
Slice, burn, toss, zap, grind and gib massive hordes of repugnant orcs in this long-awaited successor to the award-winning Orcs Must Die! series.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 14.9Kreviews | 86% | — | $8.6M |
| $8.99−70% | 2Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 870 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这类型的游戏真心不多,喜欢玩逆战塔防但不喜欢氪金模式的可以无脑入,游戏总体上算是令人满意的。但是不晓得是不是优化的问题,我5060在某个战争地图上弓箭放多了会掉帧。同时联机很难受,匹配不到人,所以这游戏玩个二周目刷一下成就就再也没有想打的欲望了。 以下是我给刚入手的兄弟推荐的陷阱和他的分支,路障双联,吊顶激光五联,电击吊顶眩晕,自动弩炮奥术,焦油陷阱减速,冰墙射程。弹射飞镖流血,不太建议大家点火属性伤害等分支,因为3代火免怪比较多。要善于运用路障限制怪物移动和聚怪。进阶玩法要掌握陷阱之间配合,如激光配合电击吊顶和电击墙。
It's a good game, one of the better Tower Defense games, the issue is that it is prone to crashes and glitches on PC In 25 hours of game-time I have had - - 4 crashes - 1 of the crashes uninstalled the DLC's for some reason - 2 glitches that made me unable to lose the game about an hour into an Endless mode run, making it truly Endless, the rift would not lose points even if enemies entered it - Another glitch where I could not lose, this time by enemies getting stuck on nothing while inside the maze, this time thankfully it could be solved by deleting and rebuilding the exact same wall I'd recommend it when it goes on 80% off sale if you are okay with semi frequent crashes & game breaking glitches
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Danish, Finnish, Japanese*, Korean*, Norwegian +7 more
| $29.99 |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After 100% completing Orcs Must Die 3, would I recommend it? Yeah, Its pretty good! Orcs must die as a game is a tower defence game from a third person perspective where you build defences then do your own part in fighting off the wave. The gameplay loop itself has not changed much from the previous title from what I could tell, however it was polished and more fulfilling to play. They have added larger scale levels that focus more on extra large defences and maps alongside bringing back all the old favourites from the previous games with some new defences to spice up the formula. The game ran brilliantly with almost 0 performance issues or bugs, had a good level of difficulty where the game itself is not hard to beat, but its hard to beat on the hardest difficulty with good scores. What I mean by this is based on how the levels are scored, Each level has 5 possible skulls to get at the end, these are awarded based on how quickly you beat the level, how much life you lost, ect. Simply getting through the level and getting to the end is rather easy, but going back through on the "rift lord" difficulty and completing all of these mini criteria at the same time is quite the task. The story is nothing ground breaking but is better than I expected for the style of game that it is. As a completionist the game is great, There are plenty of achievements to go for that take you to all the various different gamemodes and most of which you would be able to get alongside enjoying the game rather than sitting their grinding mindless slop for hours. On top of that however there are a fair few that need you to focus up as they require you to 5 skull each level in the game which at times can actually be quite the challenge that needs a lot of focus. But although difficult, none of the achievements are missable or unobtainable. Overall the game is a lot of fun, is genuinely satisfying to play and made better from playing with a friend. Its easy to play and hard to 100%, has fun DLC and great end game content options with the various leaderboards you can try to climb such as the endless mode. There is a lot to enjoy for quite a reasonable price and with that all considered id give this a 7/10.
If you’ve been a fan of the franchise since the first game, Orcs Must Die! 3 delivers exactly what you’re looking for and then some. I’ve enjoyed every entry in this series, and this one continues the formula in all the right ways. The core gameplay is as satisfying as ever, placing traps, planning your defenses, and watching the chaos unfold never gets old. It’s fun, fast-paced, and endlessly replayable. The story is solid for what this game is, with enough humor and personality to keep things entertaining. The new main characters have great banter, which makes them likable and adds a nice dose of charm to the experience. Orcs Must Die! 3 also introduces some excellent new content, fresh traps, new weapons, and creative enemies that keep the combat feeling fresh. And while the single-player experience is strong on its own, it really shines in co-op. Playing with friends adds another layer of strategy and a ton of laughs as you coordinate your defenses and adapt to whatever the orc hordes throw at you. If you’ve enjoyed the series so far, this installment is a blast and absolutely worth your time. ━━━━━━━━━━━ 📷 SOCIAL MEDIA 📷 ━━━━━━━━━━━ Youtube - https://www.youtube.com/@Beyond_The_Nexus Medium - https://medium.com/@BeyondTheNexus Instagram - https://www.instagram.com/beyond_thenexus/reels/ ━━━━━━━━━━━━━━━ 💙 SUPPORT THE CHANNEL 💙 ━━━━━━━━━━━━━━━ Ko-fi - https://ko-fi.com/beyondthenexus PayPal - https://paypal.me/BeyondTheNexus
So far it seems just like the previous games in terms of functionality and fun! Good game, good fun.
