
Echo of Starsong is a visual novel style adventure game. Eda, a girl who can hear mysterious sound waves known as starsong, crosses paths with a young man in search of their source. Together, they venture out to the heart of space to unravel an ancient myth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.5Kreviews | 96% | — | $2.8M |
| $24.99 | 2.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个游戏如果去掉了游玩的部分,不知道能够上升多少个档次。后期剧情高潮连贯的时候非得让你玩那个小游戏!越到后面判定越莫名其妙,对不上脑电波,小游戏玩半天。当你情绪到位鼻头发酸的时候,你发现你解小游戏还得解几分钟,还一直提示你,不是这个声音。你积累的情绪此时全部化为了愤怒,就不能互动一下直接播放下段剧情吗?就非惦记你这破小游戏吗!我就想看剧情怎么就这么难呢?!
[b]“海哦,像海一样‘’[/b] 这是一个关于爱,名利,人性与梦想的故事。龙脉常歌完全就是一部把神秘,浪漫的东方文化和科幻幻想元素融合在一起的太空史诗歌剧。虽然前期剧情平铺直叙,内容也几乎没有游戏性可言,但当故事推进到终章的情感爆发那一刻,一切都值了。非常感人的一部游戏,也非常值得入手。希望我们都能在平凡的生活中找到属于自己的艾妲。
繼spiritfarer之後第二個讓我玩到哭的遊戲 神作,劇情很感人,也不像前作那樣會一直迷路找東西找到很躁,引導做的好很多 結局非常的感人,人設也很鮮明 艾妲拉姆的花語是....請原諒我QAQ
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese*, Japanese*, Simplified Chinese**languages with full audio support
| $24.99 |
| 44ratings |
| 94% |
| — |
| not modelled |
| $9.99−60% | 21ratings | 80% | — | not modelled |
| $24.99 | — | 76%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 168 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
浪漫的太空歌剧,优秀的角色塑造,明线暗线伏笔相结合,感人的故事
当之无愧opus系列最高的山
玩法体量合适,剧情足够动人,叙事足够紧凑,彩蛋足够丰富,这就够了
这蠢的要死的解密能不能加点引导?每次碰到开关一个个龙鸣全试一遍很好玩吗?李莫被刺客追杀那里要让那个箱子过载,当时手上总共就四个龙鸣,两个根本不能用,另外两个用了也白用,那些白色的线就一直在圆圈上蠕动,按方向键让它变长也没反应,想干啥?
不得不说,本作的Gameplay,几乎可以说是对剧情体验造成了明确的负面影响。无论是关卡设计,资源管理还是大部分的mini game,即便用很宽松的标准,也都让人感觉只是用来填充流程的。 糟糕的gameplay,加上前两章大量的术语和背景铺垫,以及一些相对跳脱的情节[spoiler](收服白牙那一段算得上是突兀了,context太少,以至于主角的动机和抉择都解释得不太清楚,虽然不算是完全不能理解的地步)[/spoiler],让前两章观感不佳。 不过整体来看,剧情的设计和呈现还是瑕不掩瑜的。虽然有牵强的部分,但情节的发展、人物的动机和行为逻辑基本能说通,辅以到位的演出和情绪调动,还是能把故事顺利地呈现出来。对于喜欢叙事游戏的玩家来说,属于是值得一玩的作品。
二向无常,遇而无往 二向无常,无往而遇 希望在某个可能性中,我们有更完美的结局 无论经过多遥远的时间,我们都将再次相遇 —————— 太哇塞了。 从地球计划玩到灵魂之桥再到龙脉常歌,感觉龙脉常歌制作组一下子飞升了一样,地球计划和灵魂之桥的空有大世界我真的很不喜欢,但龙脉常歌实在是把世界观立起来了,而且很成功,让人很有代入感。 从一开始就能猜到结局,游戏里所有道具都是以李莫的回忆录视角写的,最最开始就知道最后估计会和艾妲生死离别。值得看的是“他们为什么关系这么好了”和“他们为什么走向了生死离别”这两个点,游戏的演绎实在是很不错,男女主最开始各看不惯最后可以说是日久生情这点让人心里暖暖的。最终回归于“找到自己”这个主题也算是opus系列的核心。 一轮游戏玩完全收集是216/240,自认为已经很舔图了但果然还有些犄角旮旯的地方没摸到。我觉得这个游戏时常正正好,从我截图的第一张记录时间是7/13,到现在可以说是整整玩了两周,体验了个很了不起的故事啊实在是…… 能感觉到制作组在制作时有青涩感,画面比前两座好了不少,2d画面但3d建模,cg也画得更好看了。语音用的日配,男主和女主配音我都很熟悉,尤其是男主的cv都算是我日乙必吃榜的一位了,演绎得很好,但果然中文和日文还是有些差距,看着中文字有些语音读出来都不一样有点遗憾。 「我会保护你」 「什么啦,我保护你吧」 「二向无常,我很庆幸能遇到你。」 「二向无常…能遇到你,我觉得很幸运」 「若来世再遇,就找到一个无人的行星生活,我会将花种满山谷,为你而歌,老死方休。」 而我只记得艾妲的侧脸。 「我回来了,艾妲」 「看到了吗?」 「这里与你的故乡」 一年四季,总是开满花 花卉种子:魂芳白 学名:艾妲拉姆 话语:请原谅我
作为一个鉴赏作品不多的人,但仍能感觉到诸多不足的地方。首先游戏部分,这个游戏真的有游戏性吗?我想是一点都没有的,不如做成gal的感觉我说,中间探索装备红楼部分压根没啥用,中间一堆太空设定也是没啥用,亏我抱着比较高的预期来看每个地区的特色和设定,结果到后面就抛掉了前面的地域设定,这些设定一点都没用到,从头到尾有用的就是感情线,什么太空歌剧,太空的设定用的真不多,顶多套了个太空科幻的壳子用了用而已,真正“太空”的元素,比如不同星球的生态,各种差异化的设计都可以做出很多内容来,结果全在描写感情线来了,还描写的一般...而就是这般无聊的游戏过程和有许多槽点的剧情有17个小时多点(全配音听完) 说实话要不是一直听说这个游戏剧情还算不错我是真玩不下去,本来期待可以带给我星际拓荒似的哪怕一丝感受,但从主要表现出来的地方来看制作组的操作还是太狭隘了,在一个太空的背景下非得整男女的情情爱爱,无能的男主和没一点成长的女主,用了一辈子自欺欺人。 但如果真要说是否有所感动,说实话最后看到跨越时空的对话和看到花海的一幕配上龙脉神一般的音乐,我无疑是感动的,但也只有这几下,中间那些沟槽的感情依旧在那,最开始我也是因为其音乐才了解到这一游戏的,但这般龙鸣也没有做太多的解释和利用,只是找到龙鸣和充当男主的深刻记忆,本可以更加史诗和感动,但表现实在不行,唉 总体而已算是国产游戏里面算比较好的剧情佳作,游戏性无,设定不要深究,剧情不要细看,这样你会有更好的体验
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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