que no le guste que le den. 7/10
[i]Ever felt like most games boot up with the sound too loud that you have to instantly go to the config settings to lower it's volume? Well this game starts with the volume too low. The duality of a game dev.[/i] Jokes aside, it's a nice side game, If you are a loot goblin this scratches that itch, It's really fun and definitely one of those 2nd monitor games or as a 2nd game while you wait in queue for your typical live service MP game that you can play on the side, it's very ram efficient 500mbs of RAM, and you can save your run to continue later. The downsides of this game are the characters, theres only 3 to unlock, and most of the replayability comes from re-doing your runs on higher "corruption" levels (aka difficulty modifiers) but not that it matters that much since the star of the show is the LOOT and constant loot swapping I wish there was a bit more replayability about this game, but i can appreciate it for what it is definitely one of those games that i'd play on my steam deck as a side game. The system requirements of this game are a lie, this game is capped at 60fps and runs on a toaster, and overall first impressions was that the game wasn't horribly difficult for roguelike standards (managed to beat corruption 0 on my 2nd try with a legionary build) Pretty cool game, i give it a 8.5/10
Game is hard (* RNG), I like the idea of it but a majority of the builds don't work and you lose. Cool idea, kinda fun for a bit, I kept going back hoping it was going to be easier to just enjoy it. But after winning a bit it does start to punish you and it just kinda makes me hate it because it was fun in the beginning. id vote neutral but meh.
its a really fun game but gets repetitiv if you beat the boss a couple of times and just doesnt feel that exciting anymore .. but its definitly worth the money especialy when there is a discount
[b][h2]==> Encore un jeu qui aurait mérité une évaluation "neutre", mais malheureusement, Steam ne propose toujours pas cette option.[/h2][/b] [h1]Introduction[/h1] Overlooting est un jeu qui mise avant tout sur le loot, la progression et la création de builds. Le principe est simple : partir à l'aventure, récupérer de nouveaux équipements, améliorer son personnage et tenter de créer la combinaison la plus efficace possible. Sur le papier, le concept fonctionne plutôt bien. Le plaisir de récupérer un nouvel objet et de réfléchir à la manière dont il pourrait s'intégrer à son build est immédiatement présent. Et dans l'ensemble, Overlooting est un jeu sympathique et agréable à parcourir. [u]Malheureusement, lorsqu'on commence à s'intéresser sérieusement à la construction des builds, certaines limites apparaissent rapidement...[/u] [h1]Gameplay[/h1] Le gameplay repose essentiellement sur une boucle assez classique pour le genre : explorer, combattre, récupérer du butin, améliorer son personnage et recommencer. L'ensemble est facile à prendre en main et suffisamment accessible pour permettre de rapidement rentrer dans le jeu. Le véritable intérêt vient cependant de la personnalisation du personnage. Les équipements et bonus permettent théoriquement d'expérimenter différentes approches et de construire un personnage adapté à son style de jeu. [h1]La construction des builds[/h1] Sur le papier, Overlooting offre une certaine liberté dans la création des builds. On peut essayer différentes combinaisons et chercher les synergies entre les différents équipements. Le problème est que toutes les possibilités ne semblent pas avoir été créées égales. Certains builds sont particulièrement efficaces et permettent rapidement de devenir extrêmement puissant. À l'inverse, d'autres combinaisons paraissent beaucoup moins intéressantes et peinent à rivaliser en termes d'efficacité. Cela réduit finalement l'intérêt d'expérimenter. [u]Pourquoi passer du temps à construire un build original mais moyen lorsqu'une combinaison connue permet d'obtenir des résultats nettement supérieurs ?[/u] C'est dommage, car l'idée même du jeu devrait justement encourager le joueur à tester différentes possibilités. [h1]Un équilibrage perfectible[/h1] C'est donc moins la quantité de possibilités que leur équilibrage qui pose problème. Certaines associations donnent véritablement l'impression d'avoir été pensées pour fonctionner ensemble, tandis que d'autres semblent beaucoup moins convaincantes. Le résultat est un sentiment assez paradoxal : le jeu donne envie de tester différents builds, mais finit parfois par nous pousser vers les mêmes solutions parce qu'elles sont simplement plus efficaces. Avec un meilleur équilibrage entre les différentes possibilités, Overlooting pourrait certainement gagner beaucoup en profondeur. [h1]Graphismes et ambiance[/h1] Visuellement, Overlooting reste agréable sans forcément chercher à impressionner. La direction artistique accompagne correctement le gameplay et permet de distinguer facilement les différents éléments à l'écran. L'ensemble est cohérent et suffisamment lisible pour ne pas nuire à l'action. Ce n'est probablement pas l'aspect qui restera le plus longtemps en mémoire, mais ce n'est pas non plus un point faible majeur. [h1]Progression et rejouabilité[/h1] La progression constitue évidemment une partie importante de l'expérience. La recherche permanente de nouveaux équipements donne envie de poursuivre l'aventure et de voir jusqu'où il est possible de pousser son personnage. [u]La rejouabilité dépend cependant beaucoup de l'envie du joueur d'expérimenter avec les builds. Et c'est justement là que l'équilibrage revient poser problème : lorsque certaines configurations sont clairement plus puissantes que d'autres, la recherche de la combinaison optimale peut finir par prendre le dessus sur l'expérimentation.[/u] Comptez 60 heures de jeu pour apercevoir le 100%
Game is too reliant on luck, and as you beat it more, you dilute the gear pool making it even harder to get working builds. Many of the skills are based on percentage luck as well, so it's more based on your luck than straight skill. This makes the game very meh versus other, much better roguelite games in the long run. If you get it super cheap, enjoy the first few runs as those are very fun, then it is sort of boring.
You just have to hope RNG will give you a good item repeatedly
While this is a pretty basic implementation of the basic idea, it is good enough that I'm hoping the devs will make a follow up that expands on the core.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.