
Navigate your scrappy ship through the boneyard in search of valuable parts in abandoned vessels. Use salvage to upgrade your ship, or sell it for cash to pay down your mounting debt, or restock fuel, air, or food. Fly and role-play aboard your dream spaceship in this hardcore noir space-sim.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.44/day in the week to Aug 4 → 29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In a solar system cut-off from a ravaged Earth, you play as a scavenger trying to make a living in the dredges of space. Wage-slave scrapper life isn’t enough anymore, and at last you’ve pulled together the funds (plus a hefty loan) to have a go at independence.
Based in the same universe as Blue Bottle Game’s last hit NEO Scavenger, learn to manage your dysfunctional crew and ship as you fend off bankruptcy...or worse.
Every choice you make will affect the outcome of the game. In character creation, you’ll use a Career Kiosk to shape your character’s background, income, and qualifications. Use it to customise your traits and skillset, which will be essential when managing your ship, its crew, and anyone sticking their noses in your business. You’ll start out the game with enemies, ex-lovers, and acquaintances to seek out… or avoid. Just remember your early decisions will affect your options and outcomes in conversations down the line.
Build your dream ship from the ground up, using detailed, functional parts. Scavenge “pre-loved” parts in the boneyard to upgrade your ship - finding old or rare parts in the system is much cheaper than tracking down the original manufacturer. Who has time to scour the solar system? Hook up subsystems, add extra power and fuel, and be sure to replace parts which have worn out during your adventures. Parts are essential to your experience and will change how your ship feels to fly.
“I cannot change the laws of physics, Captain!” In Ostranauts you will be piloting a ship under the laws of Newtonian flight, learning to fly using in-world manuals and sheets. It will be your job to manipulate control panels, flip switches, and to resist the urge to press the big shiny red button… Every craft has a different flight feel based on thrusters, hull mass, and how you’ve customised the ship. Remember to use a light touch whilst docking, and try not find yourself in the outer rim with an empty fuel gauge.
Even in the darkest corners of space, you are not alone. Each character you encounter runs an AI that is constantly making choices based on their current needs and past experiences. They have physiological and emotional needs, ranging from basic wants like food, oxygen and water all the way up to deeper needs like intimacy and security. As captain, keep an eye out at the space port, scout out a crew and build those relationships. Your background will shape out how you are able to interact with other characters and if they will join your ship - have you developed a silver tongue or does fear rule your ship?
Based in the same universe as NEO Scavenger, Ostranauts will be rich with lore for those who wish to explore. After the collapse of civilization on Earth, colonies and factions formed - colonising other planets, moons and asteroids - with only those able to adapt to the harshness of space able to survive. As states and corporations spread their reach through the System, whispers of unexplained phenomena are creeping through back channels.
Blue Bottle Games encourages players to join the Discord, share modding ideas, and to help grow the world of Ostranauts. Modders who want to make their experience more unique are able to edit a wide variety of game data - most of the game's data is in plain-text files for easy access. If you have an inquiry, send us a message in either the Blue Bottle or Kitfox Discord.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 629 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm really enjoying this game so far. almost got all the parts for a reactor, just missing two gas containers. All I've done so far is salvage stuff, expand ship, and solve a murder mystery. It already has a lot to do and I haven't even left kleg's area yet. haven't touched combat, long range travel, and something about meat? so much game left to unlock.
Ostranauts is definitely not easy to recommend in its current state as of 1.0. It's got jank and a lot of half-baked features, but the hard sci-fi elements of salvaging, building and piloting ships around the solar system is fun enough. Traveling long distances feels equally rewarding and risky, as lack of preparation, improper planning or a piloting mistake will leave you stranded. That said, you'll probably get a more complete experience if you wait a while for more patches to be added and mods to be developed. Here a few things that I dislike about the current state of the game: -NPC interactions. I like the idea, but interacting with NPCs is just bland at the surface level once you understand the minigame. There is hardly any unique dialogue outside of the rather few story missions. -Speaking of missions, NPCs will randomly ask you, a seemingly complete stranger, to do a task for them that involves finding someone, talking to them (beating them up first being optional sometimes), and then traveling back. The "someone to find" is random and sometimes on a completely different planetary body, or in my case, driving a police patrol craft in deep space 1.2 AU from Ganymede, where they should have been stationed. Oh, and there is no reward for these, so I'm not really sure what the point is. (The actual story missions are neat, but few and far between.) -Lack of ship VFX. We're under thrust using a torch drive burning at 4gs spinward, yet ships have no visible drive plumes. -Stats of ship components are not visible anywhere. For example, the mass and durability of walls and floors vary based on the manufacturer, but this isn't listed anywhere in-game and cannot be viewed outside of obtaining a mass scanner plugin for your PDA, which you probably won't find until you've already added on to your ship. This applies to basically every electronic item in the game too. -NPC crew member controls. During scheduled work time, NPCs will often ignore orders and just do whatever the hell they want. The only way I could get them to stop "studying" on the computer I installed in the break room was to unplug it during working hours. Also there needs to be global orders you can quickly give that override other activities, such as "emergency repairs" and "secure for maneuvering" (to you know, get in a crash couch before they are crushed to death.) -Lack of advanced hauling/bartering zone controls to let you specify exactly where items should be stored, and for NPCs to actually haul items to be stored there. Currently, if I purchase scrap, it ends up in my fridge, even though the fridge is set as a "food only" zone. The opposite happens too. -Physics simulation is a little too simple. It doesn't matter where you put your thrusters or where your center of mass is, the ship behaves the same regardless. Aerodynamics is determined entirely by mass and how many heavy lift rotors and aerodynamic hull parts you have, not necessarily the shape of the ship. There is no explosive decompression, and atmospheric flight using heavy lift rotors needs a pass. (Specifically, you have to have an even number of clockwise and counter-clockwise spinning heavy lift rotors, otherwise you get stuck in a death spin. There is no way to change direction other than unpowering and repowering them.) -Inventory is just weird. You have a space suit, but no specially designed bag to carry stuff around in while in a space suit, so your character has to occupy a hand by dragging around a backpack permanently. -No way to automate putting on/taking off a suit. Until a person spends enough time in a space suit (upwards of a month from what I can tell), they suffer a severe work speed penalty. -Lack of proper airlocks. You're always briefly leaking atmos when crew enter/leave the ship because airlocks are effectively two doors put a few feet apart, with no way to "cycle" airlocks. -Lack of crew retention and benefits. Crew are paid a pathetic amount daily. You could be bringing in millions in a trade run, but they're only getting $250. Micromanage them too hard or don't meet one of their needs (which are somewhat obfuscated), and they'll just up and quit on you, and there is no way to give them a higher salary until they decide to quit. A way to reward hard work (because crew do slack off)/match their pay to the skills they've developed since joining, and maybe even a healthcare plan to automate the treating those nasty blisters they got when your ship suddenly lost pressure and their skin boiled would be a really nice addition. These are just to name a few, and thankfully, there are a few mods that can cover some half-baked features and IMO should be included in the full game: "Ship's Water" - A mod that adds water tanks, showers, waste water storage/processing and the ability to bulk purchase water. Otherwise, you're filling up bottles in slowly recharging sinks on stations, or tediously buying containers of it. Crew need to drink and bathe with water with or without this mod, but this makes managing water much less tedious. This is seriously a "must have" mod. "Uninstall and Haul" - In Vanilla, when you first dock with a wreck, you can run through and mark anything you want to salvage in-tact with an "uninstall" order. Unfortunately, you will then have to order it to be "hauled" back to your ship after the component was uninstalled. This mod adds a combined order that will save you a ton of time and needless tedium.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 630 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bought the game immediately when it dropped in steam early access since I played the heck out of Neo Scavenger and loved it, though the game felt barebones at the time and decided to wait for 1.0 instead of refunding. Boy am I happy I did that. Is the game perfect? No game is. But does it scratch my tism itch? Hell yeah. There's a bunch of jank and performance issues but I dont think it takes away from the experience as much as some people in here think. Maybe it's because I dont have hundreds of hours in the game (yet). Tbh I haven't delved into the NPC hiring yet, dont feel it's necessary for the moment, and that's what people complain the most about. I've had a few bugs that were fixed by reloading a save and that's about it. I -absolutely- love the ship salvaging/building routine. Looking for the good parts, repairing them, selling or using them in your own ship. As someone else said in the reviews it feels especially personal because you install every part the way you want individually and every piece of your ship feels *yours*. It's kind of an intimate experience, building your "baby" and watching it work. The social game is simply ok for me, feels like a way to deepen the game mechanics and that's fine. Combat is very Neo Scavenger-esque, this time with actual visual representation of what's happening! I love spending hours optimising my ship and learning how all the pieces fit together, even when sometimes I brick my build and have to backtrack everything. It feels like a rewarding experience. An absolute gem of a game, even though I couldn't recommend it to everyone. Feels like a mix between Neo Scavenger and Rimworld in space. For me it's a 9/10 at this moment, even without a whole lot of mods and the next year of content the devs promised. If you have the Rimworld tism (especially if you loved the space expansion), BUY THIS.
I pirated the game to try it, loved it so much I bought it the next day. It also plays really well on steamdeck after customising the controls.
A good spooky space survival-rpg. A bit buggy and could use more hand-made quests and 'dungeons', but quite interesting and addictive. Definitely good enough for a $20 game.
Came back to the game for the 1.0 launch, and I've been enjoying it. As others have noted, there are concerning bugs, but I've not encountered too many. I'm playing without any additional crew, as I've heard they can lead to performance and other issues. The core experience of scavenging ships in space has been slow but pretty fun, and I'm eager to try some of the other stuff available in-game. The character creator could definitely use some work, but I'd recommend engaging with it to ensure you play a good character if you plan on making a long run--age and injury in particular are worth avoiding.
cool game. give it a shot!
Awesome game!
One of the most immersive space/life sims I have ever played.
Ребят, у кого нет проблем с английским, и трейлеры заинтересовали - купите игру пж. Разрабы, объективно заслужили. Скажем так, если я помимо туториала сразу получаю мануалы pdf к игре, я сразу понимаю, что контента много.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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