
Opus Magnum is the latest open-ended puzzle game from Zachtronics, the creators of SpaceChem, Infinifactory, and SHENZHEN I/O. Design and build machines that assemble potions, poisons, and more using the alchemical engineer’s most advanced tool: the transmutation engine!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Sep 10 → 5/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 921 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Phenomenol Game
勉强可以算到编程类的解谜,感觉还不错 后期难度逐渐加大,期刊部分有点难 等dlc打折了也买来玩下 我不喜欢西格玛花园= =也不喜欢刷100次的这个成就 总是失败感觉自己很蠢,而且有些时候就是无解
10/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 25.5K | 97% | $7.99 | |
| $4.3M | 20.4K | 98% | $9.99 | |
| $4.3M | 7.9K | 65% | $19.99 | |
| $4.3M | 6.4K | 88% | $29.99 | |
| $4.3M | 18.2K | 80% | $14.39 | |
| $4.3M | 4K | 87% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 5.8K | 96% | $19.99 | |
| $2.4M | 4.7K | 94% | $14.99 | |
| $2.3M | 4.5K | 95% | $14.99 | |
| $2M | 5.1K | 92% | $9.99 | |
| $537.7K | 721 | 92% | $19.99 | |
| $69.9K | 110 | 80% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Korean, Turkish, Ukrainian, Portuguese - Portugal, Czech +1 more
| $19.99 |
| 196ratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 925 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pros -fair amount of freedom in how you solve each puzzle -straight forward input, you can put lines down quickly (especially if you can touch type) -satisfying to complete puzzles for the most part -fun little marble game for when you get stuck. i would go back and forth between puzzles and sigmars gardens and it helps from getting too frustrated -journal puzzles for optimizings after the fact, im quite glad they didn't put restrictions in the main game and left the harder challenge for after youve completed the story. will probably solve them at some point Cons -instructions have some odd quirks, if you get stuck its worth just checking the mechanical guides for more indepth explanation to see where you might be getting stuck, instruction padding and repeat instructions were the biggest offenders for me -the actual dashboard is a little finnicky for the more complex puzzles, would be nice to be able to enlarge it or have some customization there so im not scrolling back and forth so much. option to colour code your instructions would be pretty cool or to save a set of instructions as an executable but overall it is functional -would have been nice to have a bit of animation, outside the puzzles its all still imagery. -little pricey, i did pay full price, definitely wait for a sale if you're not feeling impatient like i was id probably say 8/10, fun, would buy again (but might wait for a sale)
This game is possibly the perfect 'zach-like': its solution space is remarkably free and can lead you back to the puzzles again and again. As a vehicle for optimisation puzzles, it's hard to beat. If I am to criticise it, it does sometimes feel terrible to work hard on one puzzle, only then to unlock one that looks terribly tedious to complete. I think it would be nice to have some variety earlier on in the campaigns, or maybe some way to make progress which isn't just beating levels.
Brain: satiated. Magnum: opused. Lipstick: curious. Friends: annoyed.
Amazing game
Genius-level mechanics design paired with a lovely aesthetic and very few restrictions on gameplay. The story is flat and the UI could use some work but I think this is an absolute must-have for fans of puzzle and automation games.
absolutely incredible design
very satisfying once done with puzzle
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.