
Conquer Warring States Japan under one banner
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 15 → 0.6/day in the week after.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 2.3Kreviews | 74% | — | $3.9M |
| $59.99 | 873ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
看到可以自創武將,還以為跟同一家的三國志一樣 能操控自創武將當個類RPG玩,於是腦袋一熱就刷了威力加強版... 本來想說等三國志8Re玩到告一段落以後轉戰新生 結果沒想到居然是君主制... 所謂的自創武將只能變成玩家的手下,玩家還是只能操控預設角色... 然後Steam也不給我退款,那當然只能給個差評了 買威力加強版的錢就當丟水溝了=/
面白いです!
yoki
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 1.6K | 85% | $79.99 | |
| $3.9M | 102.3K | 82% | $2.49 | |
| $3.9M | 3.4K | 83% | $39.99 | |
| $3.9M | 8.8K | 94% | $19.99 | |
| $3.9M | 9.3K | 77% | $29.99 | |
| $3.9M | 7.4K | 66% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 622 | 84% | $59.99 | |
| $6.8M | 3.9K | 50% | $59.99 | |
| $2M | 997 | 50% | $59.99 | |
| $1.9M | 1.1K | 71% | $59.99 | |
| $719.1K | 1.1K | 86% | $24.99 | |
| $564.2K | 351 | 81% | $54.99 |
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese*, English**languages with full audio support
| $38.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很真實 兵量雖然少 但很有古代出兵不便性的模擬感 整體打起來很爽
完全就是个圈钱游戏 等你玩一会玩明白了 发现不好玩 那时候就已经不能退款了
之前玩過創造. 本作過度簡化導致大幅減少戰略要素和資源控管.
全成就很容易。 知行系統超有趣, 讓各級武將都能有用武之地。 歷史事件超豐富, 且能夠自由開關, 非常人性化。 戰鬥節奏雖然有點慢, 但有威風系統稍微補正。 除了戰鬥沒革新爽以外, 內政、武將知行系統的成熟度可以算歷代最好了。 推薦對信長之野望系列有興趣的人試試。
why dont have english? i only see chinese and japanese
It's my first game in the series but I like it. I don't have anything else to compare it to right now so this is my bar
[h1]優れた戦国時代の戦略ゲームです[/h1]はい、セーブごとに1〜2時間のプレイの後、他の名前はあなたに匹敵しないと言えるでしょうし、セーブの寿命はパラドックスのゲームよりもはるかに短いです。戦闘は単純すぎると言えるかもしれませんし、ゲームプレイはトータルウォーよりも良くありません。しかし、ストーリーとパフォーマンスはこのゲームの独自の特徴であり、肖像画や伝記キャラクターは戦国時代の叙事詩のようです。これは単なる戦略ゲームではなく、戦国時代全体、さらにはその日本の時代の美しい雰囲気を提供します。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.