
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #75, worst KR #97 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 17.5Kreviews | 93% | — | $15.8M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1395 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Essa descrição não é para você se já é um conhecedor do universo OCTOPATH. O foco aqui é para os que ainda não são. É um jogo muito imersivo e rico na história dos personagens. É cativante e te prende. Tem uma mecânica de RPG de turnos estilo retrô mas com inovações interessantes. O áudio é incrível, a sincronização com as legendas também. Não vejo pontos negativos hahaha
剧情一般般,战斗系统很棒,画面顶级,音乐顶级
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8M | 22.3K | 94% | $12.49 | |
| $15.8M | 11.4K | 77% | $44.99 | |
| $15.8M | 21.6K | 92% | $39.99 | |
| $15.7M | 38K | 90% | $19.99 | |
| $15.7M | 48.3K | 86% | $12.99 | |
| $15.7M | 13.4K | 98% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 17.3K | 85% | $17.99 | |
| $67K | 275 | 79% | $12.99 | |
| — | 0 | — | — | |
| $5.1M | 5.2K | 83% | $49.99 | |
| $109.4K | 100 | 91% | $34.99 | |
| $87K | 539 | 80% | $8.69 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Jul 30 → 18.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一般
补票,1+2,1代又重新通关了一次,再来把2代重新打一次,2代的内容多一些,而且猎人职业比1代 加强很多,特别是捕捉的怪物可以无限次使用
BGM好听 CV配的也很好 有劲! 又回去对比了一眼七年前猛玩的一代进步太大了
good
High quality and the only good RPG game of this "type" that i've tried. Just started playing and i can say that i enjoy the characters, stories, and gameplay too. 10/10
剧情较平淡,个别主线有槽点,支线任务质量参差不齐,但喜欢这种美术风格的可以入
[h3]This is a very well-rounded JRPG that performs admirably in every aspect. I do recommend this title. However, there are also frustrating design choices present in this game that players should be aware of beforehand. These could be a deal breaker for many.[/h3] [h1]Pros[/h1] [h3] A freely explorable world[/h3] [b][u]This game is structured relatively openly, almost like an open world, which means it allows the player to explore largely out of curiosity.[/u][/b] Players are only vaguely restricted by the recommended levels of each area, which implies they have great freedom to determine their own pacing. https://steamcommunity.com/sharedfiles/filedetails/?id=3722794122 [h3] HD-2D art style[/h3] [b][u] The Octopath series is the pioneer when it comes to this visual approach, which is becoming increasingly prominent these days.[/u][/b] Developers use modern technology to better present the vintage look of JRPGs from previous generations. Their attempts to rejuvenate a former legacy with modern presentation are admirable, and I personally find this aesthetic appealing. https://steamcommunity.com/sharedfiles/filedetails/?id=3722794557 [h3] Combat system[/h3] [b][u] The combat system is not revolutionary, yet it is definitely above average.[/u][/b] The BP mechanic introduces an extra resource management layer that adds challenge and tests players' turn planning ability without overdoing it or making the system feel too demanding. There are different skills for the starting jobs and the hidden jobs. Most of these skills are varied and powerful because of their mechanics, not just because of their raw damage. [b][u] Mixing and matching skills from different jobs is extremely satisfying.[/u][/b] What makes the situation even better is that this game allows characters to take secondary jobs, which multiplies the skill combinations and makes exploring the synergy of different abilities generally very fun and rewarding. [h1] Mehs[/h1] [h3] Mediocre story[/h3] [b][u] The story of this game is generic.[/u][/b] It is serviceable, nothing more. To be honest, the writing for some characters is below average, but overall it is okay. [h3] Repetitive music[/h3] [b][u] The music generally suits the moments,[/u][/b] yet many of the tracks are heavily reused, which makes an epic string track feel like the background music of yet another generic miniboss. [b][u] The composition is relatively lackluster[/u][/b] ; the texture of the music in this game is boring, most layers of sound are basically playing the same rhythm with different instruments, and the harmonic layers are just repeating uninteresting and generic harmonies. Many tracks sound grandly orchestrated, but turn monotonously quickly. [h1] Cons[/h1] [h3] Trash mobs and overly frequent encounters[/h3] The enemies engage the player in random battles, which is already frustrating. To make matters worse, they are randomly assorted together, and the minion fights are just a bunch of trash mobs forcefully fed to the player. [b][u] The worst part is that fights occur extremely frequently, even with the scholar's passive skill, Evasive Maneuvers, turned on.[/u][/b] It is so nerve-wracking that the exploration pace gets disrupted every ten seconds. It is unbearable for a game that purposefully wastes players' time. [h3] Boring fetch quests and obscure side quests[/h3] [b][u] The side quests in this game are mostly fetch quests,[/u][/b] and to be honest, I think it would be good for the industry if there were no more fetch quests. Developers are not obligated to fill the world with 200 tasks if the budget does not allow uniquely designed quests; just do not do it. Less is more. Worse still, the conditions for quest completion are often extremely obscure, which forces players to look up external guides just to finish yet another simple errand. [h3] Unskippable credits[/h3] [b][u] The end credits are not skippable,[/u][/b] and honestly that is absurd. Some say it is good manners to acknowledge the effort of the developers and other contributors. I agree with that, but I do not want to sit through it; I just want to move on to other things quickly after beating the title. I hate that the developers force-feed the end credits to the players, which feels like pure arrogance. [h1]Overall[/h1] [b][u] Overall, it is a good game. [/u][/b]Nothing really stands out as exceptional, but nothing is really abysmal either. I think it is a great game for JRPG fans and also a potentially good starting point for different kinds of gamers who want to try getting into JRPGs. https://steamcommunity.com/sharedfiles/filedetails/?id=3735647089 [quote=] For more reviews similar to this one, feel free to check out my curator page [url=https://store.steampowered.com/curator/45590326-RPGs-ENJOIYERS/]RPGs ENJOIYERS[/url]. (English) [/quote]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.