
A multiplayer survival game of parenting and civilization building. Get born to another player as your mother. Live an entire life in one hour. Have babies of your own in the form of other players. Leave a legacy for the next generation as you help to rebuild civilization from scratch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Hey folks, Jason Rohrer here. After 8+ years of existence, the Discord server had devolved into a very unfriendly, negative, and drama-filled place. It had gotten to the point where I didn't even like stepping foot in there myself, and every time I did, I regretted it. I considered just closing it down entirely.
I recently took some very big steps toward cleaning it up, appointing a new outside moderator (a personal friend from real life who has a very level head), and banning anyone who was continuing to be unfriendly and negative (including some of the old moderators, some of whom who had become ringleaders of negativity and personal attacks).
Of course, the people who got banned are upset, and (surprise!) they are review bombing the game.
But it's pretty amazing: in just one day, the Discord server is already much more calm and friendly and positive. I'm sure game sales will be temporarily affected by this review bomb.... but... well... something had to be done.
Thank you for taking a look at One Hour One Life anyway, which is a deeply personal game that I sunk my heart and soul into.
Jason Rohrer
July 9, 2026
Dover, NH
--
A multiplayer survival game of parenting and civilization building. Get born to another player as your mother. Live an entire life in one hour. Have babies of your own in the form of other players. Leave a legacy for the next generation as you help to rebuild civilization from scratch.
Hey folks, I'm Jason Rohrer, and I spent more than 6 years making One Hour One Life. I did everything myself---I drew all the graphics on paper with pens and markers, I coded the entire engine from scratch, I composed and performed all of the music*, and I even made all of the sound effects. It's a very personal game, and it's really unlike anything else that's out there. It's also a huge game---over 4,400 fully interactive, craftable objects and over 2,400 hand-drawn sprites. The game was initially released on my own website in February of 2018 and then later that year on Steam. Over next few years, I released 154 weekly updates as I aimed for my goal of making the largest, most comprehensive crafting game in history.
Okay, so what about the game itself?
First of all, you only live for an hour, where each minute marks a passing year. You join the game server as a newborn baby, and some other randomly-chosen player is your mother. You depend on her for your survival. And why will she be willing to waste her valuable time and resources to keep you alive? Because she's going to die in an hour just like everyone else, and if she wants what she accomplishes in her lifetime to have any meaning, then the next generation (aka, you) is her only hope. And if you survive into adulthood, you may get the chance to have babies of your own---other players, just joining the server---and those babies will be the next generation that gives meaning to your own life accomplishments.
Across this ever-growing family tree of generations, players are collectively conducting an enormous project: they are rebuilding civilization from scratch. The online game world starts out as a near-infinite expanse of wilderness (four billion meters wide from east to west, and four billion meters wide from north to south, with a total surface area of over 18,000,000,000,000,000,000 square meters, or 36,000 times bigger than Earth). The very first player to join the server is Eve, and she starts out in the wilderness as the root of the family tree. Eve and her immediate offspring lay the foundation for the future civilization, perhaps making a few primitive tools, cooking basic foods, and starting a small farm as they scrape out a meager existence before dying. Future generations will build on this primitive foundation, eventually mastering more and more advanced technology, including domesticated animals, metal working, permanent buildings, engines, transportation networks, photography, electronics, and even interplanetary travel.
But as real-life history has shown, civilization is fragile. A generation that is born into the lap of luxury---on the backs of their ancestors' hard-won accomplishments---can just as easily squander their inheritance as build upon it. Key resources run out over time, so careful management, planning, and organization are necessary to prevent an inevitable collapse. Thus, the game graduates from the individual challenge of primitive survival in the early stages to a group organizational and leadership challenge in the later stages. How do rules and procedures for group survival propagate across multiple generations? What did our great grandparents have in mind for this village?
The main mode in the game involves being born as a helpless baby to another player as your mother, but you can also play with your friends as twins, triplets, or quadruplets. One baby is hard enough to take care of---any mother that can successfully take care of quadruplets deserves the eternal gratitude of you and your friends.
