
Navigate your scrappy ship through the boneyard in search of valuable parts in abandoned vessels. Use salvage to upgrade your ship, or sell it for cash to pay down your mounting debt, or restock fuel, air, or food. Fly and role-play aboard your dream spaceship in this hardcore noir space-sim.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.44/day in the week to Aug 4 → 29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In a solar system cut-off from a ravaged Earth, you play as a scavenger trying to make a living in the dredges of space. Wage-slave scrapper life isn’t enough anymore, and at last you’ve pulled together the funds (plus a hefty loan) to have a go at independence.
Based in the same universe as Blue Bottle Game’s last hit NEO Scavenger, learn to manage your dysfunctional crew and ship as you fend off bankruptcy...or worse.
Every choice you make will affect the outcome of the game. In character creation, you’ll use a Career Kiosk to shape your character’s background, income, and qualifications. Use it to customise your traits and skillset, which will be essential when managing your ship, its crew, and anyone sticking their noses in your business. You’ll start out the game with enemies, ex-lovers, and acquaintances to seek out… or avoid. Just remember your early decisions will affect your options and outcomes in conversations down the line.
Build your dream ship from the ground up, using detailed, functional parts. Scavenge “pre-loved” parts in the boneyard to upgrade your ship - finding old or rare parts in the system is much cheaper than tracking down the original manufacturer. Who has time to scour the solar system? Hook up subsystems, add extra power and fuel, and be sure to replace parts which have worn out during your adventures. Parts are essential to your experience and will change how your ship feels to fly.
“I cannot change the laws of physics, Captain!” In Ostranauts you will be piloting a ship under the laws of Newtonian flight, learning to fly using in-world manuals and sheets. It will be your job to manipulate control panels, flip switches, and to resist the urge to press the big shiny red button… Every craft has a different flight feel based on thrusters, hull mass, and how you’ve customised the ship. Remember to use a light touch whilst docking, and try not find yourself in the outer rim with an empty fuel gauge.
Even in the darkest corners of space, you are not alone. Each character you encounter runs an AI that is constantly making choices based on their current needs and past experiences. They have physiological and emotional needs, ranging from basic wants like food, oxygen and water all the way up to deeper needs like intimacy and security. As captain, keep an eye out at the space port, scout out a crew and build those relationships. Your background will shape out how you are able to interact with other characters and if they will join your ship - have you developed a silver tongue or does fear rule your ship?
Based in the same universe as NEO Scavenger, Ostranauts will be rich with lore for those who wish to explore. After the collapse of civilization on Earth, colonies and factions formed - colonising other planets, moons and asteroids - with only those able to adapt to the harshness of space able to survive. As states and corporations spread their reach through the System, whispers of unexplained phenomena are creeping through back channels.
Blue Bottle Games encourages players to join the Discord, share modding ideas, and to help grow the world of Ostranauts. Modders who want to make their experience more unique are able to edit a wide variety of game data - most of the game's data is in plain-text files for easy access. If you have an inquiry, send us a message in either the Blue Bottle or Kitfox Discord.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 632 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Single-player Space Station 13. Giving up because you can't spend a couple of hours to learn how to play without a step-by-step tutorial is a big mistake. It's worth it.
