
Of Ash and Steel is an immersive third-person open-world RPG created by a passionate team that values the essence of classic old-school RPGs and modern design. Explore the lands of a once-prosperous island, hone your combat skills, and survive in the unforgiving realm of the Kingdom of the Seven.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 15 → 4/day in the week after.
About

45+ hours of main story, packed with dialogue, well-developed characters, books, and side quests.
Two major factions to choose from — each with its own unique storyline, quests, and exclusive rewards.
Combat system features three distinct battle stances, multiple weapon types, and active skills.
A vibrant, open-world island with diverse biomes to explore.
A wide range of professions to master, including fishing, hunting, blacksmithing (with the ability to craft your own one-of-a-kind sword), alchemy, and more.

Of Ash and Steel offers a challenging yet rewarding combat system. You are not a legendary bounty hunter or monster slayer by default. Instead, you must master the mechanics: manage stamina, time your attacks and parries, and determine which combat stances and weapon types suit you best. It takes time and practice, but the more you play, the more both you and Tristan evolve and gain an understanding of what is happening around you.
Learn to stand up for yourself using different weapons, environments, and active skills. Tailor your fighting style to suit you, from the agile rapier wielder to a heavy armour-clad knight, or create something unique!


Immerse yourself in a story full of twists, humor, and discoveries. Step into the shoes of a man who is destined to become much more than just a cartographer. Gain strength, survive, and forge alliances. Prove that even someone who has lost everything can become a significant force that can shape the fate of the whole world.
Talk to locals to learn about their daily lives, and help them with tasks. Watch how people’s opinions of you change as your character grows. Join one of the two major factions and complete its unique storyline to earn exclusive rewards. Your actions and choices will also affect the world and the characters around you.


Of Ash and Steel has no marker system, and quests won't lead you by the hand. Rediscover the joy of exploration and let curiosity be your guide; the world promises rich rewards for those who dare to uncover its secrets.
Listen carefully to what people tell you and pay attention to what is said in the quests to find your way. Read books and notes to learn more about the world. Mark interesting locations on your map, explore the island, and uncover hidden treasures!

Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.49−35% | 7Kreviews | 66% | — | $3.7M |
| $29.99 | 143ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 999 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Massive potential, but there is still lots of work to be done. Quests are incredibly vague, at least most of them. You get minimal info then you must find your way around, which is doable, but frustrating because some of them make no sense and have no logic. But the major problem for me is combat. It feels broken. I am using 2h sword, lots of times i hit weak enemies like wolves or rats, and they take no damage. After training 2h weapon mastery, i find it harder to hit enemies than before. Somehow i feel they wanted to create a challenging game, but they had no idea how, so they made it tedious....It's nice, but its ♥♥♥♥♥♥♥ frustrating and time consuming for nothing. For example there was a quest "Night watch", to join the order, and i had to AFK in a spot until morning came...i mean that is ♥♥♥♥♥♥♥ retarded. That is just an example of their logic for "challenging". So...yeah..but not yet.. Better patches. Edit: 1st review was 10-15 hours in. This one is after 20 hours. Patch 1.08 PROS : Looks good, has lots of crafting, well optimized, big world, fairly complex, rewards exploration. CONS: -Everything about it is annoying and counter intuitive. It's basically a walking simulator, and everything you do, makes you walk from one end of the map to another with little to no reward. -NPCs run slower than you. -Locations for quests where you need to do something or find something have no logic and are counter intuitive. I basically spent the entire game running from end to another, searching for somebody or something. -So far neither the story or any of the characters have been memorable. -Combat is bad. Not fluid, clunky. Sometimes you hit mobs and it feels like you hit air and somehow don't score the damage. -Walking / jogging / sprinting is a pain in the ass. Sprint, run out of stamina, character resumes walking, press shift to make it jog. Rinse and repeat. Mobility is not fluid and it feels like ♥♥♥♥, heavy and clunky. It is dog ♥♥♥♥ tied with a beautiful ribbon. So far i took no pleasure and it felt like a choir. After the novelty was gone, i accepted it's ♥♥♥♥. There are many annoying little things that make the game tedious and tiresome. It needs a major overhaul. Until then -> uninstalled and i feel like an idiot for spending money on it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 7.6K | 80% | $24.99 | |
| $3.7M | 29.2K | 90% | $4.99 | |
| $3.7M | 7.6K | 79% | $29.99 | |
| $3.7M | 68K | 56% | $3.99 | |
| $3.7M | 5.2K | 90% | $24.99 | |
| $3.7M | 5.4K | 86% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $36.1M | 41.2K | 89% | $49.99 | |
| $41K | 109 | 68% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 6 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Japanese, Polish, Simplified Chinese*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень затягивает !!!
Очень хороший задел, отличный сюжет с открытым миров. Множество улучшений характеристик главного героя, огромный выбор оружия, а также возможностей его улучшение. Мне нравится подобный жанр, потому и покупал. Если хотите играть с кайфом, пока это не про эту игру. Игра сырущая, баг на баге, систематически не появляются сюжетные персонажи из-за этого приходится постоянно перезапускать игру, в город лучше не заходить даже снизив настройки графики на минимум, игра фризит. Ни одно задание не маркировано на карте, получаешь задание, включаешь отслеживание и побежал искать по карте... Спросите куда? Ну карту ты должен знать наизусть, вплоть ко названия каждой постройки иначе будете бегать годами, Ну или смотреть в интернете ролики с прохождением. Тут рекомендация к разработчикам, обратите внимание на Готику или ELEX как это реализовано там, элементарные маркеры для заданий можно же добавить, носиться как лось по кукурузе не понимая куда и зачем порядком надоедает. По карте я стал ориентироваться более менее в 4 главе. Есть некоторые задания типа про шахты, после которых хочется удалить игру и забыть про нее. И такой не я один судя по отзывам в сети. Это просто беговой понос в одной замкнутой локации, растянутый на час с лишним. Такого идиотизма я ни в одной игре не встречал. Ну и на последок видимо судьба меня отвела от нервного срыва от этой игры, запустил игру и... пропали все сохранения, их нет ни в облаке, ни на пк и будто бы не было, все чистенько как после первоначальной установки. В общем и целом 120 наигранных часов в пустую. Уточню сразу на ПК стоят еще порядка 5-7 игр и сохранения пропали только в этой игре. Ну естественно я просто удалил игру потому как заново я проходить это нечто, не собираюсь, по крайней мере сейчас. Разработчикам еще работать и работать над этой игрой, если доведут до ума, игра будут бомба. В нынешнем состоянии эту игру лучше не приобретать. Это моё субъективное мнение, ни кому ни чего не навязываю, поделился тем как это увидел я. [u]Дополнение к отзыву[/u]: помимо всех минусов, игра находится на стадии доработки, и периодически выходят фикс-патчи. Разработчики хорошие контактные люди, охотно идут на общение, адекватно воспринимают критику, а еще готовы всегда прийти на помощь, что является редкостью. В моими сохранениями часа 2 возились, в итоге все восстановили, прислали готовый файл, объяснили куда его запихнуть. Поэтому дополняю и немного подкорректирую свой отзыв, игра живая, не брошенная, буду ждать когда игра дойдет до нужной кондиции.
Кривые прыжки, тупые мини игры, найди ♥♥♥ пойми че ♥♥♥ пойми где(я не шучу), кровати в печках, отсутствие карты первую часть игры, бандиты которых ты убил а они все равно с тобой говорят лежа в луже крови и много много чего еще. Но я настолько соскучился по играм такого типа что мне на все насрать! Хоть и приходиться гуглить ибо тут анрил чет иногда найти ибо теже шкуры которые просят охотники ♥♥♥ пойми какого качества им нужны(хорошие) а 20 тарелок нужны новые! Короче абзац полный.