All of this is happening on my own centrally-managed, persistent servers, and your purchase includes a lifetime account on these official servers. After you buy the game, you can instantly connect to this world with no configuration or server set-up. It all just works. You also get access to the full source code, including the server code. Technically-minded folks can run their own private servers, or even use the powerful content editor to make their own mods.
And once you master interplanetary travel in the game, you will gain access to Another Hour Another Planet, which features an alien world where all game elements and artwork are made entirely by the community.
I hope you'll join us as this sprawling civilization-building experiment continues to unfold. Many tens of thousands of players have already collectively lived over 3.7 million hours in this endlessly-changing world so far. Over the life of the game, he average playtime for each player has been 22 hours, with over 1100 players logging over 500 hours each.
No two lives are ever the same, and a new story always awaits on the other side of the [GET REBORN] button.
Jason Rohrer
October 2025
Dover. New Hampshire
*If you ever get to witness interplanetary travel, you will be treated to some special bonus music by my lifelong friend Tom Bailey ( @delcroy on Instagram )
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 175 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Developer sucks! supports Nazism!
I really don't recommend buying this game, and honestly, the game itself isn't even the biggest reason why. The developer has repeatedly shown that he has basically zero respect for people's privacy, and then there's the constant drama. He'll say something disgusting, people will call him out on it, and instead of actually addressing what he said, he'll just ban them because he's upset. It's gotten to the point where interacting with the community feels like you're constantly waiting for the next argument to blow up. Just to give you an idea of the sort of stuff that has been said, here's a quote from the developer regarding Nazis in his Discord: "Also, it has been like 85 years, so it's not exactly too soon, and Nazis and Hitler are pretty damn funny.... that silly little mustache, and so ♥♥♥♥♥♥♥ serious and strict an German, etc. I sometimes wonder what would happen if you all saw the original 1967 film The Producers, which is widely considered to be one of the funniest films ever made..... I feel like a bunch of you would just die from outrage. So... Nazi's with big erections? I mean... I don't want it greeting people on the homepage, but everyone I showed it to laughed their asses off." As for the actual game, don't expect much there either. Development has basically come to a standstill when it comes to meaningful new content. If you're hoping for regular updates or the game getting significantly expanded, I wouldn't hold my breath. I used to actually like this game, which is probably the most frustrating part. There's a genuinely interesting game buried underneath all of this, but between the developer's behaviour, the treatment of the community, the privacy issues, and the lack of content updates, I just can't recommend supporting it anymore.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 175 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I loved this game. The recorded hours I have on Steam are a fraction of how long I have actually spent in this game. One Hour One Life is exactly the game style that attracts my attention and for years the enjoyment I got from it easily outweighed the rampant griefing, overwhelming lack of moderation, and disinterest in development from the game dev. Some of my closest friends whom I speak to everyday I made through this game and we made some great memories playing. And then this game started to wear on me. I am honestly saddened that it has been years (since March 5th, 2023) since I opened up this game, but it has been necessary, despite the fact that I genuinely do miss playing. When more in-game lives than not were built around trying to prevent griefing rather than the truly enjoyable aspects of gameplay, I knew it was time to start giving it up. I watched people get called slurs, I watched people start race wars, I watched entire in-game lifetimes of work be destroyed just for one person's sick sense of fun. The worst part though wasn't even the misery that playing the game became, it was that the dev (and the only person with authority over the game/servers) absolutely forbade any kind of moderation or reprimands against the griefers. So the worst people in the game ran rampant and the good people started to leave. That's when I got out. However, I couldn't convince my friends to be done yet and I watched through them as the toxicity proliferated. Each in-game life came with a long rant about the misery they had suffered. Some of them were self-sacrificing enough to even be discord mods for Jason (the game dev) and this game's toxic community. I often heard tales of people praising the most atrocious things you can imagine and Jason absolutely forbidding any repercussions for this behavior or this speech. For genuine years community members doxxed each other, glorified the most heinous actions one can commit, made deepfake p0rn of women in the community, and whined and complained to Jason every time they were asked to stop. Not only has Jason forbidden consequences for threats to harm and SA others made by community members, but he was known to unmod people who did dish out consequences. Over and over again these boundaries were tested and then reaffirmed. No one was safe in Jason's community except the worst of them, who were given free reign. It got to a point where those who questioned Jason or his actions and opinions could face a ban from the discord server. And then Jason started joining in. He doxxed entire lists of players and all of their personal information, he created deepfake AI conversations between community members in a concentrated effort to make fun of them, and then, it somehow managed to get worse. When it got to the point that community members for some reason started to glorify the n@zis and their well-known leader, the mods did the right thing and they stepped in to put a stop to it. Until Jason got word that moderation had taken place, of course. Then he showed up in the discord server and @/everyone in order to say that jokes about the n@zis and h*tler are actually funny and people are too sensitive nowadays... then he banned everyone who tried to argue that point. I will let that speak for itself. It has been clear to me for several years now that Jason Rohrer is not a good man and that he is happy to let the way he operates seep into his games and their communities. If you value your sanity, your personhood being respected, and putting your money into ethical products and creators, save your time and money and try 2 Hours One Life for free.
