
As Humanity’s last hope, lead your army to combat in an intricate dance of spectacular actions and counters, using an original Dynamic Timeline System, and face fearsome bosses in epic battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 1.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.3Kreviews | 82% | — | $3.4M |
| $5.99−80% | 960ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's mixed between recommend or not.. but let's recommend it Great visuals & vibes The gameplay is great at the beginning & mid part of the game, once you get used to it, it really becomes repetitive and somewhat boring. At first, you'll have to calculate the move wisely. But after you've got OP with your daughters, it'll become very easy and likely one-way hitting the enemy. The story is so-so, not very interesting. Mostly this game is about the gameplay. If you like this genre, you'll enjoy most of the first 10-15 hours!
Excellent game. The story seems bewildering at first, but as you progress and unlock more context everything becomes clearer until it becomes obvious not only who everyone is and why they are here, but who you, the player, represent. Roguelike gameplay means you are expected to fail a few times and you will lose daughters; if you are playing on nightmare, you will eventually sacrifice daughters yourself. There is an overarching bleak atmosphere surrounding everything and a feeling like you are doggedly pursuing a fight which, in a way, has already been lost. Love the gameplay, love the sense of progression, love everything about it. 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 13.8K | 96% | $9.99 | |
| $3.4M | 14K | 95% | $14.99 | |
| $3.4M | 6.8K | 90% | $19.99 | |
| $3.4M | 3.9K | 81% | $24.99 | |
| $3.4M | 1.4K | 85% | $79.99 | |
| $3.4M | 8.6K | 97% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $81.4M | 162.6K | 92% | $24.99 | |
| $48.9K | 219 | 81% | $6.99 | |
| $75.3K | 254 | 75% | $11.24 | |
| $29K | 53 | 74% | $17.99 | |
| $3.2M | 5.8K | 91% | $19.99 | |
| $176.5K | 421 | 82% | $19.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 129.67/day in the week to Jul 17 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Traditional Chinese, German, Korean, Russian, Italian, Spanish - Spain, Japanese, Polish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 463ratings |
| 88% |
| — |
| not modelled |
| $29.99 | 121ratings | 76% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏本身是相当不错的,我打差评的是因为翻译,像这种高难度战旗技能描述的准确性很重要,能不能好好校对一下?很多描述明显是机翻,比如救出灵魂后有个选项是免费,正常人都应该知道这里翻译为“自由”啊,在比如铁匠恩典的技能描述等等,翻译问题太大了
o jogo tem um visual simples mas bonito. é um batalha por turno + roguelike. pra quem curte xcom vai se deliciar com ele mesmo embora ele seja um pouco estranho no começo. mas qual novo jogo não é, certo?
usuńcie tą je**** Larwę z tej gry
I played a fair bit of this on PlayStation. It's great!
Если вы любитель тактических игр из серии тактического последнего х-com и аналогичной боевки, чтобы скоратать несколько вечеров, - это то, что нужно. Одобряю покупку при большой скидке не менее 70%, тогда игра стоит этих денег. Имеет свой посредственный сюжет, вникать не обязательно, но забавно. В общем раскачивайтесь и пробуйте пройти с каждым шагом дальше. Забавная механика пошаговой боевки с инициативой. В общем, игра поможет расслабиться в тактических сражения
My absolute favorite game ever for aesthetics, and atmosphere. Game is fairly easy if you don’t willingly sabotage yourself with all the harder mechanics, and you can ramp the difficulty up to dang near impossible, but I find it just turns it into a grind without it really feeling rewarding. But I am sure there will be some people who don’t feel that way. I love that they actually added a personality element to each character that develops as you play, I was a little sad to see it be so shallow though, seems like they could go so much deeper into this with many ideas and good options I could think of off the top of my head while I was playing. I hope in the future it gets updated with more, or that another game takes this concept and actually runs wild with it. All in all a really good, and fun game I highly recommend to anyone.
for a person that doesn't like to play games that are graphics and/or mechanics heavy, i fw this strongly. it's beginner friendly since the premise of the game is pretty much the more you die, the stronger you get. i've been coming back to othercide for three years in a row so far and whatever preconceived notion i had about it being repetitive is gone - i'm having way more fun now than i ever did (maybe part of it being that i finally understood some core mechanics i used to overlook). the visual tone of the game is gentle and non-intrusive allowing for extended play without eye strain. if you like tactical rpg's with a gothic aesthetic, then it's a good match for you. although, one minor disadvantage is the limited character customization without buying any extra DLC's. the monochrome scheme of the game kind of amplifies this issue. this is easily overcome, though, as you get used to each of your daughters' look. finally, as someone who struggles with keyboard muscle memory, i appreciate that this game is mostly click-based. some tips: don't underestimate the blademaster like i did for years on end, as i used to stack many soulslingers in my unit in order to spam [b] shadow round [/b] (especially useful to beat suffering, iykyk). another thing i would look out for is appropriately equipping memories since they can make or break your gameplay. make use of the codex and read up your enemies' abilities and learn how to counter because some lineups can be tricky (or inspect skills while playing the synapses themselves). overall, the game is surprisingly addictive for someone who's usually picky and doesn't play games often.
你们这些法国伪人代码能不能敲敲好,一个没杀给我解锁瘟疫猎杀者?? 还有,5%获取概率的特性还只能在1-5级内搞到,,,6 你们老婆生孩子顺产概率也就5%,操你妈的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.