For those, who love Gothic, this game is a must!
Мерзко, отвратительно, до рвотного рефлекса ужасная боевка, 4 часа мучений , Я НЕ представляю как некоторые это прошли , персонаж не чувствуется, всё топорно как бою так и в движении просто, это реально мучения, остальные аспекты не смог оценить, не могу себя заставить в этот ужас играть из за того что рвотные позывы от боев, и дело кстати не в сложности как многие могут подумать, это самая не приятная игра в которую я играл за последние года по боевке. 10 ужасов топорных неповоротливых из 10 . Удалено короче с устройства без права возвращения.
They said it's a "New Gothic". Gothic my ass! Firstly, you are a cartographer without tools (until you find them after visiting practically half of the island). And orientation just sucks! I played Morrowind without guides, and Bethesda managed to put direction signs on every single intersection. Here you are practically doomed: 3 out of 4 intersections have no signs at all, and most NPCs give you directions as vaguely as possible. "Just go East, you woun't miss it" took me 3 hours of running circles in the wilderness. Wanna join camp #1? Well, your quest is to gather 4 drunkards around the world and one of them is "somewhere in the city". Your chances to meet him without looking at guides are close to zero. Camp #2? Not better, you have to hunt down a unique animal that will spawn specifically for you at a location nobody tells you. Regular fetch quests like "find a guy in suburbs", or "find a guy with a tatoo on his face, who usually visits the tavern, but doesn't spawn there specifically for you and can be found only during the night time at his completely unmarked and locked house on the opposite end of the city, but hundreds of players already had the same problem, so they found his home and posted this location on the Internet for you" make you rethink your life choices. Fighting system: well, it exists. You have stances and skills, other than that it feels like fighting on tranquilizers. No way to interrupt own animation and cancel attack. Also, if you miss a hit, you will most certainly get stunlocked, take 5 more hits and die. If you are backed to a wall, a tree or a foot-high fallen branch - no easy dodge for you, just die. I think there was also a story, but I'm not that deep in the game. Will suffer more, 9 Desolators out of 10.
Pour résumé dans l'état actuel (1.08) ce jeu est une pépite encore meilleur que gothic 1 remake!
고딕시리즈 팬이면 강추
For starters, the most similar game I can think of is Gothic 1 my review will be a bit longer because I have far more than 100 hours ingame Story: Sometimes it's good, sometimes it's bad. It has its moments, a few plot twists. But also a few moments that make you wonder why Prologue - Really Good Act 1 - Order path ( you can do it without forums ) Free Hunters path ( without maps and guide don't try) Act 2 - Quite Good Act 3 - Main Quest script in mine are ***** Act 4 - Good until you go out of prison, the is **** Act 5 - Meeh, week ending Fight and gear progression One-handed - Ok at start but not quite good gear progression till the late game when you get stongest blund weapon Two-handed - the most consistent gear progression and best damage per hit in late game Rapier - easy start ( the are 3 good rapiers close to you as you begin act 1 ) but most of strong late game enemies have good defence against piercing damage Bow- you get one at start by digging up treasure, thru bigger part of game are ok, problem is that every late game you need to go to frozen valley to complete quest or find and open chest - they are not available anywhere else Crossbow- pretty much secondary weapon for str build to defeat enemies with ranged weapon as you can reload why hiding Armor - armor progression is crucial because how damage reduction works, but at the same time is most chaotic - to get better armor than starting set at act 1 you need to go to lumberjacks via broken bridge which is not intuitive for new players ( you can pass it by jumping to rock from right site of bridge) - you get strongest armor by completing challenge in mine near nerest house - faction armor are much weaker than avalaible in traders and you get them near end of act 2, only redeeming factor they have are set bonuses biggest problems for me: - many named npc don't spawn when you start act, they spawn when you start a quest - some item you need pickpocket from npc spawn in their inventory when you start quest ! - some npc you must find don't spawn when you start a quest, they spawn after you speek to specific npc during quest !!! - game don't tell you that you need specific item to start some specifc conversations with npc to complete quest , it goes even further if you need complete some quest to finish others that you start two acts earlier ( this is most painful during act 3 when you realise how many quest are like that) - some game mechanic still randomly broke ( nearly insta death bleeding ), so frequent saving are mandatory Good sides for me: - Game don't mark every npc with quest, you need talk with them to now if they have quest for you - You find chest but don't have key for it or lockpicking skill - make mark on the map, same for enemy,quest giver etc. - Most npc don't give a ♥♥♥♥ about you, you are not that special to world - Game don't give loot - you must find in the world - Unlockable perks - Your journal is full of quest which are not random generated To sum up, the game still has a lot of bugs, is junky in some aspects, but you fell progression of your character as you explore grayshaft. Developers still trying to make that games better,and it not that's expensive to how much content is have. That's why recomend that to fans of old school rpg. It's not perfect especially from second part of act 4 to end, but you fell that develepers were trying to do something they want simply they're not polished and finished like they want
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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