
In OPERATOR, you will play as an elite Tier 1 operator undergoing dangerous clandestine operations all over the globe. With a strategic, measured, and unforgiving style of gameplay. You are the tactical advantage, Good luck.
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About

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In OPERATOR, you will play as an elite Tier 1 operator undergoing dangerous clandestine operations all across the globe. With a strategic, measured, and unforgiving style of gameplay. OPERATOR aims to be the ultimate tactical shooter with total realism in mind. Featuring realistic weapon handling, ballistics, injury, gore, and active ragdolls.
In OPERATOR, what you see is what you get... literally. We’ve redefined first-person gameplay by ensuring the first-person perspective is seamlessly connected to your character in the world. Unlike traditional FPS games, where floating viewmodels represent your hands and weapons, OPERATOR renders your character’s full body in the first-person view. Every movement, every action, and every detail you see is exactly as it would appear to any other player in the environment. Leaning around a corner or aiming your weapon feels natural because it’s not an isolated animation—it’s procedural, simulating your character moving in the world. Physically Interacting with doors, your weapons occupying realistic space, you need to take every small detail into consideration when operating downrange.
OPERATOR also has a fully in-depth and unique adjustable crouch, lean and stance system. Using your mouse to finely control the exact angle you need. No more over lean or over crouching, the perfect angle is in your grasp. In addition to this we have implemented a high and low ready system for your firearms to rest your arm stamina and to avoid flagging fellow operators in the field. With in depth weapon collision systems, variable movement speed, manual operation of firearms, shoulder tapping, physical door interactions and plently more fine details OPERATOR has many unique and innovative mechanics not seen in any other tactical shooter.
When operating downrange, you’re just one cog in a machine. Work with your fellow operators to achieve mission success all over the globe. Your success hinges on seamless coordination and communication, from urban close-quarters combat to wide-open terrain in hostile environments, teamwork is the key to survival and victory.
Your weapon isn’t just a tool—it’s a reflection of the way you operate.
Use a wide range of weapon attachments to personalize your firearm and tune it to whatever your mission might require. Strip the gun down to the receiver and build it from the ground up. No limitations. You define what's tactical.
The battlefield is in your hands. Use the environment to your advantage, along with a diverse range of special purpose tools and assets, such as tactical grenades, battering rams, hammers, and an ISR feed with thermal imagery continuously informing you on the atmospherics inside your Area of Operations.
The laptop located in the armory is where you plan out and execute your missions, offering full control over your missions and tactical planning. From here, you can select active operations or dive into simulation mode to refine your skills.
Choose from a variety of high-stakes, real-world missions around the globe. Use pre-gathered intelligence to influence your planning, and get a full picture of the area of operation. Decide on your ingress specifics, including the time of day and infiltration point, ensuring you have the perfect setup for your team’s strategy.
After completing every operation you can choose to replay them using the simulation mode in the tactical operations hub. This mode also allows you to change the parameters of the mission including enemy count, enemy difficulty and more.
Also under the simulations category are the PVP “Force on Force” game modes, where you can fight your friends in multiple different settings. Being both casual and competitive it can deliver a whole other perspective of being an operator.
Dive into the PvP modes, where every match is fast, intense, and tactical. Team Deathmatch rewards cooperation and strategy, while Free-for-All puts your individual skills to the test. With fluid mechanics and dynamic maps, OPERATOR offers both casual fun and competitive thrills, ensuring every match is a high-stakes challenge.
