
Collect, raise and breed an army of beetles to rise up and lay claim to the abandoned lot! The game features a complex genetics simulation and real-time tactics missions with a full campaign.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Вполне сойдет, но лучше сразу обратить внимание на Empires of the Undergrowth.
When i found this game during a special sale i thought that like most games in this price range this one will be a haphazardly cobbled together heap of barely playable junk but might as well give it a try. And this assumption was 100% wrong. Beetle Uprising is the beetle equivalent of Empire of the Undergrowth and then somehow manages to slightly outpace EotU on basically everything it scores on (aside from optimization). Where EotU gives you slight variations and behavioral changes in your ants, one of Beetle Uprisings core mechanics IS the genetic variance and behavioral changes you induce in your beetles. Instead of EotU's architectural management of the hive in BU you directly interact and decorate the nest and directly give your beetles food toys sleeping places and grooming tools adding a slight virtual pet aspect to the game. Only con i have encountered so far is resource availability so far i control 6 areas and even after completely plundering them i can still barely keep my nest from running deficits for the moment. Absolute recommendation including outside of sales!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bug
I ♥♥♥♥♥♥♥ LOVE BEETLES
The gameplay for this is solid and very nostalgic. It's fun trying to mutate your beetles to be the best they can be. The UI is a bit rough but if you can get past that the game is a good time for anyone that wants a break from shooting or slashing. If you want something more strategic (like Dungeon Keeper) try "Empires of the Undergrowth" also published by Slug Disco.
The most confusing game I have ever played. When you start you get a few big walls of images and text explaining the UI of the game and how certain things work (instead of an immersive gameplay tutorial). Once you have read everything you are left there with 2 starter beetles and the task to guess what comes next ... Of course you would go straight for missions and other things on the map. The beetles often failed and they always brought back only food. But your beetles Bronk and Hedgwir here need beds and toys to fill up their sleep and play bars ... that's a problem ... neither of those items were obtained after doing these missions TONS of times. They both got increasingly angry (orange then red) and then they didn't want to go on any more missons. End of the game there? For me it was because I'm not continuing on that. You don't either have 'goop' to fight the first enemy or a way to level up without waiting 10 years. Feels like a bad version of an idle game. My advice: go for a game that is more player-friendly! I hope I can refund it still.
I just got out of doing empires of the undergrowth, came to this game, expecting some strategy and manipulating DNA to make the strongest beetles in an RTS game. I was very saddly mistaken, as this isn't any of that, it's a daycare game of taking care of a terrarium of beetles, where you must go out and hunt for items to take care of their needs. I'm very very confused.
тут надо растить колонию жуков и выполнять миссии. рекомендую для того чтобы просто убить время.по своему скучно, но на пару вечеров хватит.
i like beetle
Interesting concept and all, but the game is in a terrible technical state. For one, it keeps getting stuck in tutorials and you lose your progress when restarting. Then the UI sometimes disappears for no reason. Items disappear from your inventory after loading a save game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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