
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 88.9Kreviews | 95% | — | $48.5M |
| $19.99 | 543ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1711 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏名《我的一百种死法》
差评能理解。好玩但是非常非常难上手。甚至是丢开一段时间后回来才打完全成就... 属于极其容易暴毙的肉鸽(能随时回血一般就能通关),借助各种通关攻略(必备石板)、熟悉法杖和敌人之后可以做到30把通一把。 最核心的内容:编辑法术、学习各种施法机制等等,最好是边玩边看攻略来上手。 如果想打长线做全成就(探索主线通关以外的地方)建议完全跟着攻略(视频或维基,比较详细)走,否则基本不可能自己解密出所有内容。
noita是一款艺术价值极强的游戏,只要不去玩,那绝对是神作,一但玩了,那noita就是一款没有翻滚的魂like、一款没有乐趣的肉鸽like、一款没办法自由搭方块造物品的沙盒游戏、一款全是能力锁的解谜游戏,每一局不开mod的游戏的难度就好像在以撒的结合里用一局小蓝人完成表角色除祸兽贪婪全困难标一样,不是不可能,就只是需要在魂心体质的限制下活到开刷并且找到d—1、d无限、R键、打包盒、弯币、后悔药、妈妈炸弹,就像noita,打过boss不是不可能,就只是要在圣山外几乎回不了血的限制下活到机枪成型并且找到足够的血上限和毒免、火免、能量盾等看命才能拿到的刚需防御天赋,我被折磨了十八个小时,我放弃了,我宁愿真去打小蓝人全表角色全标我都不愿意来打这个没攻略没mod就完全没体验的游戏了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Polish
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un des meilleurs roguelike joué pour citer quelques points positifs ou original : - monde entièrement destructible - la physique qui est INCROYABLE et qui rends c'est milliard de pixels très réaliste - la difficulté et le gameplay sont sympa, on n'y réinvente pas la roue mais la physique fait vraiment la différence - des énigmes, des évènements, suffisamment d'ennemis et de sorts différents
its pretty fun, but pretty difficult due to the lack of healing
плохое управление нет экономики
in this game you can become a literal god and then proceed to end yourself, 10/10
Cool game, my favourite activity is just to terrorize the gods
Я дохажу до почти до конца уравня. вдруг вылезает надпесь на весь икран "вы разозлили богов" и...
还是那句话,这类游戏试错成本过高是游玩的弊病,只不过对主播而言是节目效果。但我是玩家。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.5M | 48.2K | 88% | $49.99 | |
| $48.4M | 39.8K | 88% | $29.99 | |
| $48.5M | 43.3K | 90% | $69.99 | |
| $48.4M | 58.8K | 96% | $24.99 | |
| $48.4M | 117.7K | 95% | $14.99 | |
| $48.6M | 60.1K | 91% | $24.99 |