
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 88.9Kreviews | 95% | — | $48.5M |
| $19.99 | 543ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1753 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juego de trans alquimista
法术编程说实话看不太懂,不过还是得称赞设计(作为半吊子程序员来说
可玩性这一块
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Polish
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is marketed as a "world where every pixel is simulated", which is really cool and impressive by itself. However the best thing about this game and the main reason (I think) it still has a strong, friendly and active community is crafting your own wands. It's actually insane what people come up with. Wands that create a pool of water and electrocute everything, machinegun nuke launchers that deletes half of the map, projectiles that follow the player character and killing everything around, wands that teleport you to parallel worlds, or create a Death Star laser. You can literally create wands that project a "3D" hologram-like shapes in this 2D game. Noita is very difficult, but also extremely rewarding. Reaching that "god-run" status in a playthrough (especially for the first time) is a feeling I don't get from any other title. In those 200h of my playtime I've barely scratched a surface. There's no other game like it.
пила полёт конец
Cool game! Found it when I was a kid, finally got to play it!
로그라이크보단 입자 기반 시뮬레이터
how do i stop dying :worried:
кажется сложной, но когда прочитаешь все подробный гайд, понимаешь, как все в ноите интересно
Очень, очень сложно и несправедливо. Но затягивает потому что собирать заклинания весело! Хотелось бы "лёгкую" сложность с чекпоинтами в святых горах с возможностью при смерти возродиться там потеряв прошедший за это время прогресс, а так же возможно +50 хп. Это позволило бы поэксперементировать с купленным/принесёнными заклинаниями/палочками и с перками, а померев в процессе, например, возродиться сразу. Или сделать несколько траев с одной и той же палочкой на босса вроде обычного финального, Дракона или Осьминога. Я бы посоветовал наиграть десяток часов с модом на воскрешение, чтобы хоть немного исследовать игру, а только потом делать забег без модов
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.5M | 58.6K | 87% | $29.99 | |
| $48.5M | 48.3K | 88% | $49.99 | |
| $48.5M | 60.1K | 91% | $24.99 | |
| $48.4M | 117.8K | 95% | $14.99 | |
| $48.6M | 43.3K | 90% | $69.99 | |
| $48.4M | 58.8K | 96% | $24.99 |