Refine your skills at the shooting range including a fully randomised shoot house. Randomising the layout and targets active including non targets. With a built in timer and history of previous runs you can see yourself improve in real time.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 1696 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
flagrant racism in the voicelines (references to stereotypes of middle eastern natives), toxic ass community (absolutely flooded with queerphobia and racism) who knew milsim larpers who use cag at every opportunity could be bad people EDIT: forgot that the mission briefings are the most awful, stereotypical written objectives: "capture ISIS's chief bomb-maker" because that's how extremist groups work "this guy controls the entire flow of information" because local guerrilla forces always have the 'intel guy' the writers assume that the only way extremist cells can possibly stand against the US is by being hyper-coordinated and professional. it entirely misses the fact that the US has made so many enemies with its foreign policy that their enemies are just that numbered, and falls into pitfalls and assumptions of grandeur in an attempt to make direct action justified.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's not often, or ever, that I really write reviews for games, but Operator is a very unique experience. I've been playing for a while, and I'm fairly knowledgeable about it to the point that, apparently, I've upset some people and had them write reviews where they didn't like some of my criticisms. Crossley1's review is about me (didn't even see it until I was coming to make mine), as evidenced by a conversation in a YouTube comment section, where he continuously misrepresented what happens in the game, lied frequently about the UI and how he actually felt about the gun customization, and made points that weren't at all accurate. He also made the argument that the boat map should be entirely removed because it just wasn't really what he liked, so it's convenient that he tweaks that in his review, since I guess he understood that it doesn't really read well. Nonetheless, let's move on and get to the actual parts of the game, since I think I have a little bit more experience with it to be talking about its positives and negatives than good ol' Crossley. To start, the actual gunplay itself is, hands down, the best I've ever experienced in a tactical shooter. Yes, the things that are possible in both Ready or Not and Ground Branch are amazing, but there is just nothing like the level of intuitive gun feel that this game provides. It's primarily thanks to the fact that you can really accurately turn the gun around corners, thanks to it not being truly anchored to your camera. This is because it has a very similar system to Ground Branch, which means that your entire body and gun model, as well as everything you're seeing yourself do, are actively how you're doing it in the game world. In other tactical shooters where you aren't actually seeing an accurate representation of your character, you are, in fact, seeing that in Ground Branch and Operator. Your arms and hands brush against things exactly as they would in third person or from another person's perspective, and even more so in Operator. Thanks to that, it has what I consider completely unparalleled realism when it comes to actually controlling your gun. CQB, whether running slow or fast, feels amazing, and the maps themselves are built phenomenally around it. Sure, you could argue that there's not that much decoration, but the game is specifically in early access for a reason. They don't really want to focus on decoration right now when they're more focused on map layout. Let me tell you, the map layout is something else. In a lot of other tactical shooters where enemies either have way too many advantages against you or the map feels way too advantageous to the team, Operator has a very unique system. Enemies, thanks to their ability to actually flank and also their fairly realistic reactions and response times, allow for a surprisingly tight and harrowing experience if you're not used to tactical shooters. There have been a lot of times when even I have gotten completely domed in the back by an enemy who just flanked me better than I flanked them. And you can notice that in almost every level. Granted, some levels have geometry issues where enemies see you or detect you through things they shouldn't. I've definitely noticed that at some difficulties, enemies are a bit ridiculous in their reaction time, but all in all, the game is amazing. It feels amazing, plays amazing, looks amazing, and all in all is just an amazing product, but there are the downsides. To begin with, the community isn't the best. The server names are about what you expect with tactical shooters, and they're just attempts by people trying to be as offensive as they can be. It's not exactly effective, as much as it is repetitive and eye-roll-inducing, but that's about it. It's definitely not a safe space for marginalized communities or groups, as far as I can tell, so if you can avoid playing with people you don't trust to be safe, that unfortunately might be the best option. And there will be the occasional person who judges you based on what kit you're wearing, but usually those guys aren't even wearing the most entirely accurate thing themselves. Even if they were, it doesn't matter. People can wear what they want. If they didn't want people wearing skull balaclavas and skull gloves, they wouldn't have added them. But all in all, if I had to compare this game to Ground Branch and its new 1.0 update, I would