
Conquer Warring States Japan under one banner
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 15 → 0.6/day in the week after.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 2.7Kreviews | 74% | — | $3.9M |
| $59.99 | 873ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
購入しても、途中突然 PKは、起動しなくなり、対処方法が見つからない、高額で損する確率かなり高し、僕は3度ある
玩了60多小时这东北还是糖完了,开局每个月200块,后期剧本想正常玩不站岗根本发育不了,等攒够钱种完田外面都统一了,全东北那点兵都不如外面三四座城,不手合偷家就是等死,全靠bug打游戏,给我气笑了 玩近畿开局从属还有钱亲善请援军,随便站下岗偷个城囤囤兵,点出去对面就一堆1000源源不断过来送,两个大威风直接就可以编军团看海了,而且啥后续更新内容都没有,剧本dlc又少,我不好说
越做越差地圖醜得要死戰鬥方式也很爛特價買的退一退比較實在不想花錢買這代的垃圾 這麼多代信長還是天下創世好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese*, English**languages with full audio support
| $38.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
戦闘面が終わってる、 内政も操作がしにくい 良かったのはイベントシーンだけ
面白いです!
信長の野望はほぼ初プレイでしたが面白かったです。 パラドゲーと比べると大国を作る楽しさとか厚みはないですが、ゲーム性は負けず劣らずベターな部分もあって時間はしっかり溶けました。 築城がどうしてもしたいので創造pk買うくらいにはハマっていました。楽しかったです。
之前玩過創造. 本作過度簡化導致大幅減少戰略要素和資源控管.
玩一玩还是可以的,至少在尝试创新
めっちゃハマって時間が溶ける 信長シリーズは創造からプレイしていますが、操作性やプレーが創造と同じようなイメージ。 ターン性ではなくリアルタイムであるものの、個人的にはOK。 内政も適度に委任できるため、プレーもサクサク。 デメリットとしては、前線で指揮するための本拠を移すことに対するデメリットが多い(ある程度のプレー抑制のため?) また、城間の兵力が移転できないのも微妙(兵士になるのはその土地の農民が中心であるという歴史的背景を反映するため?) PKでなくとも十分に遊べます。
体验了一次织田信长的人生。深刻地理解到欲与天公试比高的代价。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 622 | 84% | $59.99 | |
| $6.8M | 3.9K | 50% | $59.99 | |
| $2M | 997 | 50% | $59.99 | |
| $1.9M | 1.1K | 71% | $59.99 | |
| $805.9K | 1.2K | 87% | $24.99 | |
| $564.2K | 351 | 81% | $54.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 4.5K | 83% | $39.99 | |
| $3.9M | 4.2K | 78% | $24.99 | |
| $3.9M | 8.8K | 94% | $19.99 | |
| $3.9M | 6.9K | 87% | $29.99 | |
| $3.9M | 7.9K | 92% | $24.99 | |
| $3.9M | 2.3K | 69% | $49.99 |