
Manipulate climate, add plants and evolve creatures in this planet and life sandbox simulation game. From cells to civilizations, spread life throughout the whole planet. Or just enjoy watching your creation burn!
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About
From an uninhabited planet in space to an ecosystem full of life.
In Planetary Life you will be able to shape a planet in the purest Sandbox Simulation style, playing with its mountains, seas and even its climate, to create the perfect habitat to harbor life.
Control a planet with the multiple tools available. Let the tectonic plates shape the mountains and seas, modify the climate, the heat of the nucleus, the volcanic activity, the gases of the atmosphere, etc... until shaping the home of your creatures.
Add creatures and evolve them from simple organisms to intelligent beings. Design and expand them looking for the balance of a perfect ecosystem.
Help them or let them fight for survival on their own.
Create new life forms combining different types of cells. From single cells and multicellular life, to macroscopic creatures and plants.
Change core heat and volcanic activity to shape your planet terrain through volcanoes.
Manipulate rainfalls, cloud and surface albedo to change the climate.
Build ecosystems. Maintain the balance between fauna and flora. Do not let them break the harmony and avoid the extinction of species.
You can walk around and see from a first-person point of view your planet and your creations.
When your creatures reach sufficient intelligence they will organize themselves into tribes and later flourish into civilizations. Manage and help them in the battle for technology to conquer the planet.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, Italian, German, Simplified Chinese, Portuguese - Brazil, Russian, Japanese
Engagement
Reviews
Themes across 107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Let me start this by saying that I do actually like this game, but I'm going to be listing what it's lacking more than what’s good, because it is just lacking that much (at this point in time of development) This is a SPORE-esk game. I loved SPORE growing up however so far, this seems to stop at creature level. You don't swim around in a primordial soup in the beginning like you did with SPORE but this isn't SPORE am I'm perfectly ok with that. However I do find myself wishing for the level of creation that SPORE had. The ability to create the creatures atm is very limited and they all come out just.....bad looking. Nothing looks right or normal about the creatures yet. Their bodies dont work quite right, the legs really are always wrong, and your choices for creating a variety of creatures really does run out very quickly. And since creature creation is as far as this game goes at the moment, that means there really isn't much game time yet. The creatures always look creepy. Their bodies always look very compact, their legs are never really under them and lifting them up, they clip together all the time, movement just does not look well with this game. And they do all move sort of the same. A lot of the body parts just look....wrong. For example, the mouths are too long and narrow, and you cant adjust the width of them, only the up and down placement and their length, but with the adjustment of the length it adjusts the width in lock with it, so then it gets shorter but now its as narrow as a toothpick. And I can't tell you how many times I've created a creature that should in theory work just fine, but just randomly dies and the game will NOT tell me what is killing them. I long dearly for the level or creativity you could express in SPORE with the creature creator. Also, evolving and de-evolving certain aspects of creatures and plants is sooooo needlessly exhaustive. Let me click the branch icon, then click the evolve icon, then click the next level up icon, then click the check mark. Rinse and repeat SIX TIMES for every single plant you want to evolve to full amount of branches. Want to get rid of a needless or overly redundant thing? Click it, click to upgrade, click devolve, do this however many times as is required to get it back far enough into the evolution where you have multiple choices, then go through the entire process to evolve it back up into the version you want. It would be FAR easier if I just got to select the number of branches, or just be able to select from all the legs instead of having to go through the entire evolution/de-evolution-re-evolution process. I would say that my favorite part of the game is probably actually the plant terraforming, which again, is not to the level of SPORE in many ways. I do like the ability to adjust the rain and reflectivity of a planet, but also thats about all there is to is. (Why is the rain like only at the equator too?) And it is SUCH a pain to try and do edits to the land when the CLOUDS are blocking your view. (Side note, the zooming feature needs to be reworked because I’m either zoomed way far out or have my face smooshed into it) The planets all seem very small and the tools are very large so you can’t do any *real* creative work with the planets. The best you can do is make either a couple of continents or a bunch of very small islands. If you have a large