
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best CN #57, worst JP #96 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 17.5Kreviews | 93% | — | $17.4M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1362 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
sE VOCÊ CURTE um RPG clássico, daqueles com certa repetitividade, milhares de sidequests... histórias simples, passatempo que só vai ser zerado depois de uns 2 anos pois você joga BEM DE VEZ EM QUANDO E FICA ENTEDIADO.... esse é o jogo certo. Eu curto, apesar dos pesares. É o tipo de jogo que me faz esquecer da vida de vez em quando.
比一代体验好很多
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Jul 30 → 18.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beautiful environmental settings. Characters are a little boring at times, which is sad considering this is such a character driven game, but I like how the character stories intertwine with each other.
爽玩,比一代好玩多了,游戏机制上来说约等于两个一代(一代只有一种天气,二代则可以切换白天黑夜,玩法花样更上一层楼)。 而且最棒的是,猎人的宠物一旦捕捉就可以无限使用(一代费劲巴拉好不容易抓了恐狼,但只能用一次就要再去抓一次,实在是折磨),不要的宠物也可以做成恢复药,尤其是“群体唆使”的“特性”,让猎人非常op,感觉可以单刷隐藏boss。 最后是成就系统,没有一代的几个逆天麻烦的成就,让全成就收集癖的我也是快快乐乐全成就。 唯一的小问题就是地图里地牢的Boss太少太弱,和隐藏Boss的强度不在一个梯度,但是全流程完结之后的巅峰挑战又一定程度弥补了这一点。 总的来说,如果有折扣可以冲冲冲
可能不是极品的jrpg,但确实是优秀的jrpg。
Une pépite. J'avais des doutes en lançant le jeu, n'étant pas fan de ce type de graphismes et des combats au tour par tour. J'ai vite accroché aux personnages, à leur histoire, tous sont très bien écrits. Des scénarios simples mais efficaces. On sent la montée en puissance des personnages au fil du jeu. Beaucoup trop de combats lors des phases de déplacements, quand mes personnages sont devenus assez forts, j'esquivais car c'était long d'aller d'une ville à l'autre.
Amazing JRPG with incredible art style. Unfortunately has one of the hardest endgame bosses known to mankind. Still recommend!
Es un RPG con unos gráficos muy pixelados, pero me gusta su arte, también las historias de cada personaje y sus jefes; el apartado musical me encanta. 100% recomendado.
我发现JRPG的评分都虚高的离谱,这一部游戏也是缺点远远大于优点的作品。 最重要的JRPG剧情叙事上,这游戏8个主角+直线所有任务,没有之一,完全都是没有任何逻辑,就设定一个故事梗概然后XJB填内容,到处都是逻辑漏洞硬伤,剧情到点管你铺垫如何然后就莫名其妙的燃起来,剧情数值用脚填,突出一个反正我故事讲完了你就必须跟着我的设计感动。 其次是任务设计,一整个游戏大几百的NPC直线全程给你谜语人,你就猜吧一猜一个不吱声,有的任务跟着攻略都要费老鼻子才能找到,你搞这些不查攻略完不成的任务是想让人探索还是不想让人做? 然后是游戏性,回合制前期还比较有策略,后期就突出一个只有猴戏唯一解,不用这个解你全员99级都是被秒的死去活来,BOSS要么数值碾压要么机制锁定必死,然后如果用猴戏就nm40级都随便秒,那么我问你,一个RPG游戏在养成方面我辛辛苦苦练的级配的装备就不配一点点和boss交互慢慢磨吗?那你做这个RPG成长有什么意义呢? 然后就是非人性的便利设置,什么没有敌人血量,一地暗雷没开关,这些都是小事打个MOD我还能克服一下,试想正常设计你 60级做任务路过一个低级地图然后一路10级小怪暗雷你全程逃跑都拖你两三倍时间是个什么恶心的心情。 缺点这么多,下面说说不那么缺点的地方。 画面上光影效果做的非常好,但是全程像素风几十个小时给人一种又精致又粗糙的别捏感。 音乐上没有突出的,就是正常契合游戏背景的音乐,有一首bgm和剑星的有一个非常像,听起来还不错。 8个角色没有强制主线,每个角色虽然剧情写的一坨屎,但是角色的性格特点倒是非常鲜明的表现出来了。但也正是这种8个角色分章节的设计,导致你如果不把一个人的任务从头到尾做完,分散去了解各个角色,会忘记早期做过的剧情,这一点很割裂。 就这么多吧,反正总体上来说,慕名而来,失望而去。原来的400+真是神仙定价,现在70了凑活玩玩吧。
我们八个真强
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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