
Slice, burn, toss, zap, grind and gib massive hordes of repugnant orcs in this long-awaited successor to the award-winning Orcs Must Die! series.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 14.9Kreviews | 86% | — | $8.6M |
| $8.99−70% | 2Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 870 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
逆战最严厉的父亲
Orcs Must Die 3: Welcome to the Ultimate Orc Extermination Circus! Imagine if someone told you, “Hey, wanna set up a deathtrap theme park and watch thousands of dumb orcs get absolutely obliterated in the most ridiculous ways possible?” Well, that’s Orcs Must Die 3, and it’s the best bad idea I’ve ever loved. I’m talking exploding barrels, spike walls, freezing death lasers, and giant mechanical fists punching orcs like they owe me rent. Every time an orc tries to stroll through my carefully crafted nightmare, it’s like a slapstick comedy — except with way more blood and screaming. Playing solo? You’re a one-person orc-slaying machine. Playing co-op? It’s chaos squared, with both of us giggling like maniacs while the orcs flail around trying to survive the carnage. If you want a game where you’re basically a sadistic inventor of orc torture devices and the orcs are your unwilling, screaming test subjects — this is it. I’m convinced the developers snuck some orc hatred in here because nothing else explains this much fun. :3 ⭐ 10/10 – Orcs beware: I’m coming for you with a lawnmower, a flamethrower, and a very twisted sense of humor.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Danish, Finnish, Japanese*, Korean*, Norwegian +7 more
| $29.99 |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]𝕃𝕚𝕥𝕥𝕝𝕖 𝕓𝕚𝕥 𝕠𝕗 𝕥𝕙𝕚𝕤, 𝕝𝕚𝕥𝕥𝕝𝕖 𝕓𝕚𝕥 𝕠𝕗 𝕥𝕙𝕒𝕥![/h1] A few games actually embrace chaos the way Orcs Must Die games do, blending third-action gameplay with tower defense, the game turns every level into a delightful exercise in overkill and intelligence. Orcs must die 3 follows the same formula as its predecessors, with a gameplay that remains as addictive and satisfying as ever. Before each battle, players construct elaborate defenses and kill rooms with spike traps, rolling stones among a myriad of other tools, to rightful welcome the hordes of orcs that would attack that specific dungeon. The result? Strategy, tactics, CHAOS, MAYHEM! Visually, the graphics are very similiar to Orcs Must Die 2, b ut the biggest addition here is the addition of War Scenarios. They are levels that take place on a more global scale, where players gain access to gigantic war machines, capable of mowing down hundreads, if not thousands of attacking orcs. The campaign offers a solid amount of content, and replayability is enhanced through higher difficulties, challenge modes and cooperative gameplay. The main problem I have with this game is a familiarity issue... I mean, as a player who has spent time before playing the previous entries, I can't see how the game has evolved outside the scope of War Scenarios, really! It's literally the same game, with the same traps, the same nonsensical foolish story and the same characters, with the addition of a few unlikeable ones. In the end, Orcs Must Die 3 gives you exactly what you'd expect; it could've done away with a bunch of storyline improvement, yes, but we need these chaotic tower-defense games in our gaming lives, right? [b]8.5/10[/b]
This is one of my favorite games of all time, I would watch my dad play this series when I was little and I'm glad to be here now. If you love trapping and slaughtering thousands of ruthless orcs, this is the one for you!
Orcs Must Die! 3 é aquele jogo que te dá centenas de armadilhas, total liberdade criativa e diz: “use com responsabilidade” coisa que você claramente não vai fazer. O objetivo é simples: impedir os orcs de chegarem ao portal. A solução? Transformar o mapa inteiro em um parque de diversões mortal. Tudo explode, tudo empurra, tudo queima, e cada onda é mais caótica que a anterior. O jogo te recompensa por pensar… e por exagerar. Quanto mais orc voando, melhor. Jogar em coop só aumenta o caos e as chances de alguém ativar uma armadilha errada (ou de propósito). Recomendado se você: gosta de tower defense com ação sente alegria vendo orcs sendo arremessados acha que “armadilha demais” não existe Não recomendado se você se apega à física ou à misericórdia. Orcs não conhecem nenhuma das duas.
Really fun gameplay, great co-op experience. Thumbs down for archaic connectivity where if a player disconnects, there is no ability to re-join, which kills the run. Purely unacceptable.
这类型的游戏真心不多,喜欢玩逆战塔防但不喜欢氪金模式的可以无脑入,游戏总体上算是令人满意的。但是不晓得是不是优化的问题,我5060在某个战争地图上弓箭放多了会掉帧。同时联机很难受,匹配不到人,所以这游戏玩个二周目刷一下成就就再也没有想打的欲望了。 以下是我给刚入手的兄弟推荐的陷阱和他的分支,路障双联,吊顶激光五联,电击吊顶眩晕,自动弩炮奥术,焦油陷阱减速,冰墙射程。弹射飞镖流血,不太建议大家点火属性伤害等分支,因为3代火免怪比较多。要善于运用路障限制怪物移动和聚怪。进阶玩法要掌握陷阱之间配合,如激光配合电击吊顶和电击墙。
Купил кооп игру, где не работает кооп, прогрев гоев на доллары, не берите, если видишь это, поверь мне, не покупай, только если в зеленом как орки магазине
It's a good game, one of the better Tower Defense games, the issue is that it is prone to crashes and glitches on PC In 25 hours of game-time I have had - - 4 crashes - 1 of the crashes uninstalled the DLC's for some reason - 2 glitches that made me unable to lose the game about an hour into an Endless mode run, making it truly Endless, the rift would not lose points even if enemies entered it - Another glitch where I could not lose, this time by enemies getting stuck on nothing while inside the maze, this time thankfully it could be solved by deleting and rebuilding the exact same wall I'd recommend it when it goes on 80% off sale if you are okay with semi frequent crashes & game breaking glitches
Great game. Follows the proven gameplay of 1 & 2 adding some new traps and characters. The levels are good (some of them terrific). Cons: - no endless on war scenario maps - the DLCs (especially the 1st one) could be better
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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