
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 88.9Kreviews | 95% | — | $48.5M |
| $19.99 | 543ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1753 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
게임이 너무 불친절한데 공략도 찾기 어렵다.
Here's the thing. I LIKE this game. It does NOT like me. I love to hate it and hate to love it. Noita is a roguelite with a pixel based world about wand building, alchemy, and secrets. Every grain of sand, every drop of acid, can be interacted with or kill you. This is a game that will expect you to know things you could not possibly know without either having an expertise in cryptography, puzzle solving, and ARGs, or a wiki you can tab in and out of. If you go in blind it'll probably take you 80 - 100 runs just to beat the main boss, but there's so much more to this game. Wand building is integral to your success, and it will kill you even hundreds of hours into your playthrough. One of the most irritating parts of this game is when you have an hours long run and you're trying to get multiple unlocks. There is no "safe" way to test your wands, not really. Dying instantly should be expected coming in, but while testing wands? It sucks, a lot. Polymorph is another concern for instant death. It transforms you into a weaker creature, who does NOT have your extra life perks, inventory of healing spells, or your large health pool, for the terrifying seconds until it wears off. It's fair to warn you now, that if you give this game a chance you will be better off looking up the more hidden unlocks after you get comfortable playing, if you respect your own sanity and time. That being said, when this game is good you get to feel godly. Spells that delete everything in front of you. Perks that make you feel untouchable. Crazy wands filled spells that would confuse other players. Actual message toasts of the gods fearing you. Feats that feel special compared to most games. But this all comes at a cost. It has to be gained through knowledge, experience, time, and probably an external guide. If you haven't been scared off here's some advice from someone with a little experience. Get experimental, don't be afraid to die early on, don't be afraid to go off the beaten path and explore, learn some basic alchemy, value your health more than your wealth, and be patient. In good conscience, I can't recommend this game to others due to just how much it asks of you in order to succeed. This game is just not for most people, and that's fine.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Polish
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Шикарная отсылка к гороскопу, где Мина, гг это знак зодиака Рыбы, что дает глубокую отсылку на Экзальтацию Солнца в Рыбах, игра сделана с душой и взглядом в будущее, правда вот это реально хардкор, первые часов 70 все что остается это умирать на 1-4 уровнях.Я наиграл в игру около 80 часов, но к сожалению в офлайн режиме, поэтому статистика не отображается правильно.
I recommend playing with a few mods to help new players ease into the game's many mechanics. 1) Edit Wands Always - Normally, you can only tinker with your wands in holy mountains (checkpoints at the end of every zone) which crumble and become unusable once you leave them normally. This mod will allow you to tinker anywhere and let you get creative and discover new spells while still allowing the game to be challenging. 2) Items work in inventory - There are a few stones in the game, a fire stone and a lightning stone, which allow the wielder to be immune to each element, among other things. This mod will let them work without you needing to actively wield them, essentially making you immune to those elements at the trade-off of 1 inventory slot. 3) Spell Lab - This is the sandbox mode where you can experiment and create any wand you want. Play with these, get a few wins in, turn them off when you feel ready to take on the game how it's meant to be played.
Id say, play if you like spending an hour on a run and then dying to something dumb and loosing all of your progress and the game not giving you any information. Otherwise mayby don`t. On another note the spell crafting system is very fun if a bit confusing at the start and i like the daily practice run game mode as it lets you skip the sometimes repetitive start of the game.
Руки бы оторвал тому, кто эту игру сделал. Слишком много мелочей, на которые нужно обращать внимание, чтобы не помереть (особенно на найтмаре)... Но наверное, из-за этого, она мне настолько сильно и нравится. Сложно сказать, что такое Нойта на самом деле. Но определенно, это пиздатая и очень интересная игрушка.
真他爹好玩
LEGALICE NUCLEAR BOMBS
综合评价:推荐
Superb and unique.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.5M | 58.6K | 87% | $29.99 | |
| $48.5M | 48.3K | 88% | $49.99 | |
| $48.5M | 60.1K | 91% | $24.99 | |
| $48.4M | 50.9K | 97% | $24.99 | |
| $48.4M | 117.8K | 95% | $14.99 | |
| $48.6M | 43.3K | 90% | $69.99 |