
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Enjoy familiar features such as the series' HD-2D graphics, a fusion of retro pixel art and 3DCG; the player's ability to roleplay using Path Actions of their choice; and the Break and Boost system that can turn the tide of battle. Additionally, brand-new features such as character creation and town building allow you to create your own character and restore your hometown.

You are the protagonist of the story. Choose your appearance, voice, motions, and favorite dish with the new character creation feature!
Restore your hometown through town building. Invite companions and allies to live in a town of your creation!
Engage in exhilarating and strategic command battles. Choose from over 30 allies to form a party comprised of up to eight characters!
Use Path Actions to invite people to your town, engage in battle, and obtain items. Where you go and what you do is entirely up to you.
Equip action skills with the new skill system. These skills can be learned by allies and passed on to others.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−40% | 3.8Kreviews | 78% | — | $3.6M |
| $29.99−40% | 165ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 927 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1과 2보다는 확실히 낫다고 생각함
如果把八方三代的内容能糅合在一起,那应该是毫无疑问的jrpg乃至游戏界神作,可惜史克威尔艾尼克斯必须分三份圈钱 这一代前期的内容确实有点拉,好在后期补回来了,更少的城市和野生洞窟无疑影响了探索玩法,但是更长的代入感更强的主线又稍稍拉回来一点,整体难度我认为是不如前两代的,这还是在我没有用任何刷钱玩法而且没有用雷梅的情况下,只用主角剑士c都绰绰有余,招募角色和精粹化无疑是进步,但是卡死被动又是退步,而且不少角色的内容实在太少,导致最后我对他们都没什么印象,稍微有点刻画的只有初始剑士小哥,雷系舞娘(舞哥?),初始学者,海德内,还有那几位和主线有关的,以及在我玩过一代的基础上的一代八人组 对我来说游戏蛮好玩的,主线层层递进不会长草,只是每每在我玩的时候内心就会想,如果能像前代一样如何如何如何就好了,如果能糅合前两代的优点完全可以做的更好,令人叹息,虽然几乎不可能,但是希望史克威尔艾尼克斯能真的融合三代,你甚至素材复用把三代的地图完全搬过来随便加几个新的都可以,做出一个更好的八方旅人3
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 15.7K | 92% | $9.99 | |
| $3.6M | 11.4K | 84% | $12.24 | |
| $3.6M | 14K | 78% | $17.99 | |
| $3.6M | 3.7K | 92% | $29.99 | |
| $3.5M | 1.8K | 81% | $44.99 | |
| $3.6M | 8K | 88% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $838.8K | 909 | 91% | $27.99 | |
| $0 | 0 | — | $49.99 | |
| $3.3K | 15 | 60% | $7.49 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99−40% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 929 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
想了想还是来写个测评好了,游戏我觉得本身是好游戏,作为一个没有怎么玩过rpg的人来说,这个游戏的战斗系统还算有趣。强调团队搭配,除了极个别角色外几乎都是要搭配团队使用的。 我主角几乎带的是刺客职业过的整个游戏,因为我觉得刺客的形象很好看。但是物理系很难培养成能够单挑敌人的无双角色,反而法师系和三角战略一样跟Tama核弹似的;阿雷克西雅(核弹姐)几乎是必练角色,因为前期入队早能吃到很多早期的坚果buff,法师系需要的坚果基本都喂给她了。喜欢三级大招不眩晕的时候丢出来8万多伤害,眩晕的时候二级大招就能99999吗?和主角享有那个突破9999伤害上限的技能。 我是先做的灯火后才做的主线,意味着灯火的有些章节我是跨等级做的,但其实并不算太难,这样做之后基本上整个队伍的等级都要领先剧情要求一头。至于剧情方面......好吧那就意难平的点不要太多,先是家乡的父母,死了我看主角完全没有太伤心的样子。我觉得这里都可以理解,很坚强,对吧?然后是灯火的任务做到后面解锁自己妈(当时以为)的拿手菜,也是自己喜欢的菜被复刻出来的时候,我觉得这里哭出来算是个很容易有共鸣的情绪爆点,没有,主角的表现非常平淡就跟三刃刚刚捅了人一样平淡。然后自己被所有人忘记的那段时间,虽然后面莫名其妙好了,但是我们主角被忘记了也没破防感觉还是太坚强了。