
Overcooked returns with a brand-new helping of chaotic cooking action! Journey back to the Onion Kingdom and assemble your team of chefs in classic couch co-op or online play for up to four players. Hold onto your aprons… it’s time to save the world again!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Overcooked returns with a brand-new helping of chaotic cooking action! Journey back to the Onion Kingdom and assemble your team of chefs in classic couch co-op or online play for up to four players. Hold onto your aprons … it’s time to save the world (again!)
Out of the frying pan, into the fire…
You’ve saved the world from the Ever Peckish. Now a new threat has arisen and it’s time to get back in the kitchen to stave off the hunger of The Unbread!

You’ll knead to work together (or against each other) to get the highest score in chaotic local and online multiplayer.

Journey across a brand new overworld map by land, sea and air. Get cooking in new themes ranging from sushi restaurants, magic schools, mines and even alien planets!

Travel the land cooking up a range of new recipes that are sure to cater to any tastes, including sushi, cakes, burgers and pizzas.

Travel through teleporters, across moving platforms and save time by throwing ingredients across dynamic kitchens that shift and evolve. Some kitchens even whisk your chefs away to new locations.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 84.4Kreviews | 90% | — | $8.6M |
| $6.49−74% | 501ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2036 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩爱玩
This is my #1 multiplayer game so far this year. I've played 2 players and 4 players and time just flies by. It's a very challenging and chaotic game that requires some dexterity, focus and, most of all, quick thinking. But get ready for some satisfaction one you've put the work in. Ultimately this is a game of strategy. You try out a level to figure out all the tasks that need to be done in it, and then delegate each task cleverly to the right person, trying to find the right balance where everyone is working as much of the time as possible. You have to discuss with your partners and often make concessions. You and your partners may have different ideas about how to split up the work, how to prioritize and where to cut corners--so who gets to decide? This game is all about cooperation, more so than any other game I've played. If you're not working together diligently, then you are working against each other. And with the pressure from the time constraints, frustration ensues! Your partner pushes you off a ledge, picks up the thing you just needed, takes on your tasks even though you clearly agreed to strict roles beforehand, and you'll want to punch them in the face for just ruining everything! And then you do the same thing to them unintentionally but then, of course, it's just an innocent accident, nothing to be upset about. This type of strong, yet short-lived frustration with your partners adds a lot to the game and is exactly the type of thing that gets you going. Just don't get too invested and actually upset! While the game is absolutely amazing it does suffer from some jank that affects the experience and adds to the frustration, but not in a good way. Playing online I have experienced minor degrees of random warping around when running in to people. There is also a pretty decent delay (about 0.5 seconds) between pressing a button to perform an action and actually performing it. (This is likely due to online latency since I am playing with friends on a different continent, after all.) There are also some intentionally programmed things that I disagree with, like how you can't plate things that are on the floor. The absolute best thing about this game however, is the difficulty balancing, in more ways than one. First off, the game is difficult enough that you won't beat most stages on your first try, but you rarely get stuck for more than a couple attempts either. You basically have to play each stage a couple of times refining your strategy and finding the right optimizations, big or small. This is a very good quality in a game. The other great thing about the game's balancing is the change in dynamics between a 2-player and a 4-player game. It seems like the amount of work that needs to be done in every stage is the same regardless of player count, which would make a 4-player game much easier than a 2-player game, and it is. But because there are more players there are now more people to get in your way and more people that need to cooperate. And very quickly the classic saying becomes realized: there are too many cooks in the kitchen! In other words, the game plays very differently depending on player count, which could add replayability. All in all, this game is a hard recommend for me. If you have friends to play with then play it, now!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best CN #48, worst KR #91 · 3 markets collected
Reviews, worldwide (the counter carries no country): 24.67/day in the week to Aug 4 → 30.14/day in the week after.
Reviews, worldwide (the counter carries no country): 22.25/day in the week to Jul 21 → 27.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Korean, Polish, Portuguese - Brazil, Traditional Chinese, Russian
| $6.24−75% |
| — |
| — |
| #8 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
si
好玩
bom demais
자나깨나 불조심
1. 多人体验拉满:支持本地四人同屏+在线联机,好友远程同乐也能一起游玩,切菜、煮菜、传菜、洗碗需要严格分工,沟通的过程又吵又好笑,聚会冷场不存在。 2. 上手门槛极低:没有复杂按键,新手几分钟就能弄懂切菜烹饪逻辑,关卡循序渐进,前期难度友好,后期逐步提升挑战。 3. 内容丰富:几十种菜品食谱,主线关卡数量充足,还有对战模式可以互相坑队友,DLC关卡风格各异,耐玩度很高。 4. 优化优秀:卡通画风清爽,多人同屏很少卡顿,自带完整中文,游玩没有语言障碍。
因为看到新闻说前段时间是 胡闹厨房2 这款游戏的10周年,莫名的有些感慨,因为我确实在10年前这款游戏刚发行的时候就看过喜欢实况主他们录制的实况视频。虽然当时是一个没有steam玩只能看看别人玩游戏的小学生(评测里到底有多少关于这个的...),啊啊啊。还是好怀念五人组好怀念以前啊。。。我明明说了好多次不想留恋过去什么的了...但是往往事与愿违。每次写评测要么就是通关游戏之后兴奋过度想马上安利 要么就是想到了过去的一些。.. ... 胡闹厨房能作为一款这么著名的多人游戏出圈也是有原因的,制作思路 玩法什么的确实牛逼。另外我觉得难度还是有的,想只是一个人单手操作两个角色过关游戏还是太吃操作了,所以感谢每一位跟我一起玩过这款游戏的朋友~ 希望有一天能够真正的通关此游戏!
有趣
太好玩了我去
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $8.5M | 13.3K | 82% | $19.99 | |
| $8.6M | 9.7K | 83% | $29.99 |
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|---|---|---|---|---|
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| — | 0 | — | — | |
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| $224.5K | 555 | 77% | $14.99 | |
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