
Echo of Starsong is a visual novel style adventure game. Eda, a girl who can hear mysterious sound waves known as starsong, crosses paths with a young man in search of their source. Together, they venture out to the heart of space to unravel an ancient myth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.5Kreviews | 96% | — | $2.8M |
| $24.99 | 2.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
优秀的作品
24年的7月首次追完龙脉常歌简直惊为天人,结尾的音乐与演出给我留下了深刻的印象,情绪萦绕了好几天。 视觉小说也遵循着“内容制胜,形态为王”的原则,单论故事龙脉显得平凡,但叠加叙事手法、画风、配音与配乐使得它成为市面上没有平替的存在。 很多对话极其精彩,如——菈:“最重要的是——”;艾宠溺地回道:“不论发生什么事,你都会来救我~”,二人之间的深厚感情不言自明;艾:“哎......李莫,家族有寄信给你吗?”,李:“你昨天才问过,没有”,艾妲对李莫的情愫也能让玩家会心一笑....... 很多场景非常美好,比如李莫和艾妲在破碎的“万道风引所”谈心,远方的茫茫宇宙、面前的亮光铺满,叠加音乐的婉转轻柔,二人穿着太空服,物理上显得疏远,内心却逐渐相拥....... 很多情节十分震撼,最最经典的便是末尾望不到头的花海、被时光侵蚀了的红楼,满面屏幕在诉说着艾妲对李莫的“爱”.......
二向无常,遇而无往。 质量非常优秀的剧情向游戏,一段感人肺腑的科幻爱情故事。我想这可能会是我这辈子最喜欢的游戏之一了。 如果有下辈子,我想他们肯定还会相遇,相爱,能实现愿望,在花海旁幸福的生活吧。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 25.4K | 95% | $4.99 | |
| $2.8M | 6.7K | 97% | $19.99 | |
| $2.8M | 9.5K | 87% | $14.99 | |
| $2.8M | 4.6K | 76% | $34.99 | |
| $2.8M | 6K | 82% | $19.99 | |
| $2.8M | 5.8K | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $462.8K | 1.7K | 87% | $14.99 | |
| $407.4K | 1.7K | 92% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $19.7M | 96.4K | 96% | $14.99 | |
| $747.9K | 1.3K | 82% | $34.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese*, Japanese*, Simplified Chinese**languages with full audio support
| $24.99 |
| 44ratings |
| 94% |
| — |
| not modelled |
| $9.99−60% | 21ratings | 80% | — | not modelled |
| $24.99 | — | 76%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 168 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The first game in the OPUS series I can recommend unconditionally. Go in blind, never look anything up, mistakes and misjudgements you make along the way are part of the story. Critique: - The flashbacks get a bit too numerous at the and and weaken some of the final moments. - 30fps by default, you should absolutely "unlock" the framerate and lock it to you screen refresh-rate via you GPU vendors control software. Praise: Remi and her JP VA. The other characters, to be perfectly honest, are a bit flat. Perfectly fine for the story, but they look pretty weak next to someone who actually has emotions and opinions.
Buena novela visual, no le digo juego a causa de que se centra más en la historia, los puzzle que hay no es que sean cosa de otro mundo y la gestión de recursos tampoco es la más complicada que hay, aunque hay algunos eventos que ocurren de forma aleatoria mientras exploras thousand peaks tampoco es que lleguen a ser un problema, puede que este tipo de cosas frenen a algunas personas ya que el juego esta hecho de esta forma para que puedas concentrarte meramente en la historia y disfrutarla, aunque yo al no ser fan de las novelas, esta me encanto y logra mantenerte enganchado con todo lo va ocurriendo. Aunque el desenlace lo sentí un poco agridulce por el final que tuvo Eda y su egoísmo de querer encontrar a su maestra, siento que es el más adecuado. si tienes la oportunidad, compra la saga completa, ahorita me voy a pasar al cuarto juego y estoy seguro que su historia será igual de buena :D
