
Survive and colonize Mars alone or in online co-op. Build and upgrade your base, craft equipment, mine resources, produce water, oxygen and food, explore an open world, and repair complex machinery in a technical survival sandbox.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 24 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Occupy Mars is a technical, open-world sandbox, survival game about Mars colonization inspired by the most promising technologies and companies that are working towards the goal of humanity becoming a multi-planet species.
Explore different regions of Mars while searching for valuable resources, discover mining sites, and find the best place to build a city. Remember that you need to find a relatively leveled area with good access to underground water in a place where temperatures don't drop too much during the night.

Build and upgrade your base, craft equipment, mine resources, produce water, oxygen and food, explore an open world, and repair complex machinery in a technical survival sandbox.

Manage your energy production and build your electricity grid. Make sure that there is enough water, oxygen, power, and food to survive.

Fix broken parts using realistic electronic components and tools. Learn the basics soldering, using hot air, measurement tools, and all the details necessary to fix your equipment.

Upgrade your vehicles and equipment in your garage. Organize your workshop and modify your rover. Change crane hydraulics, operate the robotic arm, dig for valuable resources, build mining rigs, and more...

Build greenhouses, oxygen tanks, fuel generators, connect all the pipes and cables, and remember about proper cable management. Grow your own food.

Experience an open-world sandbox game with a realistic day/night cycle and overcome real challenges that colonists face. Build solar arrays and batteries for energy storage, upgrade them, and find the optimal way to power your colony.

Occupying Mars is not always easy. Sometimes things will explode, break or not go exactly as planned. Learn to cope with "Rapid Unscheduled Disassembly.” Sometimes you have to really act quickly before you run out of air, food, or energy.

