
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 88.8Kreviews | 95% | — | $48.4M |
| $19.99 | 541ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1646 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ненавижу эту игру
100 hours, 0 wins
ኃጢአተኛ ነፍስህ ከመዳን በላይ ናት እናም ሰላምን ወይም ሥቃይን አታውቅም ፣ የንስሐ ቅዝቃዜ ብቻ አብቅቷል ፣ ምክንያቱም ኃጢአቶችህ ከማንኛውም ተልእኮ የላቀ ስለሆነ ፣ መጨረሻው ቀርቧል ፣ የኃጢአት መርከቦች
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Polish
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Is this game good? Absolutely The physics are great, the spell system is interesting and the gameplay is dynamic and thrilling. Overall, it's a great roguelike game. It runs well on average computers even though the game is physics- and particle-heavy. Do I recommend it to players with similar tastes to mine? Not at all I personally tried it 2 times and requested a refund both times. I wanted to love this game, I enjoy spell crafting, fantasy themed and physics games. But the progression is mind-numbing. I am patient, but the damn tiny pixel wizard is so fragile. For me, the gameplay went like this: a few jumps, a bit of spellcasting... then a gruesome death and starting from the beginning. There is no permanent progress between runs (it's a roguelike, not a roguelite which I would have preferred) aside the new spells you discover along the way. For context, I like to play-slower paced, less "monster genocide"-like games, where I do not feel constant stress nor time pressure. I like games that emphasises strategy, creativity where combat is secondary. The game is easier if you're optimising the spells, but to get there you have to be really lucky and not as clumsy as me. I'd rather just not take a free time activity as seriously, as my life. So if you're up for a challenge then ignore my personal recommendation and get this game, because it is well worth it, it just didn't work with my playstyle.
нажрался грибов, все испарение кислоты превратились в кислоту, которая испаряла кислоту, которая испаряла кислоту, которая испаряла кислоту nice game
难度高没问题,重开也太墨迹了。重生后走向山洞的每一步都加速了我的烦躁
Comecei como um mago bobinho, hoje estou me convertendo ao hermetismo e indo morar nas montanhas.
This is the most played game on my steam account and I have yet to kill a single boss, beat the game once, or really even know how to beat the game. This may be the greatest game I have ever played.
Hämis👍
Finished a normal run and I would highly recommend against buying this game, even for hardcore roguelike lovers. There are several critical flaws in the game design, that might not be obvious at start, but eventually will cut your fun from the game considerably. 1. First of all, there is no accessable healing. Outside from killing some minibosses, you have exactly 8 full heals for the whole run (7 temples + 1 in the dark cave). There are couple healing spells, but good luck getting them, and anyway those have limited charges, which can be recharged only ~7 times. There is a Vampirism perk, but good luck getting it, when there is a huge pool of perks and you get to choose only 1 out of 3 random. As result, while the world is big and has a lot to explore, you simply can't. Without any form of selfsustain, even if you play very carefully - you will lose all of your hp due to chip damage you receive here and there. Eventually you will be forced to enter the next temple and keep pushing for the final boss instead of world exploration. 2. Perk system is flawed b/c of complete randomness. In most roguelikes perk/skill system is the one of deterministic parts of the game - you pick up exactly what you want/need, which allows you tone down randomness of your run with a specific build. In Noita there are over 100 perks, at least half of them are meh, several (like Vampirism or Fire/Toxic Immunity) are a must have, and some are completely useless. For the normal run you get to choose a new perk exactly 7 times, each time 1 out of 3 random, and some perks can be stacked, so even if you pick them once - they still stay in the pool and can appear again. Also there is a reroll option, but it costs gold, and the cost ramps up very quickly and never resets between temples. Funny enough, if players could pick their perks manually - I am pretty sure 99% of people would pick Vampirism as a first one, simple b/c of how overpowered this perk is without any other selfsustain. 3. Spell system is... weird? Or more like the spell pool. There are over 100 spells, and even a lot more of different spell modifiers. But many spells are not really different - just copies of each other with slightly different stats. Some spells are not really 'spells' like Bomb, Disc Projectile, Holy Bomb or Nuke. Many spells have charges and are very limited in usage, b/c those can be recharged only once per temple. Another huge flaw is that you can't edit wands outside temples (need a perk for that). As result you can edit wands only 7 times, and if you found some wand with spells/modifiers you want - you have to pick it up and bring to the temple. But your inventory is very limited - you can carry only 4 wands, and once you entered temple - you can't backtrack and bring some other wand to the same temple, b/c wand editing no longer will work, you have to go to the next temple. Overall, while the spell system might be fun from time to time, depending on what you managed to get, in the end it feel too bloated and doesn't work well with random loot. It could be much better, if instead of many similar spells, the game would only provide a set of basic spells like magic missile, that could be upgraded with different modifiers making it a fire missile, an exploding bolt or a custer bomb. To sum it up roughly, Noita is basically an incomplete clone of Terraria with a flawed spell builder.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
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| $48.3M | 117.6K | 95% | $14.99 |