
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #75, worst KR #97 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 17.5Kreviews | 93% | — | $15.8M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1395 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
처음에는 시스템을 잘 몰라서 조금 헤맸는데, 오랜만에 굉장히 재밌게 했습니다. 여러 주인공을 교차해서 진행하여 스토리가 조금 산만하고, 반복 작업이 조금 있지만 캐릭터들의 각자 매력이 뛰어나고, 은근히 게임 속에서 할 것들이 많아서 시간 가는 줄 모르고 재미있게 했습니다.
[그래픽] ★★★★ : 게임의 정체성을 잘 표현해주고 있음, 귀여우면서 화려함 [사운드] ★★★★ : 모든 곳에서 신경 써서 만든 느낌이 남, 이어폰 강추 [스토리] ★★★★★ : 각 캐릭터마다 자신이 추구하는 가치와 존재의의를 지님 [전투] ★★★★ : 배틀잡과 장비 그리고 어빌리티를 조합하여 머리 쓰는 재미가 있음 [UI / UX] ★ : 최악, 아무리 JRPG 특유의 불편함을 추구 한다지만 이건 너무함 어쩌다 보니 150시간 가까이 즐기게 되었음, 턴제 RPG 취향만 맞으면 누구나 만족할 듯 각 캐릭터별 스토리가 매우 알차고, 맵도 엄청나게 방대하지만 길찾기 쉽고 노가다 요소 거의 없음 다만 최악의 UI / UX 가 게임 내내 욕하게 만듬, 모드 여러가지 치덕치덕 깔고 나서야 겨우 조금 편해짐
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8M | 22.3K | 94% | $12.49 | |
| $15.8M | 14.8K | 77% | $44.99 | |
| $15.8M | 69.7K | 96% | $9.99 | |
| $15.7M | 28.9K | 92% | $39.99 | |
| $15.7M | 38K | 90% | $19.99 | |
| $15.7M | 48.3K | 86% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 17.3K | 85% | $17.99 | |
| $67K | 275 | 79% | $12.99 | |
| — | 0 | — | — | |
| $5.1M | 5.2K | 83% | $49.99 | |
| $109.4K | 100 | 91% | $34.99 | |
| $87K | 539 | 80% | $8.69 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Jul 30 → 18.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is simply magnificent!
stylax mais les 8 persos se parlent pas entre eux on dirait qu'ils ont juste un dm de groupe à rendre pr lundi
很喜歡這種像素的復古風格 劇情比一代提升了許多 還多了一些新的戰鬥系統 是個很值得一玩的作品
剧情依然蛮幼稚的,老登我玩不太下去!!游戏本身没什么问题!
一开始每天只能玩2-3小时就玩不下去了,因为碎片化的叙事以及前期过于坐牢,但是到了后期随着角色养成完成,开始逐渐沉迷,最后的异界之门打了4-5个小时才通过,这才是回合制的魅力所在。 至于异界之门如果没思路的建议去B站搜搜攻略,我说说我觉得需要注意的地方: 1.去卡纳尔不来因教堂学免伤盾+舞娘的终结技,可以多人免伤N回合。神官的终结技1回合多动1次也是神技。 2.主力需要尽可能的堆高攻击力,因为boss越拖越难打,超过4回合即一轮之后boss没挂就是你挂。 除了异界之门的2个boss之外,其他基本没有任何难度。全成就还有一个可能会遗漏的地方就是走遍地图的成就,记得再去一次监狱岛,走到大门即可。
我愿称之为价格背刺之神,抉择好久才史低200买的,现在直接对半砍是售价。游戏很好
재밌습니다
想看一個異世界的故事可以試試。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.