
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Enjoy familiar features such as the series' HD-2D graphics, a fusion of retro pixel art and 3DCG; the player's ability to roleplay using Path Actions of their choice; and the Break and Boost system that can turn the tide of battle. Additionally, brand-new features such as character creation and town building allow you to create your own character and restore your hometown.

You are the protagonist of the story. Choose your appearance, voice, motions, and favorite dish with the new character creation feature!
Restore your hometown through town building. Invite companions and allies to live in a town of your creation!
Engage in exhilarating and strategic command battles. Choose from over 30 allies to form a party comprised of up to eight characters!
Use Path Actions to invite people to your town, engage in battle, and obtain items. Where you go and what you do is entirely up to you.
Equip action skills with the new skill system. These skills can be learned by allies and passed on to others.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−40% | 3.8Kreviews | 79% | — | $3.6M |
| $29.99−40% | 165ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 928 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So fun to fight and I love making my town
Fine lookin pixel ass...
추천
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99−40% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 930 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rpg estilo classico e de turno, mto bom
不管是系统还是剧情都不行
从来没在steam上写过评价,但这个游戏不给个差评实在对不起我这一百多个小时受的苦。我玩一百多个小时不是因为它好玩,是因为我是系列粉丝,我太喜欢八方旅人了,我哭着也得玩完。 剧情剧情稀烂,对战对战依托。我真的要哭了。
结局真不错
非常好玩 值得
This game keeps a lot of what I liked about Octopath. Plus, I like games like Dark Cloud, so the town building mechanics are fun so far. I'm also digging the double rows of fighters, although I'm still learning how to properly use them. The bosses aren't quite as hard as the first game, but I'm still earlier levels (about 20) so that might change when I get into the game a little more. I loved the multiple origins of the original game, but having to basically "start over" with a new character 8x in one RPG was a bit much, so I'm not mad about the single protagonist. I've seen a lot of complaints that this makes the companion characters less relatable b/c you don't get into their story as much, which I think is valid critique, but the game's so fun to play regardless that it's not a deal breaker for me. And as always...dat soundtrack
Overall, Thumbs up for: Amazing value (100+ hours of main story content) Excellent soundtrack and visuals, some of the pixel art is phenomenal. Good JRPG turn-based battle system with lots of meaningful customization All cutscenes, with the exception of party chat, are voice acted. Detractors for consideration: The writing is mediocre at best. This applies to both the main story and the characters. Silent protagonists DON'T WORK in a story-heavy game. Characters in the story will interact with you in the form of tedious monologues. This is a significant step backwards from the first two games, which, by the way, weren't storytelling masterpieces in the first place. The town building feature was implemented poorly. Very important features are locked to the post-game content, <spoiler>like relocating certain facilities, removing bushes, etc. In fact, some things like bridges and slopes can't be adjusted at all.</spoiler> The length of the main story could be considered a detractor in this case. I would say that the strongest part of the story is the first 40-ish hours, and it gradually gets more and more tedious and introduces more and more obnoxious characters as time goes on. It's fine for what it is, but I guarantee you I'll forget almost all of it. I'll say this- the game offers several "endings" along the main story route, and It'd be fine to conclude at any of those stopping points. Maybe consider stopping if you're starting to get bored, instead of forcing it to the end like I did.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 11.4K | 84% | $12.24 | |
| $3.6M | 15.7K | 92% | $9.99 | |
| $3.6M | 3.7K | 92% | $29.99 | |
| $3.6M | 14K | 78% | $17.99 | |
| $3.5M | 1.8K | 81% | $44.99 | |
| $3.6M | 8K | 88% | $24.99 |