
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
랜덤 인카운터인데 5초 정도 걸으면 몹 나오는거 반복하니까 미쳐버리겠음 ㄹㅇ 접은 이유가 딱 저거 하나임 나머진 맛 제대로 보기도 전에 정신 나갈거같아서 못했음 고정 심볼인카운터던가 최소한 몹 간격을 느슨하게 했으면 더 플레이 했을텐데 게임 내내 무한 전투를 견딜 자신이 없음
Maybe the combat gets better later in the game, but the way that everything seems to revolve around finding the right vulnerability to "break" through and actually deal meaningful damage ruined it for me.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
日式RPG 一个时代的记忆
战斗:要动脑,有挑战性 肝:我的时长是有改技能点、道具量、钱 把主缐和隐藏BOSS打完的情况 剧情:一般,没有反转、伏笔 游玩时长:值得史低购入
Absolutely in love with the general adventuring aspect of Octopath Traveler. I think it is one of the main things that this franchise does well. The music is wonderful and it adds so much to the cozy feeling I get when I play this game.
cyrus bottom text
Muito bom game para quem curte rpg de turno com batalhas estilo os da antiga, com encontro aleatorios. Apesar de ter 8 personagens, cada um com sua historia, não consegui me interessar por nem uma, as historias/ Quest, side quest, a maioria são por texto, o que deixa um pouco cansativo. mas no geral é um bom jogo, 7/10
[h1] 报玩 [/h1] 首发定价400真是恶意满满,有种经济盲目上行的美。 后来实在被精致像素画面吸引,以一方25的价格拿下,结果剧情又老又俗,8个人各自的剧情各自发展几乎无交集,甚至缺乏组成队友的理由,角色扮演感觉几乎为0,不如标签改成视觉小说。游戏机制平庸导致中后期打法固定,商人一直偷钱炸钱就完事儿了,避免不了地存在大量在图里找怪刷经验的固定环节。 限制携带队友数量完全是强行延长游玩时间的邪恶设计,应当被抛弃。选择主角的设计意义不明。这好评率让我感觉玩家们对JRPG的包容度真的太强了,以后估计还有大把劣作要出品。 音乐好评。 经过40小时无聊的折磨后完全没有动力打到结局,而且对续作2和0完全没有兴趣,能让我想起这部游戏先泛上来是痛苦回忆的目前仅此一家。
非常好游戏,爱来自齐鲁旅人。 极致的音画享受,剧情虽然不见得很优秀,但很jrpg,喜欢。
It's truly a fantastic game, anchored in a coherent medieval-fantasy setting with a lot of story to tell, and boy does it tell them well. I'm really a fan of the "break" mechanics, where attacking an enemy enough times with something that's their weakness will prevent them from playing a turn or two and make them take more damage from all sources. The storytelling is good, the soundtrack is great, the graphics are really nice. It's a great game, a real 9/10 in my books. The only little caveat is that there's no cool bestiary where you can see the monsters/enemies you faced, their art and their weaknesses. Some sort of in-game encyclopedia would have been nice.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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