最后在已经几乎周游完大陆的基础上还要自己一个人撇开自己组的团队出去旅游,我:????? bro是真新镇超人说是。 第二个意难平的点就是艾尔,当初入队的时候就很明显发现不对,怎么只有艾尔是只有大剑做武器的,仔细一看发现哦原来技能有光属性,还算是两个武器。(另外一个大剑男更是难评,只能说不想把他当自己人,黑化感觉也是存粹为了剧情发展)结果后面随着剧情发展大致猜到身份之后就越发不对劲。什么叫我被一发秒到地上不能动弹艾尔上去单挑/单挑输了要去劫法场失败了一个人跪地地上看着艾尔被砍头结果自己还是跑掉了。然后就是艾尔被砍头的画面我印象中至少来来回回播放了三四次,只能说最终决战的时候全员入队的成就和后排空着一个位置的时候把我的意难平推向了最高潮。bro是真的舍不得做一个艾尔被救下来的隐藏路线。(是是,我知道救下来了冥界篇城堡就没人了,但冥界篇让她再出场本身就在刺激玩家的意难平。) 总结下来就是游戏是好游戏,但是意难平和不太能理解的剧情还是有点多了,抛开这些观念上的问题游戏还是可以,看情况买续作吧,比如有雷梅或者其他熟悉的角色登场的话。
1편2편 다 해봤는데...애매한 포지션이긴 한 거 같다. 1편보다 육성의 한계가 있고 2편보다 시스템의 발전이 적고 그럼에도 재미있다. 연속으로 시리즈를 쫓아가면 재미를 느끼기 전에 지치겠지만 쉬는 시간을 두고 플레이 했다면 새롭게 시작한 노가다의 맛이 맛있게 느껴질 것이다.
玩法基本和前两代没啥大的变化。剧情的话其实还行,有几个篇章还是不错的。
The first two games were great. This is just not it. It doesn't try to improve the previous games, but instead just says "Here are like 30 characters, now go play only 8 of them" - the characters aren't really unique, neither is the system with the equipped abilities, because its just the same abilities again and again with just a few variations. And the story, oh my god... It felt like they needed to repeat the same thing for 3 times all over again. The idea with the fame, wealth & power stuff was great, but why repeat that? The story was overbloated. you could skip like 80% of it and still have a full story. At the end, I just wanted to be done with it and continue on my next game. I wouldn't recommend this game if you come from the previous two Octopath travelers. Its just the same, but bigger and worse.
옥토패스 트래블러 대륙의 패자 모바일 보다 좋습니다. 모바일 할 바에 옥패0 사서 하세요!
剧情依托,细想之下几个女主个顶个的逆天,战斗方面虽然有大量可选择的人物,但一大半都是换皮。整个游戏也就音乐能值回价格了。
I've played both Octopath Traveler 1 and 2, and 0 is by far the best of the series. Octopath 1 has great combat but a forgettable story and characters, whereas 2 has a great story, combat and characters, but I wasn't able to stick with it because of the grind involved. Octopath 0 has an incredible story, so-so supporting characters and the series' excellent combat along with an addicting (albeit light) city building aspect that solves all the pacing issues in the first two games. I cannot stop playing because I need to know what happens after every chapter, and I care about all the NPCs, enemies and party members I come across. The pacing is excellent, the story is surprising and mature and the world building is the best in the series. If you've been sleeping on this game, don't. It's one of my favorite JRPGs of the past decade and the best 2D-HD game in Square's highly underrated series. The story mixes elements of the best SNES Final Fantasy games, the rings from Lord of the Rings, and antagonists that put most JRPGs to shame. Play this game and watch the time melt away.
手游改能到35方旅人的程度也不是不行:商家赚了两遍,手游玩家玩了首发剧情,单机玩家不用抽卡和日活;三赢,赢麻了,希望以后能玩到原......这个还是算了,希望以后能玩到P5X的单机版,谢谢
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.