
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 88.9Kreviews | 95% | — | $48.5M |
| $19.99 | 543ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1730 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yes
Alchemy? Check. Secrets? Check. Insane things that create a butterfly effect of death when you didn't even leave the "safe" area? Also check! Noita is uncompromising, filled with things to do and explore, millions of secrets waiting to be found, and all combines into the perfect hermetic and esoteric adventure that is Noita. Having every pixel be interactable is also what makes this experience unique!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.5M | 58.6K | 87% | $29.99 | |
| $48.5M | 48.2K | 88% | $49.99 | |
| $48.4M | 58.8K | 96% | $24.99 | |
| $48.4M | 117.8K | 95% | $14.99 | |
| $48.6M | 43.3K | 90% | $69.99 | |
| $48.6M | 60.1K | 91% | $24.99 |
Related
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Polish
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩的
это ужас
I'm only recommending the game because functionally it's a totally fine and decent game, but I've definitely realized at a certain that Roguelike games like this aren't for me, I lean more Roguelite, where there can be some work towards toward some sort of progression. I put a decent amount of time in, but could only get down to the Base level where I usually get stomped as I just can't figure out good enough weapons to handle the significantly stronger and more plentiful enemies. I'm sure there's guides and ways to put together broken builds, but just trying to figure it out on my own or often the stuff I did get was just at the whim of RNG and so often just got garbage wands. Again, a recommend because I can see the decent game here, I just feel like it's a game I'd have to spend many hours grinding out in the hopes of truly understanding and I'm just not interested in anymore. If you want a fairly challenging Roguelike, then this is probably for you.
Este juego esta buenisimo!!, me muero a cada rato xd.
The more I play, the less I know Also, drink the orange juice
весело интересно
Just got this and been playing non stop, I wake up in the morning with new wands combo to try. Please send help.
mistical magical.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.