
Conquer Warring States Japan under one banner
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 15 → 0.6/day in the week after.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 2.3Kreviews | 74% | — | $3.9M |
| $59.99 | 873ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ゲームができないんですけど どうしたらいいんでしょうか
HR模拟器
地方エンディングがあるおかげでサクサク楽しめます。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese*, English**languages with full audio support
| $38.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
攻めて攻めて攻めまくれ! 攻撃が最大の防御 今回、信長の野望・新生 難易度普通 シナリオ「尾張統一」織田家、三職推任クリアした感想ですかね。 ・今回の敵大名AIは難易度普通でも賢く好戦的 ・同盟婚姻関係が重要 ・戦闘は大名で出陣、戦闘規模による威風を生かせ ・内政は群優先、施設は考えて ・拠点移転は慎重に、収入が減ると政策資金が重くのしかかる ・中盤以降、敵大名勢力も大きくなっているので潰し合いの消耗戦突入・・・。 個人的には面白かったと思う。 好戦的なAIにじっくりプレイ派だった私は最初は戸惑って慣れるまで 何度かやり直したが、思考するのが楽しいと感じるプレイヤーには合うと思う。
和之前几款有了一些改变,就是会触发大团战和攻城战,同时一战可以定几个城,较历史有了比较多的接近。可以玩玩
進軍するだけで内政する暇がないけど、なぜか面白い 遊んでる時間が物語ってる。。。
越做越差,KOEI出品的东西一年不如一年!
[h1]歴史好き絶対買って。??[/h1] 信長の野望:過去作の革新・天道・創造・大志に今作の新生 PlayStationやPCを通してすべてプレイ済み。全DLC,PK,CE購入済み。 新生の良さはDLCを買ってこそにある。! 新生発売当日からすべて買うのに1万5000円くらいしたが、信長の野望好きなら絶対買うべき。 今作の良いところは野戦や攻城戦にある。と良いたい所だが、個人的には大志の駒動かすほうが好きだったり...w 今作は武将が2200人くらいいるようだが、自分は追加武将(史実武将のみ)600人くらい作って今では3000近い数登場させて遊んでいる。 アップデートでCEの登場により、信長誕生シナリオが返ってきました。また、応仁の乱IF物語がでたので無限に遊べそうです( ´∀` )
除了好玩和没有代餐以外几乎全是缺点。
已購買 小孩愛吃
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 622 | 84% | $59.99 | |
| $6.8M | 3.9K | 50% | $59.99 | |
| $2M | 997 | 50% | $59.99 | |
| $1.9M | 1.1K | 71% | $59.99 | |
| $719.1K | 1.1K | 86% | $24.99 | |
| $534.3K | 330 | 82% | $54.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 1.6K | 85% | $79.99 | |
| $3.9M | 102.3K | 82% | $2.49 | |
| $3.9M | 3.4K | 83% | $39.99 | |
| $3.9M | 8.8K | 94% | $19.99 | |
| $3.9M | 9.3K | 77% | $29.99 | |
| $3.9M | 7.4K | 66% | $12.99 |