...but most importantly HAVE FUN on Mars!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bought the game few months ago in Ea...bugs galore, text barely readable, textures in the game seem like theyre a few pixels each, which screams cheapo and lazy. General graphics are bland asf, the planet itself is potatoe. Yesterday they launched so called v1 and all issuse remain WITH A FEW EXTRAS ADDED. The crappy textures alone in this game do not justify the asking price. Its a bare bones basic slop with outdated looking graphics, clunky controls aswell as no controller support. ID REFUND IF I COULD. NOT RECCOMMENDED.
Задумка у игры неплохая, но вот реализация подкачала. Минусы: 1. Нет физики движения транспорта, на малейшей кочке все взлетает. 2. Отвратительные иконки предметов, угадываются только по силуэту. Иконки руды разработчики покрасить додумались, а вот остальные почему то нет. Шрифт у иконок что на русском, что на английском, надо смотреть в микроскоп. 3. Расход кремния, его надо очень много и почти в каждом рецепте его количество необходимо раз в 10 больше нежели остальной руды, так же кремний нужен для почвы в теплице и в куполах. Вся остальная руда просто валяется и почти не расходуется. Тяжелый марсоход ситуацию особо не меняет. 4. Растения растут ну очень долго, голод наступает намного раньше чем возможно вырастить культуру. 5. Улучшение семян смысла не имеет, но возможно. 6. Все ивенты с погодой всегда будут случатся именно там, где физически находится персонаж. 7. Графика уже ну малость не та. 8. Очень медленное развитие игры. 9. Нельзя смешивать газы. 10. Нельзя прокладывать трубы по желобам, чтобы трубопровод выглядел аккуратно, а не как бардак 11. Ядреный реактор по факту вырабатывает не так и много, как ожидалось. 12. Музыка. 13. Дрон вертолет вообще не удобен в использовании и вообще не ясно для чего он нужен, но он есть. 14. Очень, очень маленький шкаф для предметов и у меня полное непонимание для чего простому шкафу нужно электричество. 15. В капсуле и в большом марсоходе есть шкафчики с дверцами, их можно открыть, но положить туда нечего и нельзя. 16. После ремонта коридоров у коридора пропадает пол и остаются только ложементы, ходить не то чтобы не удобно, это невозможно. 17. Флэшкарты с антенн дают очень мало очков относительно того сколько времени и усилий они требуют на свою добычу и извлечение. Плюсы: Их не так чтобы много. 1. Есть транспорт 2. Можно ходить и бегать. 3. Достаточно простая стройка. Из спорных моментов хочу отметить наличие солнечных панелей у среднего марсохода ( внедорожник) и их полное отсутствие у большого марсохода. Почему нельзя было сделать экспедиционный марсоход и рабочий (добывающий, логистический, ремонтирующий) На сегодняшний день Stationeers наиболее интересная выживалка на другой планете. В этой игре есть интересные задумки.Например ремонт микросхем, но это только в начале, дальше в игре их ремонт отпадает сам собой. Я не представляю с кем консультировались разработчики, возможно эти консультации и пошли на пользу самой идее игры, но в самой игре этого к несчастью не заметно. Многие идеи в игре заброшены на этапе реализации, те же шкафчики в капсуле можно только открывать и закрывать, на этом их идея закончена и далее никак не развита. Игре еще очень долго развиваться, когда-то она может быть и станет отличной выживалкой на другой планете, но на текущий момент это не так.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Portuguese - Portugal, Danish +2 more
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Das Spiel ist nun schon einige Zeit im frühen Zugang und ich hatte es damals recht früh schon gekauft. Ein wenig gespielt und schließlich beiseite gelegt, wie ich das mit Spielen im frühen Zugang häufig mach. Erz sammeln mit einem Auto+Hänger mit Kran - das war mal eine neue Idee. Auch das mit den verschiedenen Basisteilen, löten usw. - schöne Ideen. Dennoch, es war alles noch nicht so ganz rund. Natürlich - früher Zugang. Auch ein Koop hatte mir damals noch gefehlt. Nun, jetzt ist er da. Endlich. Und weiß mich/uns nicht wirklich zu überzeugen. Das meiste ist noch genauso wie vorher. Es ist auch nicht wirklich für den Koop optimiert worden. Einer hat zu tun, die andren stehen herum. Selbst die Forschungspunkte müssen abgestimmt werden, so kann sich niemand spezialisieren. Ich hatte damals einiges an Tipps gegeben, Wünsche einfließen lassen, Fehler gemeldet. Leider ist kaum etwas davon angenommen worden. Es gibt immer noch keine Einstellung für die Töne - das man eher Körperschall auf dem Mars wahrnimmt. "Unwetter" sind viel zu stark, überhaupt ist der Realismusgrad und das ganze Spielerlebnis noch ein Stück mehr in Richtung Arkade gewandert. Die Sprachausgabe ist immer noch nur auf englisch, obwohl KI alle gängigen Sprachen kann uind nicht nur englisch. All das ist mir einfach zu wenig, die lange Wartezeit, kaum Veränderung - es ist leider wie fast immer - indie. Natürlich wünsch ich mir das noch mehr kommt, aber ich glaub nicht wirklich mehr daran. Die Entwicklungszeit dauert mir, wie gesagt, schon viel zu lange für solch kleine Schritte.
Super clunky and confusing. Gameplay dont flow. no clear idea what is going on. hoapfully the bugs will get worked out..