enough continent, you might be able to put a huge lake in the middle of it, but nothing like rivers or anything. The tools for adjusting the altitude are too large even at their smallest settings and make big and very sharp changes, even the smoothing tool. And the land shifts so much while you're trying to do anything with it. Im wondering if this uses like a sand table mechanic of some sort. You try to adjust the height of something but then sit there for a few minutes waiting for land you didn’t touch to stop shifting around so you can see the actual effect of your editing. But the topography doesnt seem to be able to be varied correctly compared to the water. So your oceans have to be very deep and your land extremely tall with cliffs down to the ocean if you want any real amount of land above water. Idk, overall, it's too generalized. Most of the other tools seem generally pointless. Maybe the air quality tools will come more in handy in the future, but as of this moment, the only one worth touching is the vacuum one occasionally. The water tools work exactly like the topography tools, that is to say that they’re a bit of a pain, but they get the job done. I haven’t used any of the fire tools. They cause destruction, that’s it, without a reason. The Earth tools (topography tools) are by far the most useful, but I've already stated their few issues. Half the life tools are rather pointless. I mainly just use the mutation tool, the reproduction tool, the place life tool, and the pickup creature tool. The others I never touch. I don’t’ use the pickup plant or fungi tool because I can just evolve them manually once they’re on land. Healing creatures is pointless because they will just die again the second you look away. Idky you'd use the repeal creatures from an area tool because like I said, the planets are already very small and space is limited. I did have fun randomly joining two creatures together and seeing what popped out the other side for a while. (Done with the creature pick up tool). I will say though that they always seemed to take on the lower body form. They might end up with two sets of eyes, but if one didn't have a mouth or if one had more body segments, they ALWAYS lose the extra. At least, I've noticed that to be the case with the things evolving in the oceans. Join a mouth and head segment with a head segment that has eyes? You get just another head segment with eyes, without the mouth, in a color that comes from mixing the two original colors. You join a head with eyes with a head with a body segment? You get a head with eyes in a different color. ALL OF THE ABOVE SAID THOUGH, I actually think this game is starting off strong. I really hope that the developer keeps up with it and really fills out the essence of SPORE but with modern technology and game engines. I hope we get some better mechanics and more personalization in the creative aspect of the game, and more body parts. I hope we get a few more customizing tools and better/faster ways of choosing body parts. I hope that this developer really sticks with it and makes a fully launched game and this doesn’t get stuck in Early Access H*ll. I eagerly look forward to what this develops in to. I have high hopes for it.
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Hours played at review time, across 107 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First, I'd like to thank the dev's for making this game. You just made a lot of people happy. There is, however, pressing concerns afoot. While I am in favor of this game, I can't look beyond the negatives, and I feel I have a duty of care to place them first and foremost. [b]Demo[/b] -> Dust and cloud differentiation is confusing and uncertain. I can't tell between the dust particles and the cloud particles. -> The demo planet that I had, it didn't want to become fertile. I sat waiting, spamming comets and adding the wind changer, but nothing happened. -> Why are cells locked, and not animals? Evolutionarily, it doesn't make sense; cells would be first, then animals. Unless it's to prevent people from getting things they shouldn't, then I understand. The base game itself has a minute of loading time, which shouldn't be happening for a game of this size under any circumstances. I believe both the demo and the game need an update; the demo might need a bugfix for its' fertilization algorithm, and the game needs a loading screen, as well as offset loading. Now, the good about this game is that it is everything I ever wanted in spore, and more. Yes, it's not complete, but damn if it's not bringing back memories. The only thing that would make it better is actually playing as the characters, but do take your time with this, I don't want to see this be wiped out. And if taking your time with this means a few things are delayed, then that's okay. Don't let perfection be the enemy of good; if you enjoy it the way it is, I say release it, if it's done enough. Improvements can come later, but don't forget to make the initial experience itself fun and enjoyable, with a reasonably low amount of bugs. In any case, cheers! I'm looking forward to seeing this game pop off. /ed; clarity
don't get me wrong it's a solid game and a nice alternative to Spore. however also like Spore, it crashes constantly.
