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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 24 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game seems really really cool, and it upsets me that i cannot give it a good rating, the game is just incredibly blurry and the 30 fps doesn't help it, maybe on old hardware and tv's and things it looks fine and decent? but by today's standard it's just a pain to play
I wanna punt Issun like a football 9/10
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 3.5K | 85% | $29.99 | |
| $3.2M | 9.1K | 95% | $24.99 | |
| $3.2M | 4.4K | 72% | $19.99 | |
| $3.2M | 111.2K | 25% | $1.99 | |
| $3.2M | 6.7K | 82% | $19.99 | |
| $3.2M | 4K | 72% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.5M | 12.5K | 87% | $49.99 | |
| $5.9M | 23.6K | 88% | $11.99 | |
| $3M | 10.3K | 89% | $14.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $58.8K | 920 | 91% | $2.99 | |
| — | 0 | — | — |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A truly amazing game! I didn’t know about its existence before
Good game. Performance not an issue, graphics and audio work fine, I used a controller to play through the whole game without any problems. I counted no more than 3 typos throughout the entire game. Game doesn't require grinding exp/money but it's super helpful to do so at times, just so that you have enough resources and stronger weapons. I wish there were some QoL enhancements to make this game more playable but it's good as it currently is.
I'm only sad it took me 'til adulthood to enjoy this great game. While certainly not perfect, Capcom did a phenomenal job at presenting a grand, humorous, and genuinely unique video game that--at the time?--was so completely, visually-unique that almost nothing else seemed to compare. OKAMI is an mythological tale of epic scale, sprinkled with sci-fi, horror, tragedy, and even comedy to keep a player engaged until the cinematic conclusion. I must admit that multiple times throughout my playthrough, I found myself asking aloud, "It's STILL not over?!" That's not to say I was upset, though I did find myself growing a touch bored by the mid-point of the penultimate arc (mostly because I couldn't honestly gauge how much I had left). To those reviewers who've said that OKAMI is great for patient gamers? I would agree. Combat is a decent portion of the experience; there are repeating grunt-enemy types (even boss types) throughout the story, though (luckily) there is also enough variation in gimmicks, elements, vulnerabilities, and difficulty-curve to have kept me engaged. Pleasantly: there were also puzzles, secret bosses, hidden troves, and all kinds of side-quests/goodies to collect. Even if you're just a fan of the art (like I was, years before when I first saw it on the PlayStation)? Give it a try, and try to stick with it. You might just end up finding a long-lost-love in this game, just like I did.
The most amazing game especially for dog owners and lovers I had my bundle of sunshine and this game helped me trough most difficult of transitions to always remember her when i see the Sun
What the dog doin
peak
GOOD DOG/GOD
doggo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.