Pretty disappointing to see the way Jason chooses to behave. People who point out problems receive more punishment than the people causing the problems. It's how Jason has operated for years but for many this was the proverbial straw that broke the camels back.
DO NOT BUY THIS GAME UNLESS YOU'RE A TROLL/GRIEFER. I've been playing this game for about 5-6 years now using an external modded client, but let me tell you: you're not this game's intended target audience unless you're a troll or a griefer. This game's premisse is really wholesome, and after years playing it I met many, MANY amazing, wonderful people, many of which later became my friends! I'd say that about 90% of players are really sweet, and made playing the game really worthwhile. However! The problem is that ever since the game's conception, the creator Jason Rohrer has done next to NOTHING about the griefer players, and as time went on they got better and better at griefing. People begged the creator to do something about them, but he's very anti-modderation so he gave the players some very innefective modderation tools which the trolls/griefers were quick to find workarounds. These people like to harrass others both in-game and through discord, and face 0 repercussion for it. As time went on, this approach to things + his ragebait-y attitude whenever people complained about the griefers and the lack of moderation, allienated a lot of the good people in the community. They left but the trolls/griefers stayed, making the community more and more toxic over time. To see what I mean, here's an incident that happened in May of this year: - If you're the Eve (first player in the family tree), you can choose your own last name, which makes it so that all your descendants have that last name as well - The list of names you can use is taken from a census - R♥♥♥ is one of those names - Trolls start founding families with r♥♥♥ as the last name, as well as going to other families and naming unnamed babies (if you get named by someone from outside your family, you get the same last name of that person) - Trolls go around doing r♥♥♥ roleplay - People go on the discord asking the creator to remove that last name from the list of names you can use, because people were doing r♥♥♥ with it - Creator of game not only refuses to do so, but goes on an argument of whether the majority of the playerbase is women or not, and to prove his point he posts the list of the names of the 350 people who bought the game off-steam - Doesn't remove the last name or ban the people who were doing the r♥♥♥ roleplay After witnessing many other incidents like these, I can only assume that the griefers and the trolls are who this game was actually made for. So, unless you're either of these things, I do not reccomend buying One Hour One Life.
Not Recommended I find the explanation for the current review bombing rather disappointing and, in my opinion, oversimplifies the situation. It's easy to dismiss negative reviews as simply coming from disgruntled people who were banned from the Discord, but that doesn't address the wider concerns people have raised about the game and its developer. Not every negative opinion comes from someone who was banned, and criticism shouldn't automatically be dismissed as drama or negativity. I've also become increasingly uncomfortable with the developer's conduct and some of the things that have been said publicly over the years. One example is the comments regarding Hitler and the Nazis, which I personally found extremely distasteful. There is a difference between dark humour and making comments that many people will understandably find offensive, particularly when you're the developer and public face of a game with an established community. There are also legitimate concerns surrounding privacy, bans, community management and the lack of meaningful new content. These are issues that deserve to be discussed rather than simply attributed to a review bomb by disgruntled former Discord members. I genuinely like the concept of One Hour One Life, which is why this is disappointing. I would much rather see the game and its community thrive, but I no longer feel comfortable supporting the developer. Whatever the reason behind the current review bombing, dismissing criticism as simply coming from banned players doesn't address the reasons many people have lost confidence in the game and its developer. Not recommended.