Souls-like this souls-like that what about a spores-like. It's an awesome game would recommend.
i would say it is a nice game, but you should consider before buying because its still in an early state. and because its in an early state, I have some recommendations: firstly, you have something that is potentially great for replayability. in its state right now its kind of straight forward. terraform a planet, make it into a planet that can support life, recreate society. i'd like to see the ability to create or start on different types of planets aside from the standard rocky planet and the moon. (you may also want to look into making modding or a workshop possible for the game) gas giants for example would be fun, it'd also let you basically bring your own imagined solar system to fruition which allows more replayability. at the bare minimum, if you cant manage to simulate managing a gas giant, then I would absolutely love to see gas giants exist in the game at the bare minimum. you may also need to make the solar system bigger. if these are too demanding, at least see suggestion no. 11 to find a basic solution that relates to the problem of making the solar system look different as for two, i think it feels kind of redundant to have to spend all your cosmic energy on returning back home after you've travelled from system to system. for three, make it so that you can rename your species and even see extinct species. for four, i would like to see the cell creator be less like a system that constantly resets, but something that saves the progress of all of the cells simulated, and keeps it there (without running in the background), and then continues to run once you re-enter the cell creator. that would make it less tedious to bother with the cell creator and encourage people to slowly watch the cell develop rather than placing a plant or a fungi or an animal (don't get me wrong that feature is absolutely a good one, but I do like to see things grow). for five, its extremely annoying to shape terrain. please find a way to make the rate of changing terrain higher. for six, regarding the cell editor, cells should evolve as fast as the player does. uncontrolled cells should develop faster so it doesn't rely on the player to create interesting cell combinations. this problem can be solved with making it so the cell editor doesn't reset, but this is a more temporary solution to that problem. for seven, more directions for players on what to do in the cell editor. one often starts accidentally making an animal despite wanting to start with plants because they don't know that the cell wall is what they're looking for as opposed to the ECM. give information on how to make fungi, animals, or plants. show what is needed to make an animal feed on light or other cells for eight, temperature controls look a bit... sensitive. not sure if that was intended design. for nine, dust on a moon often goes past its atmosphere itself for ten, for some reason bodies of water don't look stable. changing way too much (disappearing as it appears), may contribute to the problem with the temperature controls. or it might just be an intended feature. for eleven, more ability to customize terrain colors or even atmosphere colors. relates to suggestion one. for twelve, please make it so that animals cannot cannibalize eachother if they are within 1 evolution of eachother for thirteen, air/water fish ignore planetary wide ice caps, causing them to extend on land they have no business to be on
To me, this game seems like SimEarth evolved into a Spore-type game, two games I enjoyed playing. Similar to SimEarth you can terraform planets, and then create and sustain life once certain criteria are met, except that's when it turns into a Spore-type game where you can create your own creature, starting at cellular stage or skipping it to create plants, animals or fungi (water is required). Once you have life happening, you can assist it to land and evolve it into a humanoid if you wish. I read the civilization part is coming next, I look forward to that. In it's current state I would recommend buying it on sale though.
crash on startup as of jul 16th update, will change reveiw upon fix. Update - Dev responded, addressed issue. Fun game, reminds me of spore
In it's current state I have to say a no to the game. It's a bit too tedious and a little boring and I still have no clue what's going on..
[h2]Reccomended cautiously.[/h2] I REALLY want to like this game. I think the concept is great and there is so much promise. At the moment, there isn't enough to keep you entertained. It's very ambitious and I hope the dev sees this project all the way through. Am excited for the next developments. But only buy this game if you are willing to support an idie dev and aren't looking for a (anywhere near) full product. [b]Detailed Notes[/b]: The terraforming aspect to the game is the bulk of the gameplay atm. Which is sad because it feels like the least intereting part. The 'evolve' mechanic for life you creatue feels like it lacks progression. If you just select traits, it unlocks more traits and then you have a 'perfect' creature. The cell stage I REALLY like but it's incredibly unposlished and feels disconected from the rest of the game. To merge cells you need to click through multiple menus. It should be as simple as a click and drag or something intuitive. I think the game has many interesting systems in place but needs to focus more on gameplay if this game is really going to go the yards. In conclusion, worth the time and money as a neat little experimental experience. Hope more comes from it.
i love the game i really do but there are so many glitches like it makes it stupid like for example one my oxegen dissaperad out of nowhere no my whole ecosystem is dying 2. plants die as soon as i import them like no matter what i do they still die EVEN THOUGH THERES OTHER PLANTS THRIVING 3. a balanced new world where the water just turns straight to ice :) and heating up the core wont do anything even if theres the slitest chance of life the lava just burns the puddle away so i just reccomend choosint the water planets
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