
Conquer Warring States Japan under one banner
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 15 → 0.5/day in the week after.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 2.7Kreviews | 74% | — | $3.9M |
| $59.99 | 873ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]速进,来看织田信长的一生[/h1] 战国时代,大名割据,战乱四起,枭雄尽出,尾张一国,有名公子,姓织田,名信长。开疆土,平战队,横扫东海,制霸天下,来看《信长之野望・新生》中,织田信长的一生!!! 初上手,游戏画面简洁明了,在地图上,各家势力分割,可以自行选择想体验的剧情,选择相关势力,甚至游戏也会贴心地告诉你,推荐哪家,由玩家自行选择。既然要体验织田信长,咔咔选择“桶狭间之战”进入游戏。 最开始,游戏先会介绍身份,从最低的组头到最高的宿老,游戏中,会定期根据将领表现,对他们的身份进行晋升,身份越高,忠诚度和权力也就越大。了解清楚后,简单明了,直接进入桶狭间之战。织田信长大战今川义元!!!!! 按照历史发展,游戏内会定期产生各种战争,大战以即时战略为主,各项数据一目了然,兵力,主将,路线。除了正常战斗还有攻城战,守城战,操作起来都不一样。不要觉得太难,游戏汇总电脑会自动进行判定,操作兵力,当然,玩家也可以在战斗过程中现场调整,除非在兵力一边倒的情况下,个人认为还是自行操作胜算更大。 大战过程中,占领游戏中的据点,会产生压制效果,玩家士气上涨,反之,则降低。同时,参战主将及副将有独特的技能,比如织田信长技能新生,增加士兵防御和攻击。一方士气降到最低或者全数消灭对方,大战胜利。 同时,游戏内会不断穿插各种历史事件,将各种大名,历家变故,甚至家族改名等关键性事件以故事形式呈现,让人耳目一新。同时还有各种事件导致的结果。(嘿嘿!玩游戏,学历史,一举两得)。 如果说,即时战略是穿插在游戏中的主线,那攻城拔地,扩展疆土,吸纳人才,更是游戏的核心所在。随着时间的推移,屏幕左边会不断弹出需要处理事务,比如:用离间计离间两家大名直接关系,通过远国登用、流言动摇军心,吸取别家人才,用火攻、煽动、破坏减少敌方城池兵力及粮草。往往计谋执行成功,那么下一步攻城拔寨就是板上钉钉。 除去外业,内业管理也是游戏中必不可少的一部分,任命城主,城主下设领主,管理内政,修建城内设施,开发郡,增加城市金钱,粮食。同时,适时选择相关政策,加强收入。 对人事进行管理,评定众,设置家宰,奉行,获取不同增益及减益效果。同时,通过交易获取家宝,赏赐给家臣,增强其属性。 游戏内整体就是行动,谋划,进攻,终于来到饭山城之战,打赢此战,东海一统,游戏第一个转折点来了,是否以天下统一为目标继续游戏?怎么说呢,一个统一东海,玩了8个小时。要不要继续呢?弄,就要天下一统!!! 然世事无常,织田信长中道崩殂,未能实现统一大业,我选择其儿子织田信忠继续游戏。陆续收复猛将前田庆次,本多正信,真田昌幸,为实现天下一统目标继续努力。 这里就不得不提到一个非常牛逼的功能,军团系统,玩家统治范围有限,可以通过设置军团长,划分统治范围,设定军团策略,这块还要夸一下,这个真的牛逼。 举个例子,在玩家攻打城池时,就近的军团可以选择支援方式,共斗(和玩家一统出击)、广域(多线进攻敌方其他城市)、援军(进行后续支援)。这里我觉得广域太厉害,同步攻打,能大大减少敌人支援,非常好用。 就这样,一路横扫,灭北条家,波多野家,筒井家,铃木家,毛利家,三村家,本愿寺家,占据了天下三分之二的地方。 突然接到朝廷来报,天皇希望我担任相关职位,回望历史,噫吁嚱,多数猛将,文官早已死去,即使在战,不过是尔尔,接受关白一职位。 就这样,游戏结束篇播放出来,织田信长,不,应该说是织田家族,完成了相关使命,20个小时,我也终于打完了一局游戏。 对于没有玩过信长之野望的玩家,我觉得体验蛮不错,虽然刚上手我误以为和文明相仿,但是体验下来,两者有相似,更有异同。织田信长的一生,就这样在玩家的手中,匆匆而过,但是,我却对战国时期的历史产生了浓浓的兴趣,忍不住去阅读。最后,用游戏中死去的家臣一句话作为结尾,“未能战死沙场,主公,就此永别了!”要是能对话,我定会说“生当作人杰 死亦为鬼雄”,你已然用自己喜欢的方式度过这一生! [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese*, English**languages with full audio support
| $38.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
吃相难看就不说了,就说这次傻逼完全版更新,设置都保存不了,每次进游戏还得重新调
特典武将怎么还不放上来? 更新后卡顿明显,部队接到指令后有概率原地愣住,项目设置甚至不能保存,连音量都是这样,每次进入耳朵都爆炸。还有这调停,我打浅井家,朝仓家派援军助其与我作战,为什么快打掉浅井家时来调停的是朝仓家?我和俩人打架,快打赢了,其中一个被我打的鼻青脸肿的家伙突然跟我说:“卖我个面子,这件事算了......”合理吗?
出完威力加强版又出完全版,真是脸都不要了,原版、pk 预购,已经花了五百多块钱,不会再为了个小dlc内容再付六百块钱的米。游戏截至600小时好聚好散。
とっつきにくい部分は否めないですが、はまると恐ろしく面白いです。
更新完玩了一会: 1、难易度、新手教程等游戏设定经常被初始化,非常麻烦; 2、若无大乱剧本没有铁炮传入事件,十分离谱; 3、希望大决战的触发条件可以简单一些,不然就没有省时间的意义了
还不错,不过总体没12好玩
实际一坨,简化内政是没有未来的 标榜武将是独立思考的个体也是省省吧,武将能做的最出格的事情也就是出奔这玩意乐趣究竟在哪里啊 下一作往十字军之王靠近才是正道,暗耻你改悔罢
新手信长被高级今川义元摩擦了三天
做的比三国志系列好多了,玩起来感觉特别像三国志14,对地理位置相对更看重一些。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 622 | 84% | $59.99 | |
| $6.8M | 3.9K | 50% | $59.99 | |
| $2M | 997 | 50% | $59.99 | |
| $1.9M | 1.1K | 71% | $59.99 | |
| $806.6K | 1.2K | 87% | $24.99 | |
| $564.2K | 351 | 81% | $54.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 7.8K | 90% | $19.99 | |
| $3.9M | 1.6K | 85% | $79.99 | |
| $3.9M | 4.5K | 83% | $23.99 | |
| $3.9M | 7.4K | 65% | $14.99 | |
| $3.9M | 102.5K | 82% | $2.49 | |
| $3.9M | 7.4K | 66% | $12.99 |