
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1093 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
经典像素回合制jrpg,游戏性、音乐很好,总体好玩。
Wonderful game, great story, and good characters. You get to see so much of this world through all the different playable characters. I am really having a blast!
对胃口了就很好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best games released in the last 10 years. Amazing music. I actually can't think of a single game in the last 10 years with music this good except for the sequels! Sure the overarching story could have been more epic and connected the different characters, but the RPG mechanics are on point. Random encounters are too frequent for padding, but that was an even worse problem in Octopath Zero though. Difficulty in this game is about perfect. Solid 9/10 from me, it kickstarted the HD-2D genre!
Un très bon jeu, même si il faut beaucoup monter en niveaux les personnages pour certains boss spécifiquement le boss final Galdera et ne pas oublier de parler aux personnages pour certains succès qui deviennent bloqués comme oeil de lynx. À part ces inconvénients, je recommande fortement le jeu si vous aimez les rpg de combats :).
Thumbs up
Levelling is a pain in the ass, but apparently it doesn't matter that much i guess? Game gets a lot of things right 1. the world is expansive and the side quests can be fun. 2. Combat is enjoyable, even though I've never been and never will be a fan of the "what HP bar? there's no HP bar" way of presenting enemies. We all know it's there - what do the game designers gain by hiding it? That game design decision was pretty pointless if you ask me. 3. Music is nice 4. The 8 protagonists are for the most part enjoyable and easy to root for. The only person i really hated was the huntress one because of her way of talking making it a pain in the ass to read her dialogue. Maybe something to consider the next time you plan on making a game that isn't fully voiced and your only way of telling the story is through the written word. 5. The stories are serviceable and I like how they are all connected to the lore of the game and the final chapters all reveal a piece of the puzzle. Game also gets a few things wrong imo: 1. Some characters have their stories behind a level lock - ex: one of thief story quests requires you to steal from people - and that means you need to grind a bit so he can steal whatever is required - this isn't a dealbreaker, but it doesn't feel fun when you're within 5 levels of the story lvl recommendation and realize you're going to have to grind when you're ready to continue with the story. 2. The cutscenes are brutal to get through. It's like watching paint dry. I ended up skipping them all and just reading the description. If there was anything I thought i really needed to rewatch, at least i could replay the scenes to the credit of the game designers. But the pace of the cutscenes is way too slow, especially considering the fact that THERES NO AUTOPLAY for dialogue....like come on guys, that's some pretty basic stuff to forget to put in the game. And if your argument is "it's a design philosophy" then that philosophy is objectively terrible. 3. Not really a huge fan of the over the top secret boss fights where you need to do like a million fights in a row to get to the final boss and it's supposed to take 2 hours for a successful run. I think it's a scummy and disingenuous way to get people to waste more time on your game than they really need to. But that's been a common complaint of mine for pretty much every JRPG ever made in the history of JRPGs. Your fans seem to love having their time wasted for whatever reason, so I'm not expecting this to change anytime soon.
Good game with good story
Amazing game, good and emotional storytelling. Play if you like the story, since that takes up more time than gameplay.
オフィーリア可愛いすぎ、でも2代をプレー上でおすすめです、オクトラシリーズに初めての方はオクトラ2を先に!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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