I have been putting off writing a negative review for a game, with such a unique concept and that brought me joy for years, for a long time. I put so many hours in this game and got to know many amazing people in this community, some of whom I have met IRL by now and consider my friends. Unfortunately I can still not recommend that game to any new player, on the contrary I‘d advise anyone to stay away from it. The whole goal of this game is to build up your little civilization together with others and turn nothing into a flourishing town over days or weeks. As in many other games there is unfortunately a small group of people who is trying to sabotage that and grief families by killing them off or destroy the town. For some a major annoyance, for others part of the game. The problem tho: these individuals started making N@zi monuments, started doing concentration camp roleplay, harass players inside and outside of game, even sexually by making suggestive deepfakes of female players. Screenshots of discord messages are getting faked, people are getting doxxed, etc. And what does the game dev do? Calls one of their moms and then defends said guy, even unbans all of the griefers from the official discord server and removes the mods without warning, who have been making sure for years that the discord is free of accounts spamming slurs etc. Furthermore, the dev then banned dozens of people who criticized him, bc freedom of speech is important except if it’s against himself. He even threatened some players to sue them. Which is funny bc he released a list of names of people who bought the game a bit ago and while most of them were first names only, three of them were released with full name and I feel like thats a major data breach but whatever. He also defended all the N@zi stuff that‘s going on in the game by saying „N@zi jokes are actually funny“. It’s gotten to a point where one just can’t see past it anymore, as much as you want to separate the art from artist (esp bc its that closely connected and has consequences for the game itself). And trust me, we have tried to talk sense into him, tried to find solutions, tried to be constructive and nice, but to no avail. It‘s sad bc the concept of the game is really cool and it brought me joy for quite some time… but alas
Unfortunately the developer of this game seems to be crashing out. Griefers posted a photo of him with Jeffrey Epstein and a photo of his own home, as well as n@zi ♥♥♥♥, and then he apologized for the griefers. After he got banned from discord temporarily (for being n@zi friendly), he started attacking his main player base and kicked out some of the oldest most supportive players because they were so frustrated with how it was going down. I wish he would just focus on the griefers and see how thrilled they are at the chaos they are costing and how he's just become a tool of theirs at this point. He has done some more recent moderation but it's not enough yet to keep the annoying gross players out of the game. And attacking good players will not help things.
Game developer, Jason R is genuinely a terrible person. It's pretty unbelievable to say all the things he has done but he genuinely allows people to post N*Zi jokes in his discord and bans people who complain about him allowing that. He allows griefers to participate in the game but bans anyone who criticizes the griefers. Jason can write some BS about review bombs of people being negative, the reason people are negative are because he's banning people for criticizing literal N*zis
Love the game, but can confirm that the discord is a cesspool and full of abuses that seemingly are fine. I watched people hurling abuse over an extended periods of time and nothing is done, but stated once that someone was miserable and was banned. I do not suggest getting into this game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.1M | 3.1K | 88% | $19.99 | |
| $48.9K | 71 | 94% | $17.99 | |
| — | 0 | — | — | |
| $18.8M | 35K | 97% | $13.99 | |
| $4.1M | 4.1K | 92% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 11.1K | 96% | $9.99 | |
| $2.2M | 4.2K | 97% | $19.99 | |
| $2.2M | 3.1K | 91% | $19.99 | |
| $2.2M | 5.9K | 78% | $14.99 | |
| $2.2M | 8.2K | 84% | $14.99 | |
| $2.2M | 2.8K | 87% | $29.99 |