
An Oni Gauntlet-wielding samurai makes a stand in Kyoto against the encroaching Genma menace. Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 21.2Kreviews | 90% | #33 | $60.3M |
| $69.99 | 6.5Kratings | 93% | #13 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2237 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
내가 남정네들 아헤가오를 보려고 산 게 아닌데...
没必要为了拉长游戏时长采用捅马桶的模式,玩育碧类型已经恶心了,核心战斗还不错,关卡如果没有精力设计精英怪,那就不要反复把一个怪物拉出来充场面,怒伐天已经打吐了
boss战顶中顶,可以说就是历史第一。 但是通马桶负反馈还是太强了,看到二周目还要通马桶只能给差评了。 如果给我一个纯爽版二周目就改成好评
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.3M | 68.6K | 82% | $49.99 | |
| $59.9M | 88.4K | 85% | $39.99 | |
| $59.6M | 79.2K | 92% | $19.99 | |
| $61.2M | 68.8K | 85% | $34.99 | |
| $59.4M | 198.7K | 98% | $14.99 | |
| $58.8M | 123.8K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.8K | 108 | 79% | $11.54 | |
| $3.9K | 19 | 84% | $8.60 | |
| $417 | 2 | 100% | $9.99 | |
| $1.2K | 23 | 100% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Latest in each market: best JP #6, worst FR #84 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $69.99 |
| 362ratings |
| 92% |
| Top 100 |
| not modelled |
| $69.99 | — | — | #53 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10 amazing I waited 20 years I love it!!
[総論] ・戦闘にしかお金をかけておらず、価格に見合っていない。 [良い点] ・戦闘が面白い 1つ1つ丁寧に攻撃(ボタンを押)し、敵の攻撃に合わせてジャストガード、ジャスト回避、ジャスト攻撃を選択する。攻撃モーションも含めて大変楽しい仕上がり。 [悪い点] ・探索、サブクエが面白くない サブクエは、ストーリー性が低く(紫式部クエは多少あるが)、移動して雑魚の群れを倒す、のみで、その雑魚戦は全く面白くない。 殆どを拠点周辺の町で過ごすことになるため、風景も全く代り映えせず、しかも2回訪れないと敵図鑑を回収できない謎仕様で探索要素を水増し。 ・クラッシュする カプコンが使い続けているREエンジンに、敵数も少なく、フィールドもほぼ同じ場所、なのにクラッシュが頻発をする。
If you live by the way of the sword, fighting is everything.
I'd put out for Capcom.
fun game
Я эту ♥♥♥♥♥ купил за 70 баксов. Я лучше такую сумму отдам на новую, пахнущую говном call of duty, чем куплю еще раз что-то подобное. Вместо того, что просто вести меня по сюжету, мне пихают обязательные сайд-квесты в стиле принеси-подай, или сходи и убей, которые ♥♥♥♥♥♥ скучные, + вместо мейн сюжета меня заставляют помогать какой-то тянке отвоевать ее театр, ♥♥♥♥♥. Вы чо ♥♥♥♥♥, там апокалипсис, надо мир спасать, но нет, надо помочь спасти театр. Я в ♥♥♥♥, такого затянутого сюжета я не видел давно. Я хочу понять, что там дальше по сюжету, но сначала мне нужно закрыть два портала, а потом пиздилка с мини боссом, которого я ♥♥♥♥ в рот уже раза 3-4 до этого, и так каждый раз, я эти порталы скоро ирл видеть буду, ♥♥♥♥♥. Боже, я никогда в жизни больше не возьму ни одной игры в таком стиле от кэпком, пусть ебешат дальше резики и сидят ровно. Это не игра, а кусок дерьма
Onimusha: Way of the Sword — A verdadeira evolução do caminho do samurai Como fã de longa data da franquia, admito que a expectativa para este retorno era alta — e o jogo entrega exatamente o que a série precisava para se reinventar sem perder a sua identidade. Pontos Fortes: Combate Técnico e Preciso: As mecânicas de parry e esquiva são extremamente gratificantes. O jogo exige leitura de movimentos e precisão, transformando cada confronto em uma dança de espadas letal. As primeiras horas cobram uma curva de aprendizado justa, mas a progressão se torna absurdamente recompensadora. Protagonista Marcante: O novo protagonista carrega o peso e o carisma necessários para honrar o legado da franquia. A comparação com Samanosuke é inevitável, mas ele se estabelece com personalidade própria e presença marcante. Respeito às Raízes com Ação Moderna: Para quem acompanhou a era de ouro do PS2, ver a essência de Onimusha adaptada para os padrões modernos de ação é incrível. Na minha opinião, consegue até mesmo superar a experiência e o ritmo de Onimusha 3. Otimização Exemplar no PC: Veio excelente. O jogo roda com alta estabilidade de quadros, bom tempo de resposta nos comandos (essencial para um jogo focado em parry) e sem travamentos chatos, mesmo em cenas mais movimentadas. Veredito: Um reboot de respeito que não apenas honra o passado da franquia, mas estabelece um novo padrão para jogos de ação no Japão Feudal. Recomendado de olhos fechados tanto para veteranos da Capcom quanto para quem busca um combate de espada afiado, desafiador e bem otimizado. Nota: 9.5 / 10
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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