opus:龙脉常歌,非常经典的那种剧情向游戏,和真正意义视觉小说的区别就在于多了点自由探索解密还有小游戏。play的这部分满分10我最多只能打3分,不过能吃这类型的玩家也不会在意这点可有可无的可玩性就是,比如说我 美术音乐优秀,设定也很有趣吸引人不过本质小体量游戏没能很好的发挥出来有点可惜。前期的故事发展中规中矩,但是结局绝对足够震撼感人,单就这一个结局就足以给这个故事甚至整部游戏打个高分。反正是比近几年的各种高开低走的cjb来得好 其实这游戏最让我意外的是,制作组在游戏流程中一直在明里暗里的告诉你这游戏就是个无法改变的悲剧。颇有一股经典国产游戏为悲而悲,仿佛和玩家有着深仇大恨的那股味道。但真打完结局一复盘之后,我反倒觉得这算是个he。总之如果是喜欢吃这种类型的玩家,那这游戏我会非常推荐给你
下列文字涉及剧透:涉及剧透:涉及剧透: [spoiler]李莫:“哇!你看那边!我就知道艾妲你没有骗我,这里真的和海一样!真的!和海一样。” 菈米亚:“李莫!你叫这么大声,真的很烦诶。” 李莫:“哪有,你看那边,在艾妲拉姆的旁边,还长着几株日红和孤城。” 菈米亚:“嘁,显得你认得花。” 菈米亚:“姐姐,这些年……我学会了很多哦,现在是很厉害的机械师……哼,瀛海都有超名的机械师,当然在群山也很有名啦。” 李莫:“艾妲,这些年……菈米亚真的变了很多。不过我也是,我现在是鸢的家主了,现在鸢家不但在做龙脉勘探的生意,还从新伊朗开辟了和群山的商路,做起了卖花的生意。” 菈米亚:“嘁,要不是我告诉李莫这些商路,他的脑子还不知道要想多久才这么做呢。” 李莫:“好啦好啦,多亏了菈米亚。” 菈米亚:“本来就是!” 李莫:“艾妲,你说要不要我们在群山设立一个花市,那里一年四季,都开满花。” 菈米亚:“……” 李莫:“嗯,可以在那里矗立一座巫塔的纪念碑,把红的名字还有罗素医生的也刻在上面,周围种满……种满魂芳白,好不好?” 李莫:“我想了很多,这一次来,鸢家派了很多船队,我……我还擅作主张买下了一艘退役矿船,重建了红楼。” 李莫:“放心啦,这次肯定不会出状况哈哈哈……” 菈米亚:“乌鸦嘴……” 艾妲:“李莫……这些花,艾妲拉姆,漫山遍野好像……好像可以连接到彼岸的瀛海日照。” 李默:“是啊,这些花经过艾妲和师傅的培育,变得越来越美了。” 李莫:“现在的我,也学会了不再那么逞强,不再那么自怨自艾,不会再失手弄炸龙脉了哈哈。” 菈米亚:“嘁,真是的,这些都是小孩子就该学会的东西。” 艾妲:“哈哈哈,李莫、菈米亚,你们想不想知道我在这些年学到了什么?” 艾妲:“我终于明白了红师傅的话,不要再去追逐别人的影子。我一直觉得师傅就是那束光,飞蛾逐光并没有错。我现在才懂,原来,为自己活着是这样美好的事。” 艾妲:“所以,我真的从师傅那里学到了一句话,你们想听吗?” 艾妲:“李……莫,菈……米……亚。” 艾妲:“在离开我的日子里,做自己,过自己的生活。”[/spoiler]
It's a wonderful game with an engaging story, memorable and believable characters, and a beautiful soundtrack. The gameplay is essentially that of a highly interactive visual novel, where you constantly make decisions about which destinations to visit, how to manage your resources, and how to upgrade your spaceship in order to move the story forward. At certain locations, you'll get the chance to explore them as you would do in a normal sidescroller videogame, but you need to carefully watch your surroundings to avoid missing valuable resources or interactive hotspots that are required to solve environmental puzzles. At times, the number of available destinations can feel overwhelming given your limited resources. However, every stop you make deepens your understanding of the world's lore. Occasionally, some of that lore may feel repetitive, but your curiosity is almost always rewarded with something meaningful. I didn't visit every available location, but I believe I experienced well over 90% of what the game has to offer. What stayed with me the most, however, wasn't the gameplay—it was the emotional journey. The relationship between the main characters develops naturally, allowing you to genuinely care about them and the choices they make. Long after the credits rolled, I found myself thinking about their story, the dreams they shared, and the themes of hope, loss, and perseverance that run throughout the game. Very few games leave me with that kind of bittersweet nostalgia. I also want to give credit to the developers for the post-game bonus content, where the director shares some behind-the-scenes insights into the game's development. It's a thoughtful addition that made me appreciate the experience even more. Once I post this review, I'll be buying a bundle with the other three games developed by SIGONO. I can't wait to experience the stories they have to tell.
二向无常,遇而无往,无往而遇
好玩 要玩
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