Received this as a gift from the woman I was talking to, since we're not talking anymore I don't like the game. It is fun however 👍
Got this for coop with my Brother. Let me say we had some fun playing the game i have some issues with it. More on his end as I quickly felt heavy drawback from the Gameplay. Its my personal thing that i dont like the graphics for the looks as a game for 8 yo kids. My other issue is the debth and lack of options for customisation in upgrading your towers and character Towers : For a Tower Defense game, having just 3 'upgrades' per tower and 2 'unique' modes to choose from feels like a sever lack of options for this genre. Its not even choosing between different upgrades its just that one option. Some Towers have a very low fire rate and are not even being triggered by the mobs , so you might see waves where they dont hit enemies at all but just always fire inbetween. This, again, feels lackluster for a TD Game. It feels a lot like it depends a lot on your hero to clear waves with the help of some towes, not the other way around. Which wouldnt also be that bad if .... Hero : For the work the Hero has to do I'd really love to have some other ways to tweak it then just having different weapons. No levels, stats / skills makes me feel like playing a cheap mobile game. So all in all we had some idle time with the game. The fact that it is the 3rd title in the series and given the state of other tower defense games I wouldnt recommend it, especially not for the full price.
If you want the short version, I enjoyed Orcs Must Die! 3, but not nearly as much as Orcs Must Die! 2. It introduces a lot of welcome quality of life improvements and offers more content than any previous entry, but I also think it's a less focused experience. It's easier to recommend to newcomers, yet I found myself missing the tighter encounter design and challenge of its predecessor. One criticism that carries over from previous games is the dialogue. Characters constantly repeat the same voice lines during missions, and it quickly becomes grating. I actually think it's worse here, as I didn't care much for the new cast and their attempts at humor. Thankfully, voices can simply be muted, which almost entirely solves the problem. Likewise, while I missed playing as Max and the Sorceress during the main campaign, it's ultimately a minor complaint. The biggest addition is the introduction of War Scenarios. These are massive battlefields featuring huge numbers of Orcs and much longer missions that can easily approach thirty minutes. I can see the appeal for players who wanted battles on a much larger scale, but they didn't work for me. Despite the increased scope, I found myself using many of the same strategies I'd use on traditional maps, only stretched over a much longer period of time. Long stretches of waiting for enemies to reach my defenses made these scenarios feel slower rather than more exciting. Compared to previous entries, Orcs Must Die! 3 is also significantly easier. Flying enemies are completely absent from the main campaign, removing one of the biggest sources of pressure from earlier games. Players also no longer lose Rift Points when they die, making mistakes far less punishing. As someone who's played a lot of Orcs Must Die!, I rarely felt challenged outside of a handful of maps, and that reduced some of the excitement throughout the campaign. One area where the game unquestionably improves is trap variety. This is the largest collection of traps and weapons the series has offered, and many of the new additions are genuinely fun to experiment with. Upgrades have also been reworked, requiring players to complete objectives with each trap or weapon before unlocking their unique enhancements. I like how this encourages experimenting with equipment I might otherwise ignore, although it can also be frustrating when a newly unlocked trap isn't immediately available at its full potential. Scramble Mode serves as a prototype for what would eventually become Deathtrap. It functions as a roguelike mode where maps are selected randomly and each completed mission grants a positive modifier while introducing new negative ones. Since I'm generally not a fan of roguelikes, this mode wasn't for me, but I can absolutely see the replay value for players who enjoy randomized runs. One consequence of this design is that enemies deal noticeably less damage throughout the game than they did in previous entries. I suspect this was done to account for the random modifiers Scramble Mode can introduce. If that's the case, I think it's a shame that the balance of the core game appears to have been adjusted around a mode I wasn't interested in, as combat feels a little watered down compared to Orcs Must Die! 2. The downloadable content varies quite a bit in quality. Drastic Steps is easily my favorite expansion. It brings back Max and the Sorceress as playable characters while reintroducing flying enemies, immediately making encounters more demanding. The five new maps require more awareness and force players to rethink their strategies. Flying enemies can certainly be annoying, but I found they added welcome tension that the base campaign was often missing. Cold as Eyes was much more mixed for me. The new enemy types are creative, especially the Shamans that disable traps with their totems and the Mesmerizers that become lethal if ignored. Unfortunately, those same mechanics make solo play considerably more frustrating, as an entire kill box can suddenly stop functioning without much counterplay beyond memorizing wave compositions. I also thought the par time on Icebound Mine was absurdly restrictive, making the mission feel like it had very few viable solutions. This ended up being my least favorite expansion. Tipping the Scales lands somewhere in the middle. Several maps feel like they were clearly designed with cooperative play in mind, requiring players to defend multiple kill boxes simultaneously. While this became exhausting when playing solo, I actually liked the new enemy mechanics. Enemies that cap incoming damage encourage using a wider variety of traps and weapons instead of relying on a single strategy, which added some welcome variety to encounters. Overall, I still enjoyed Orcs Must Die! 3, and I'm always happy to play more entries in the series. I just hope future games return to the tighter level design and stronger challenge that made Orcs Must Die! 2 one of my favorite games. The larger maps, War Scenarios, and focus on randomized modifiers didn't resonate with me, making this a game I don't see myself replaying very often. Even so, there's still a lot of fun to be had, especially for players looking for a more approachable entry into the series.
The idea and general gameplay is amazing. It's a third-person shooter plus a tower defense game. I also liked the campaigns. But I can't recommend it for one reason: it has an endless/survival mode, BUT YOU CAN'T SAVE. If you want to keep playing, you're basically stuck for potentially hours, not being able to leave. It's ridiculous, how could they design this so poorly?
играл в году 16том вроде в первую думал игра умерла после нее, а вышло еще 2 части жаль не видел этого раньше
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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