
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Enjoy familiar features such as the series' HD-2D graphics, a fusion of retro pixel art and 3DCG; the player's ability to roleplay using Path Actions of their choice; and the Break and Boost system that can turn the tide of battle. Additionally, brand-new features such as character creation and town building allow you to create your own character and restore your hometown.

You are the protagonist of the story. Choose your appearance, voice, motions, and favorite dish with the new character creation feature!
Restore your hometown through town building. Invite companions and allies to live in a town of your creation!
Engage in exhilarating and strategic command battles. Choose from over 30 allies to form a party comprised of up to eight characters!
Use Path Actions to invite people to your town, engage in battle, and obtain items. Where you go and what you do is entirely up to you.
Equip action skills with the new skill system. These skills can be learned by allies and passed on to others.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−40% | 3.8Kreviews | 78% | — | $3.6M |
| $29.99−40% | 165ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 927 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
すごくいいゲームだった。 ソシャゲ版の大ボリュームとタウンビルド要素が合わさり、プレイ時間の長大さが手伝って自分の街に少しずつ愛着が湧くようになっている。 エリオットも購入予定だがこれからもオクトパストラベラーシリーズは作り続けてほしい。
It's alright. If you like the Octopath Series go for it. If you are new to Octopath start with 1 or 2, not this one. It improves in some aspects from the other two. But some things are worse. Music is still a banger, story picks up in the late midgame, visuals are good but worse than the other two. All in all an enjoyable ride but not as fun as OT 1 & 2
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99−40% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 929 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Si vuelvo a leer o escuchar en mi vida una sola vez mas un "...It's go time" de los del autista de Fra, juro ahora mismo que mi tarea el resto de mi vida será borrar la vida de la faz terrestre. Buen juego si quitas eso.
my goat always
挺好玩的
整個遊戲節奏有夠慢,遇敵機高就算了,每次進戰鬥畫面轉場含結算都要花個3~5秒,而且幾乎都是些無意義的雜魚,整個遊戲破關可能會有幾百次進戰鬥畫面,你算算看要浪費多少垃圾時間;對了,按衝刺還會增加遇敵機率哦!!都2077年了怎還有這種反人性化的設計,你參考一下隔壁棚的暗喻或新勇鬥,低等雜魚直接地圖上一刀砍死連進戰鬥都不用,會減少遊戲體驗嗎? 對了,這遊戲中還有各種浪費你時間的設計,像是鎖住的藍寶箱,你得先記住哪邊有寶箱,拿到鑰匙後再回來開寶箱跑圖又遇到一堆雜魚,最後才能拿到裡面的垃圾。還有像是村莊中每個NPC都可以"打探、討要、對戰、搶奪等等",你想得到這些消息或是物品,就是要花些無意義的時間去做這些無樂趣的動作,然後得到一些無關緊要的消息或是物品,就是要浪費你時間。另外劇情對話也是有夠慢,這一句講完等下一句要等個兩三秒,你說有2倍速可以按?不好意思,開2倍速後語音沒了... 戰鬥也是夠簡單,小怪都是閉著眼睛輾過去,連叫什麼名字貼圖是什麼有什麼技能都不重要,BOSS就是破防後打一套爆發直接帶走,不用配裝、不用技能搭配、不用戰術運用.。什麼?你說打一套沒死?那就補個血打兩套!!劇情也是無聊的村莊被燒老梗,光看前面我就知道後面要怎演;外加無口主角屬性,20年前玩超時空之鑰剛看到可能會覺得很新奇有趣。但100年過去了還在搞這種無口主角,這種設計根本無法增加代入感,弄個個性鮮明的人設不好嗎? 通常會買這種畫面懷舊價格3A的遊戲,大多是有點年紀的老玩家,但偏偏劇情小兒科、戰鬥難度小兒科、節奏拖拉,每點都戳中老玩家要害,難怪這系列越賣越差,評價越來越爛。
36方旅人
整体上比二代相当不足,比一代尚有余裕,剧情十分一般,既没有二代一样出色的演出来感染我接受剧情展开,也没有一代那样的通篇伏笔最后结局一次性收回的震撼感,进入到最后一章甚至能明显感受到其作为手游改的拖沓节奏,最后的32人同屏打牢戴有一定的噱头,但是太混乱了,我都不知道在操作什么,只能说是很适合粉丝来购买的一作。
Cosy JRPG that feels like an overall improved version of OT1&2. The base building is not very in-depth but it's quite relaxing making a little town of your own.
모바일판인 옥토패스 트래블러 대륙의 패자 스토리를 보완해서 나온 새로운 옥토패스 시리즈 원작인 대륙의 패자도 다 깨서 익숙한 스토리인데 부족했던 개연성이 채워지면서 더 재밌어졌다 게임 난이도 자체는 전작에 비해 너무나도 수월해졌다 2부와 4부는 한 줄기의 스토리인데 1부와 3부는 세 줄기로 나뉘어진 덕분에, 여기저기 스토리를 파먹다보면 자연스럽게 레벨업이 돼서 전작처럼 레벨업 노가다를 할 필요가 없어졌다 대신 빡센 전투를 원하는 사람이라면 좀 불호일듯... 렙업이 너무 잘 돼서 스토리를 미는 데에 어려움이 없는 정도 캐릭터의 스토리도 전작은 여덟 명의 주인공이 등장하는 바람에 각자의 스토리가 너무 옅다는 평이 많았는데 모바일판의 스타일을 섞어 한 명의 주인공 + 주인공을 돕는 파티처럼 등장해 캐릭터 수집하는 맛도 있고, 주인공 하나에 스토리가 집중되는 면도 있어서 너무 좋았다 게다가 모바일판에는 없던 [spoiler]사잔토스를 직접 조종해 과거를 파헤치는 장면[/spoiler]이 매우 인상적이었다 개인적으로는 [spoiler]시그나의 이야기[/spoiler]도 다뤄줬으면 좋았을 텐데 이 부분은 좀 아쉬움
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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| — | 0 | — | — |
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