The most lovable piece of ♥♥♥♥ rust bucket of a game. For a game about building ships and inventory management it really does suck at doing both of those. QOL is literally not present. If i need to collect scrap in any meaningful way I have to store it in a cargo pant, in a backpack, in a crate... None of which you can shift click. Having said all that, this game is awesome. Literally nothing else like it. Hope the devs really pull through on this.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 633 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В целом впечатления от игры положительные, к сожалению ей критически не хватает полировки второстепенных механик, отчего её душность растёт в геометрической прогрессии. Когда всё делаешь вручную, отпиливаешь по одной детальке и занимаешься менеджментом скромного инвентаря, геймплей луп работает очень хорошо. Проблемы начинаются когда заводятся первые деньги, и ты решаешь заняться чем-то помасштабнее, типа ремонта дереликтов. Чинить каждую клетку вручную это нереально долго и уныло, включаешь автотаски персонажу, и вот он вроде побежал чинить всё сам, казалось бы - сиди кайфуй, но нет. Вот у него в сварочном аппарате батарея кончилась, и вместо того чтобы подойти к своему зарядному устройству и взять свежую, он бежит на станцию, достаёт из какого-то ящика чужой сварочный аппарат и начинает чинить унитаз на станции. Чо? Ну ладно, посмеялись, вернулись на корабль, включил автотаску, скорость на х16, ушёл пить чай. Возвращаюсь, а ничо не сделано. Потому что время вернулось на х1 как только я ушёл, потому что в 5 км от станции пролетал какой-то тарантас и сработало предупреждение об опасном сближении, которое возвращает время на х1. А я на земле ваще стою. Окей, третья попытка - ремонт идёт, и даже батарею болванчик пошёл брать из зарядника - круто!? Не круто. Вот он достал батарею и стоит, час игрового времени стоит, два стоит, а дереликт не чинится. А не чинится он потому что корабль большой и болванчик просто "не видит" что ему чинить. Вокруг зарядки-то всё целое. Короче, единственный способ сделать чтобы авторемонт работал это собрать корабль с реактором, и висеть где-то посреди космоса где никто не летает, и нет станции на которую можно убежать чинить толчки. Ну и зарядки надо возле буксира поставить. Ну и дереликт должен быть не слишком большой. А, и весь мусор из него надо убрать заранее, потому что иначе болванчик будет 12 часов чинить какую-нибудь пивную банку. Короче, я пока этот реактор собирал по всему космосу, весь шарм из игры выветрился. Первые часов 15 играть интересно, пока учишься и изучаешь новое, но как только ты всё понял и хочешь сделать что-то оптимально и круто, игра ломается.
Did not play pre-release so coming in with very few expectations, other than enjoying Neo Scavenger back in the day, and i love it so far! I’ve never made it out of the first area yet, and it’s already offered me more than some entire games. Well worth the price.
игра хорошая, но я не рекомендую её. Сложность жопоразрывающая. Понять что игра от тебя хочет очень сложно. Обучение очень слабое и кривое. С газами разобраться я не смог. Короче не рекомендую, делал игру шиз для себя.
Really unique game, it demands a bit from you like rim world but gives off vibes like barotrauma with sim elements in space. this is a bare bones description that doesn't do it justice. its the type of game you have to play for yourself to see if you really like it and if you do you'll find something truly special to pick apart.
Steep learning curve but very fun. I havn't even gotten far from the first station yet lol
Super immersive - requires patience
Not for everyone. Having a rocky release however if people keep posting bug reports the devs are actively squashing them. It’s sort of a mix of Kenshi Rimworld and Cosmoteer. Not entirely performance friendly, you will find hitches however those are also being actively fixed by the devs. One of the best games I’ve modded. Very organized very easy to learn. Still not better than Mindustry modding however.
What makes a game great is a satisfying core gameplay loop, and this game shines in that regard. I really like the mechanics: how repairing works, how you can upgrade and expand your ship, how you need to manage O2, fuel, the condition of things, ship power, and tool batteries. It creates a meditative feeling of care and meaning in what you do. The game itself feels relaxing and warm, as if I were playing Stardew Valley but in space—and instead of farms, I scrap wrecks, build my ship, and flirt with people. Did I see bugs? I did. Do some things annoy me sometimes in this game? They do. Is it easy to learn? Not really. But this game is a piece of art, and I haven't seen one like it. So I don't mind a few unpleasant moments here and there. As for my thoughts on 1.0 being released with bugs and so on: it's a niche game, and it's been in development for six years now, as far as I know. Devs need money—not because they're greedy, but because they can make a better game for us with that money. And they need money to live too. So I'd like this community to be a bit more supportive. Maybe then we'll see the game we all want to have—with no bugs and more content. And to the devs, if you see this message: what if there are other monetization approaches you could take to bring in more money and give us more content with it? DLCs, skins, and so on. I'm impressed by the depth and feel of the game, so I'd like to see it thrive. And I'd like to see it have patches beyond the year of guaranteed development you mentioned at release. Thank you.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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