
Conquer Warring States Japan under one banner
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 15 → 0.6/day in the week after.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 2.3Kreviews | 74% | — | $3.9M |
| $59.99 | 873ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
之前玩過創造. 本作過度簡化導致大幅減少戰略要素和資源控管.
特地补票来打个差评
最初はシステムに慣れなくて四苦八苦しましたが 慣れたら今までの信長の野望シリーズで一番楽しめました
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 1.6K | 85% | $79.99 | |
| $3.9M | 102.3K | 82% | $2.49 | |
| $3.9M | 3.4K | 83% | $39.99 | |
| $3.9M | 8.8K | 94% | $19.99 | |
| $3.9M | 9.3K | 77% | $29.99 | |
| $3.9M | 7.4K | 66% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 622 | 84% | $59.99 | |
| $6.8M | 3.9K | 50% | $59.99 | |
| $2M | 997 | 50% | $59.99 | |
| $1.9M | 1.1K | 71% | $59.99 | |
| $719.1K | 1.1K | 86% | $24.99 | |
| $564.2K | 351 | 81% | $54.99 |
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese*, English**languages with full audio support
| $38.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
おすすめできますが、今までよりも映画的要素が強い作品です。 敷かれた路線上での合戦や、郡単位での内政は、好みがわかれるところかもしれません。 イラっと来るのは、歴史イベントが頻繁にあり、戦国史を知っているとそれも楽しみですが、史実に合わせるためにそれまでのゲームの進行を大きくねじまげられたり、例えば北ノ庄や稲葉山とかで、城攻めしてない城が落ちた事になったりするのは、戦略ゲームとしてはどうかと思います。 その他気になったこと: - 勢力をスピーディに広げていくと、郡を統治するための家臣が圧倒的に足りなくなる。城主が兼任するのが前提なのだろうが、あまりスマートな対処とはいえないので、せめて領主の家臣も有能さに応じて兼任できるようにすればよかった気がする。または単純に家臣の総数を増やすか。 - 姫の影が薄い。実際、姫は外交上とても大切な位置づけなので、せっかく登場させるならもっと活用させてほしかった。あと、人質システムもあると面白いかも。 (嫁に出すと相手にとられて相手の戦力になるので、私は花嫁用の架空の低レベル姫を作…。) - 合戦において、退き口の攻略が勝利条件なのはちょっと違和感あり。「退き口がなくなると退却できない」くらいでよかった。(合戦じたいは長引くかもしれないが、もともとそういうゲームだし) - AI家臣は優秀で、すごいなと思った反面、軍団長を増やすと、もはや人間は不要になる(笑) なにか個性的なトラブルが起こってほしいかも。 - 大名だけしかプレイできないのは惜しいところ。このシステムでぜひ家臣プレイをしてみたい! - 関ケ原シナリオは、「分岐の選択しだいでストーリーが変わります」くらいあらかじめ言っておいてほしかった。でもちゃんと西軍が勝てる条件がわずかながら存在するのは良かったです。 総評: とてもよくできたゲームなのは間違いなくて、今までよりもリアリティを追求したなと感じられるゲーム。 ただし、信長の野望シリーズをやったことがない人は、まず旧来のどれかをやってからこのゲームを選んだほうが良いかもしれません。 また、戦国時代の歴史を知ってるとより楽しめます。 いろんな遊び方があるので、何度でも繰り返し遊べますね。 自分なりのシナリオで脳内ロープレしながらじっくりやれる人に超おすすめ。
和之前几款有了一些改变,就是会触发大团战和攻城战,同时一战可以定几个城,较历史有了比较多的接近。可以玩玩
还是蛮好玩的。体验大名的模式。
fantastic
可能是信长野望最优秀的一作
越做越差,KOEI出品的东西一年不如一年!
進軍するだけで内政する暇がないけど、なぜか面白い 遊んでる時間が物語ってる。。。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.