Can`t recommend this game in it's current state. As a new players we faced a bugs which is existing for years and were reported by a lot of players. We created game and started playing as a group of three people. 1. Game has a lot of FPS drops when traveling 500-1000m away. Looks like it is loading a whole chunk at once after you reach some trigger-border. 2. We are facing A LOT of de-sync. Someone is holding an ore rock, for any other players he is visible as holding nothing. You hand placed a rock into small macerator. Rock got consumed, and you got resources for it. After a minute a friend came on a truck and is telling me "someone left a rock, I can't ride-in to drop all my rocks from truck. I watch at unloading platform and I see no rocks, I see him ramming invisible wallwhile he sees a rock on his way. 3. For one player car dissapeared from the world, and he told us that he see its mark 3-4km from our base. So we decided to dissassemble car, because two of us were seeing a car and being able to use it. After we finished building new car - it teleported for all of us 4km away. We all went there on foot, and we saw no car on the mark. We just accepted that we are having no car anymore and continued to gather rocks on foot, like on very beginning of the game. Also this car earlier refused to take new rocks into its storage, basically becoming useless, so that was a second reason for us to attempt rebuild vehicle. 4. We finally gathered enough resourec for heavy rover - we builded it. Guess what - it dissapeared. Like the car day earlier. And were located a lot of kilometers away from us. We went to search internet for solution and we found that starting capsule have a special button to retrieve an vehicle. So its spawned nearby. We tried to use that button to retrieve a car, but its not working for car. So its gone and nothing we can do about it. 5. We had to find older savefile after container for heavy rover stuck in downed state. We were restarting game, tryng to use an macerator, nothing helped, vehicle acted like conteiner was never attached to it. 6. On base canister shelf can start telling you "not enough space in inventory" when you try to take oxygen/water/CO2 tanks, but you clearly have space. Only way you can take a canister with this bug being active is by hands without opening inventory, and pixelhunt between "take canister" or "place canister" 7. Now my favorite. Listen carefully and better take a seat, because this is gonna be an absolute banger. [spoiler]In 2026, in order to adjust your in-game mouse sensitivity - YOU MUST RESTART THE GAME !!!!![/spoiler] 8. Can't connect to game because host-player can't aallow my connection, because his Esc button stopped working after some interaacting with workbenches. TL:DR: Good animations, fairly good scientific accuracy, fine gameplay mechanics and progression. BUT Don't buy at full price. On good sales ONLY. Don't expect game will work good. Game is not respecting your nor your friends time and nerves. You will end farming resources by hand like in very beginning coz vehicles dissapeared or got broken. And developer ignores some reported issues for years, It's shame to call game being version 1.1.
Nothing is explained well, you got large walls of text in tutorials, but even then I have to google every second step when I need something and seemingly can't find it, or when progress is locked for reasons the game doesn't explain. Also a bit unpolished for a full release game. A shame, it looked really exciting.
I started playing this game during its very first demo. Then I supported the kickstarter at a pretty high amount. I have been wanting this game to succeed from the very first time I even glancing at it. I supported rover mechanic and dinosaur, because I wanted to ensure they had all the funds to do this game right. All this to say, I am very biased in their favor. I have not done a review until today, because I thought I could just ignore it. However, this game is still completely broken. They had people who paid in who volunteered to do extra beta tests such as myself who could have tested 1.0 and would have found all of these bugs that we are finding now. We offered many times on Discord. We shouted at them, do not release it broken. We brought a bunch of huge bugs during EA that still exist now. 1.0 is broken. The campaign is broken. The save/load breaks games in campaign and in sandbox. I am extremely disappointed in this developer, and its release that should never have happened. In the almost 2 weeks since 1.0 dropped, I have restarted campaign 4 times, and sandbox twice. The saves break for various reasons. And this game is not a one session game, so save states are the MOST important thing. I have finally reached my breaking point where I am tired of even trying. Steam says I have 72 hours in the last two weeks. That was how persistent I was to try to be, and shows just how much I wanted this to work. Maybe in a year it will be a good product to recommend. However, not today. Not tomorrow.
runs very bad and doesnt even have that good graphics. The game would be great but still after 1.0 release buggy, unoptomized and the tutorial has bugs that completly breaks the game. Would not recommend.
Oof. I cannot recommend this game at all. Everything just feels rough, giving off either rushed or AI slop vibes (which aren't helped by the rampant Space X and Tesla influences seen everywhere). For the sake of streaming I turned off the game music (have to make sure I avoid YouTube's contentID) and as a result the intro and much of the game were completely silent, your landing pod makes no sound at all. Then there's a psychological horror element of a crowd of people talking but the sound emanates from the centre of the room, not from the people supposedly producing those voices. I'm struggling to recall another game with sound effects that felt as awkward as this. I could go on, but honestly, just don't get the game. At this point I've played a truly silly amount of survival games and this one isn't worth your time.
Full of bugs everywhere. Played with a friend for 73 hours. It felt very good potential but constantly facing bugs and restarting all the time and the frustration became overwhelming. The game was NOT ready to be released.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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