definitively give the win to this game. Ground Branch's new update has also caused enemies to be able to detect you just when you point your gun at them, so it definitely has things that it still needs to fix. Again, the gunplay in this game is, just by opinion, a lot better. Sure, Ground Branch does allow you to also work in a system where your body and firearm work on your screen how they do for everyone else's, but that's just less enjoyable when you can't really turn your gun the same way. Now, the one thing Ground Branch has on this game is absolutely its mods. This game has almost no mod capability as of right now, but it is seemingly planned, from what I remember, so at the very least it's something to look forward to. And honestly, in my opinion, it doesn't really need them. Sure, it would be nice to have extra guns or extra pieces of customization, but the base game itself has a lot of options. It actually has a decent amount of things that are only added to Ground Branch through modding. If there's really one thing I had to criticize the most, it would probably be the PvP. The maps are fine, but most of the time they just allow for a lot of wall-banging and just spamming full auto or using shotguns, which obviously are almost an insta-kill at pretty much any range. That is to be expected with a tac shooter, but you would expect them to also maybe try to build maps that don't so heavily favor these playstyles. I'm sure they'll do it in time, but if I were you, I would probably try to avoid PvP unless you are really, really itching for it, but I can't imagine why. All in all, out of 10, even in an early access phase, when comparing it to other games that are full products, this game is really solidly sitting at a high 7 to a mid 8. It definitely has things that it should work on, but if you want something that you can get now in early access and have hope for in its development future, this is 100% the game. Truthfully, it's probably the most realistic CQB experience you'll get, short of ARMA 3 with the ACE3 mod, but that's more because of the ballistics and medical detail. But Operator's gunplay, graphics, enemy AI, and most everything else is better. It's worth every penny, and I can't recommend it enough.
Very sluggish and is nothing but a Goobers Group, Kinetic Concepts, Orion Training Group, or silly Project Gecko type of vibe. Emphasizing the nonsense "slow is smooth, smooth is fast." and nonsense limited penetration tactics. Very reminiscent of Ready or Not with gameplay mechanics and speed. Has potential but at the current moment, the game is unfortunately not to what I would love to have in aspect of tactical shooter. Although the Ground Branch is unpolished, it's more fluid, smooth, and gunfighter-esque as opposed to Operator which does not have that fun but authentic feel to it. Most servers are nothing but full of CQB theorists to the point the game isn't fun to play online anymore. All the best to the dev behind the game, but at the moment, I strongly would not recommend spending your money until the game is repolished than its current state
Loaded into the game, made a kit for myself, I have seen the huge number of attachments available for guns, which is great, and many very different presets for ARs in this game (all of them), then I swapped to AK to test and noticed that there are absolutely none of presets and only 2 types of bullets are available. It looks very bad compared to those 4 M4s I tested, and there is obvious personal preference. The next problem is: FPS, when I loaded into the mission were so bad that I couldn’t get more than 100fps in FPS game. AI — automatic heat seeking turret which shoots through foliage on very long distances, but struggles to land a single bullet, constantly hitting ground near me. And the cherry on top is that, despite very rare presence of Russians outside of post-soviet countries, the mission had barely started—just three seconds in—and there were already "bad Russians" spouting the most clichéd lines with completely unnatural accents. Russophobia. The developers show total disrespect for anything related to Russia; it looks like personal animosity toward people of a certain nationality is at play. I don't feel like supporting someone of violent political views.
Solid game for about a week, at the moment. Needs another year of work before this could possibly hold players attention. There simply isnt enough to play. Has amazing bones(foundation), has bugs riddled throughout, and a complete lack of proper reward for completing any mission. PvP is local but could've been awesome with matchmaking. Wave survival is a major waste of time, lack of fortification/preparation, and the AI throughout the game is too "dumb". Worth trying for the experience. While at the same time, it's more worth waiting for a better game.
shoot indian guys
this game made me feel like i was in delta force it was so fun give this game a couple years and its gonna be the upragded bodycam
No AI teammates makes this untenable. It's boring and lonely playing solo always. It has overly complex mechanisms for no real reason. Movement and view feels and looks very awkward. I would wait until they at least add AI teammates. Right now it feels, sounds, and plays almost exactly like ARMA. I was hoping after hundreds of hours of Ready or Not this would scratch the new itch but it doesn't I'm afraid.
Do NOT buy Ground Branch buy this game
-I get into the game -I grab weapons and mod them for half an hour -I die in my first encounter because I didn't chamber a round 10/10 satisfying when I actually manage to kill someone
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